192,974 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Settlements no longer level up, ported functionality to GroupProgression
6 Years Ago
House tab refreshing fixes
6 Years Ago
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6 Years Ago
[D11][TUTORIAL] Updating branch
6 Years Ago
[D11] Assign single sell order items
6 Years Ago
[D11][TUTORIAL][MERGE] Updating branch
6 Years Ago
[D11] Changed default item price for vending machine. Will automatically put items into vending machine
6 Years Ago
ActivityTypeDefinition OnValidate fixes SeverityLevel being invalid
6 Years Ago
Fixed ActivityTypeDefinitionEditor NRE
6 Years Ago
Fixed Particles/Refraction not matching in scene/game views; potentially wrong in game view Added bump scale parameter to Particles/Refraction
6 Years Ago
[D11][TUTORIAL][MERGE] Updating branch
6 Years Ago
Bed addons assigned to unlocks so that they can actually be used
6 Years Ago
m39 balance, icons etc laser detector new icon
6 Years Ago
door pairing fix post server load
6 Years Ago
Mod slot effect NRE fixes
6 Years Ago
No buildings require settlement for placement
6 Years Ago
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
6 Years Ago
CandidateEntityFilter.EntitySources.Settlement and CandidateEntityFilter.UnitSources.SettlementInhabitants fallback to group sources Compile fix
6 Years Ago
Can no longer deploy items on doors unless there is a socket for them
6 Years Ago
Fixes for building placement without settlement restrictions
6 Years Ago
mod slot color FX
6 Years Ago
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6 Years Ago
[D11][TUTORIAL] Implemented food/drink objective
6 Years Ago
[D11][TUTORIAL] Fix for objectives not appearing when triggered during hide animation
6 Years Ago
anim event fix
6 Years Ago
progress bar fix LookatIoEnt perf fix
6 Years Ago
fix for multiple mod slot particles triggering
6 Years Ago
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6 Years Ago
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6 Years Ago
Added rifle holdtype anims, updated controller gesture layer to use upper body mask, updated mask
6 Years Ago
Merge from ioline-culling; ioline occludee now semi-static
6 Years Ago
Fixed merge
6 Years Ago
mod slot equip effect
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
minor Hapis fixes and tweaks
6 Years Ago
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
6 Years Ago
[D11] Fix for shutdown crash running DTLS.
6 Years Ago
Nixed settlement info widget and inspector Building widget standalone again, no longer part of settlement inspector Build added to commands widget
6 Years Ago
Fixed neck seam when wearing underwear on lowest settings Fixed neck normals on female underwear model
6 Years Ago
[D11][TUTORIAL][MERGE] Updating branch
6 Years Ago
display player's last known rank on profile buttons
6 Years Ago
Clatter helmet worldmodel setup
6 Years Ago
Clatter helmet skinned mesh and prefab
6 Years Ago
BehaviourChain continuous tick
6 Years Ago
6 Years Ago
BehaviourChain budgeted continuous tick
6 Years Ago
[D11] DTLS fixes to timeout issues and logging integration.
6 Years Ago
Force deactivate inspection widget if TabManager.Assign fails
6 Years Ago
HL1 crowbar, snark, tripmine and rpg compile and work in multiplayer, and have their sounds fixed up Prefix HL1 glock and mp5 sound scripts with HL1 Fix HL1 shotty right click sound