192,974 Commits over 4,049 Days - 1.99cph!
Settlements no longer level up, ported functionality to GroupProgression
House tab refreshing fixes
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[D11][TUTORIAL] Updating branch
[D11] Assign single sell order items
[D11][TUTORIAL][MERGE] Updating branch
[D11] Changed default item price for vending machine. Will automatically put items into vending machine
ActivityTypeDefinition OnValidate fixes SeverityLevel being invalid
Fixed ActivityTypeDefinitionEditor NRE
Fixed Particles/Refraction not matching in scene/game views; potentially wrong in game view
Added bump scale parameter to Particles/Refraction
[D11][TUTORIAL][MERGE] Updating branch
Bed addons assigned to unlocks so that they can actually be used
m39 balance, icons etc
laser detector new icon
door pairing fix post server load
Mod slot effect NRE fixes
No buildings require settlement for placement
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
CandidateEntityFilter.EntitySources.Settlement and CandidateEntityFilter.UnitSources.SettlementInhabitants fallback to group sources
Compile fix
Can no longer deploy items on doors unless there is a socket for them
Fixes for building placement without settlement restrictions
[D11][TUTORIAL] Implemented food/drink objective
[D11][TUTORIAL] Fix for objectives not appearing when triggered during hide animation
progress bar fix
LookatIoEnt perf fix
fix for multiple mod slot particles triggering
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Added rifle holdtype anims, updated controller gesture layer to use upper body mask, updated mask
Merge from ioline-culling; ioline occludee now semi-static
minor Hapis fixes and tweaks
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
[D11] Fix for shutdown crash running DTLS.
Nixed settlement info widget and inspector
Building widget standalone again, no longer part of settlement inspector
Build added to commands widget
Fixed neck seam when wearing underwear on lowest settings
Fixed neck normals on female underwear model
[D11][TUTORIAL][MERGE] Updating branch
display player's last known rank on profile buttons
Clatter helmet worldmodel setup
Clatter helmet skinned mesh and prefab
BehaviourChain continuous tick
BehaviourChain budgeted continuous tick
[D11] DTLS fixes to timeout issues and logging integration.
Force deactivate inspection widget if TabManager.Assign fails
HL1 crowbar, snark, tripmine and rpg compile and work in multiplayer, and have their sounds fixed up
Prefix HL1 glock and mp5 sound scripts with HL1
Fix HL1 shotty right click sound