249,901 Commits over 3,959 Days - 2.63cph!
Give I.R.I.S. a pistol that has unlimited ammo, they can use this if they run out of their finite supply for other weapons
Updated the Stats screen to look less bad, but it still needs properly designing
Added pain sounds for I.R.I.S. and The Hidden and added Fall Damage for I.R.I.S.
Make sure we always clear previous bet data correctly after end-of-round
Removed [Net] attribute from the Ragdoll property on Player
You now pickup and stick corpses with Use, added a dedicated PlayerCorpse entity (server-side), updated SpectateCamera to spectate a death position, copied and tidied up WalkController to CustomWalkController (for now) and The Hidden now leaps properly with stamina instead of using gravity, pressing Jump will remove you from a wall instead of Right-Click
Safeguards for potential crashes in CShadowMgr relating to projected textures
Map selection button/page/api
Disable map validation
Add HttpAddonProvider
Map provision
Add worldrenderer to sbox_game
Don't commit these
native asks managed to resolve the map name + vpk
Map provision recognize local maps, skip over them
Undo FindMapVPK
Add EngineGlue.Add/RemoveSearchPath
Simpify BaseFileSystem.GetFullPath
Content mounting
Merge branch 'master' of sbox
Better fix for abandoned scrap calculation
Subtract fix from
60523, pending an improved fix
Fixed srcds workshop addons missing some fields in engine.GetAddons()
Fixed Entity.FollowBone glitching around clientside in certain cases
More potential crash prevention when loading textures and in Lua bindings
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
grounds less floaty at sewer branch
Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
Fixed a bunch of reported typos
updated textures/mats/ added corrugated wall set
Merge branch 'master' of sbox
re-linking severed tree prefabs in monuments
Tree minigame marker update all tree entities
cherrypicking jarryd's tree marker improvements
Add non range sliders to int and float edit box
despawn onion laser when rotating fan starts
Merge branch 'master' of SpaceUsurperUnity
include hell powerup in ballpit
onion death pattern tweak
Merge branch 'master' of SpaceUsurperUnity
reduce nightmare curse force
prevent taking powerups from eggs
claw boss repulsion circles
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
Add validators to property editor int and float sliders
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[Editor only] Fixed poker test window array error
[Editor only] Poker test window remembers different scrap values per player
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Add slider labels to Vector3 and Vector4 edit boxes https://files.facepunch.com/layla/1b1311b1/property_sliders.mp4
[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
Simplify copying local player card data
- After local player folds, still show their cards to them, but greyed out
- More work on card sync
- Cleaned up SubOnPlayerLeaving code
- Make sure local player's cards refresh immediately when sent
Protocol++
Organized spawn.procmap.v3 tree spawn populations
Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
Remove debug output from CSENT_AI::GetSoundInterests
Fixed prefab IDs on some trees
Added more scale variation for field trees