249,901 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Give I.R.I.S. a pistol that has unlimited ammo, they can use this if they run out of their finite supply for other weapons
4 Years Ago
Updated the Stats screen to look less bad, but it still needs properly designing
4 Years Ago
Added pain sounds for I.R.I.S. and The Hidden and added Fall Damage for I.R.I.S.
4 Years Ago
Minidump reporter
4 Years Ago
Make sure we always clear previous bet data correctly after end-of-round
4 Years Ago
Removed [Net] attribute from the Ragdoll property on Player
4 Years Ago
You now pickup and stick corpses with Use, added a dedicated PlayerCorpse entity (server-side), updated SpectateCamera to spectate a death position, copied and tidied up WalkController to CustomWalkController (for now) and The Hidden now leaps properly with stamina instead of using gravity, pressing Jump will remove you from a wall instead of Right-Click
4 Years Ago
Safeguards for potential crashes in CShadowMgr relating to projected textures
4 Years Ago
4 Years Ago
Map selection button/page/api Disable map validation Add HttpAddonProvider Map provision Add worldrenderer to sbox_game Don't commit these native asks managed to resolve the map name + vpk Map provision recognize local maps, skip over them Undo FindMapVPK Add EngineGlue.Add/RemoveSearchPath Simpify BaseFileSystem.GetFullPath Content mounting Merge branch 'master' of sbox
4 Years Ago
Better fix for abandoned scrap calculation
4 Years Ago
Subtract fix from 60523, pending an improved fix
4 Years Ago
Fixed srcds workshop addons missing some fields in engine.GetAddons()
4 Years Ago
Fixed Entity.FollowBone glitching around clientside in certain cases
4 Years Ago
More potential crash prevention when loading textures and in Lua bindings
4 Years Ago
merge from minor_fixes
4 Years Ago
WIP ECS affect bullets
4 Years Ago
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
4 Years Ago
more sewer branch
4 Years Ago
grounds less floaty at sewer branch
4 Years Ago
Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
4 Years Ago
Fixed a bunch of reported typos
4 Years Ago
updated textures/mats/ added corrugated wall set Merge branch 'master' of sbox
4 Years Ago
re-linking severed tree prefabs in monuments
4 Years Ago
Tree minigame marker update all tree entities
4 Years Ago
cherrypicking jarryd's tree marker improvements
4 Years Ago
Add non range sliders to int and float edit box
4 Years Ago
despawn onion laser when rotating fan starts Merge branch 'master' of SpaceUsurperUnity include hell powerup in ballpit onion death pattern tweak Merge branch 'master' of SpaceUsurperUnity reduce nightmare curse force prevent taking powerups from eggs claw boss repulsion circles
4 Years Ago
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
4 Years Ago
Merge from hdrp_backport
4 Years Ago
Add validators to property editor int and float sliders
4 Years Ago
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4 Years Ago
[Editor only] Fixed poker test window array error
4 Years Ago
[Editor only] Poker test window remembers different scrap values per player
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Add slider labels to Vector3 and Vector4 edit boxes https://files.facepunch.com/layla/1b1311b1/property_sliders.mp4
4 Years Ago
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4 Years Ago
[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
4 Years Ago
More north
4 Years Ago
WIP ECS affect bullets
4 Years Ago
More player card work
4 Years Ago
Simplify copying local player card data
4 Years Ago
- After local player folds, still show their cards to them, but greyed out - More work on card sync - Cleaned up SubOnPlayerLeaving code - Make sure local player's cards refresh immediately when sent Protocol++
4 Years Ago
North backup
4 Years Ago
Organized spawn.procmap.v3 tree spawn populations Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
4 Years Ago
merge from main
4 Years Ago
Remove debug output from CSENT_AI::GetSoundInterests
4 Years Ago
Fixed prefab IDs on some trees Added more scale variation for field trees