192,994 Commits over 4,049 Days - 1.99cph!
Obective UI prefab/code.
Display sponsorship objective sumamries in matches.
Update summary display on objective updates.
Updates to the inventory UI
Added objectives UI display toggle to GameMode definitions.
Started setting up match-time sponsorship UI basics.
Scene/UI prefabs.
Fix for healing sponsorship type.
Init match-time objectives.
Update match-time objectives on CombatChainFinished.
Slight change to MissionProcessors to retrieve processors.
some changes to MissionProcessors to be more easily usable by sponsorship objectives
deleted a bunch of old objectives stuff, started hooking up events for match-time sponsorship stuff
fix career unit cards weird layout when resizing the window
tweak prompt tutorial position in the career mode
Added AdvanceWeek to CareerSponsorshops which ticks each week, reducing remaining weeks on any active sponsorships, failing + dropping any expired sponsorships, creates news items for failed sponsorship objectives.
SponsorsView prefab tweak, UISponsors tweaks
merge WIP sponsorship stuff to main
merge from main to the right branch
separating the turn line glow from the platform, adding it to the player area so it doesn't have to be setup for each platform
Went back to green highlights, and testing another green build button notification fx
Some misc clarity tweaks.
More build menu & related.
SettlementInspector slide in/out doesn't adjust canvas group alpha because performance
setting up texture compression
Tweaked notification tabs
Better consistency in the "new" highlights
Fixed some "new" highlights being rendered behind tabs that had nothing new
Job assignment panel doesn't display the mood background in the 3rd redundant place on screen anymore
Construction menu category buttons (ended up kinda crappy, so subject to change)
Some other shit that I'm forgetting
Properized SettlementInfoWidget
adding/renaming avatar face
Wip rework avatar turn glow/adding shader
tweak icon render, rerender faces
compile fix
skin approval
Prater font stroked proper.
changed hockey puck inner mask to a different channel
set golden unit trophy clicked interactions to celebration animation. re-baked out sports trophies to allow for hockey stick and recreated clicked animations. linked up to ball_launcher scripts and set up prefabs.
Added DietBalance stat that tracks how balanced a unit's recent diet has been.
[D11] Add Packages directory to CreateClone
Fix the starting currency amount not being granted
Switch to Steam inventory for currency and unlocks
Added Diet component.
Diet component tracks time since eating food types.
Time since eating food affects dietary preference weight.
Ported diet stuff from Ecological to Diet.
[D11] [UI] Adjusted Code of Conduct screen to now read from a text file. It will pull the date from the string within the file that has the relevant tag and add all other text to the content. Should allow us to easily change the information without requiring the editor to be opened.