198,742 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Moves the frontend SFX to the client prefab so they are always available.
6 Years Ago
Moves the frontend SFX to the client prefab so they are always available.
6 Years Ago
merge with main
6 Years Ago
[D11] [UI] Added "Days Active" column to Find/Join Server menu.
6 Years Ago
[D11] [UI] Planner guide should now trigger neutral state when player is unable to afford to place construction.
6 Years Ago
[D11][UI][#1038] Fix for ingame ui crash. Fix for issue with held buttons
6 Years Ago
Missions are working well enough. Merge them into the main working branch.
6 Years Ago
Restore payphone call time
6 Years Ago
progress
6 Years Ago
Fix listen server interaction issue
6 Years Ago
[D11] Raise network protocol to 2117
6 Years Ago
Mission list UI edits
6 Years Ago
[D11] DTLS console test exe updated.
6 Years Ago
[D11] DTLS console test app updated with example root certificates fixed with encoded CA attribute (generated by Rustworks).
6 Years Ago
[D11] Fix for occasional null ref when selecting a server to join.
6 Years Ago
Reduce error level to warning
6 Years Ago
GetActiveViewController warning
6 Years Ago
muzzleflash scene & related files
6 Years Ago
Fixed mission replication with a new "invisible" flag for NetworkEntity.
6 Years Ago
Client/Server fix
6 Years Ago
Fixed pathing logic error
6 Years Ago
Don't need DestroyMission invoke delay
6 Years Ago
Fixed and simplified entity targets
6 Years Ago
Working on handling mission member changes during missions
6 Years Ago
...
6 Years Ago
muzzleflash test scene related files some cleanup
6 Years Ago
Fix some highlight issues
6 Years Ago
ai work
6 Years Ago
merge 32684 to fix double door models etc
6 Years Ago
Delay mission start until the entity has synced to clients
6 Years Ago
Changed GameManager and Prefab to use prefab IDs rather than strings
6 Years Ago
Fix for MeshLOD.PreProcess removing components that are being referenced
6 Years Ago
More plant stuff
6 Years Ago
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
6 Years Ago
[D11] Make it check both the map Cache folder then the StreamingAssets/Map folder.
6 Years Ago
Fixes for MeshLOD preprocessing (wasn't deleting the original MeshRenderer or copying the MaterialSetup to children)
6 Years Ago
[d11][Audio] Baked reverb into new ui sounds. Tidied up compression inconsistencies across various audio clips (geiger counter was set to stream!) Work on new reverb presets.
6 Years Ago
Boilerplate items and entities for growing.
6 Years Ago
[D11] [UI] Linked translations with translation file for Quick chat options.
6 Years Ago
merge with main
6 Years Ago
Adds prev/next tab and up/down menu sfx
6 Years Ago
[D11] [UI] Added translations to translation file. Fixed category not correctly attempting to translate file. Moved some logic around in quick chat menu file.
6 Years Ago
Adds prev/next tab and up/down menu sfx
6 Years Ago
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6 Years Ago
[D11][Tutorial] Added small wait on complete objective events
6 Years Ago
[D11][Tutorial] objective animation should cancel when new objective is started to prevent stuck states
6 Years Ago
progress backup
6 Years Ago
[D11] Support for xb1 rich presence
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed quick chat scriptable objects being nulled out.