249,476 Commits over 3,959 Days - 2.63cph!
Force Garry's Controversial Spacing in addons
Use mathlib for noise
NoiseTest entity
Merge Workcart -> Experimental
Collider distance calculation fix
Merge Workcart -> Experimental
Temporary engine slowdown from damage enabled and fully working. Shows infoon monitor + damage FX. Some other engine bug fixes.
Expanded corridor volumes on link-stairwell-bottom prefabs to enclose the lift shaft floor
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Fix server compile error from rendertunnels
Show a proper name ("Tunnel Dweller") on loot panel
Fix HostileNote NRE in scenes with no terrain (editor fix)
Disable the engine slowing for now until we have visuals on the client
Work cart max speed is temporarily slowed drastically if the engine takes significant damage over a 10 second timespan. Slowed state lasts 10 seconds. No visuals on the client yet.
Reworked slot machine odds, bets are now 2 scrap and the jackpot is 1500 scrap
Fixed loot panel missing translation keys
Merge workcart -> experimental
Add world.rendertunnels to export the map's tunnel texture to a file
No processing is done on this so it's not directly usable
1. It's black and white - ignore all channels except red
2. There's no scale option for the command - it will always give a 2048x2048 texture, so manual scaling is required
3. When overlaying on top of the map, this texture extends beyond what rendermap gives (by like 25% or so? think it depends on map size)
SBox_SetBoneTransform localspace attempt
More work on modular vehicle
Fixed some odds editor incorrect values
Fix train tunnel marker icon (prefab change got stomped)
Fix train tunnels not rendering after reconnecting to a server sometimes
Make sure the workcart.entity merge was clean
Reduce work cart top speed and acceleration based on health, starting at 40% health and below.
Fixed top floor door behaving inconsistently on static elevators (ElevatorAtFloor wasn't working correctly at the top)
Fixed some ECS collision bugs
Buttons in elevator shafts now read "Call Elevator" when interacting
Fixed elevator doors not opening if you called an elevator from the floor it's currently on
S2P entrance monument
reapply workcart.entity sound changes
Merge from drone/shop (delivery fee tweaks, bug fixes)
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more workcart sounds + sound polish
NRE fix
Get mixed shadows working
Subsurface scattering for baked lights
Further cleanup lightcomponent
Merge branch 'master' of sbox
Comment out DDraw in TrainEngine.Server
Server/Editor only OnDrawGizmosSelected in AIMovePoint
Elevators will no longer move if you go up or down a floor and you're at the top or bottom of the shaft
Fixes screen shake bounce happening when the elevator hasn't moved
better respawn times for tunnel dwellers/npc dwellings
Train cabin warning system now also detects barricades. Barricades register with the track they're sitting on.
T-junction and junction prop dressing to make them feel less empty
Added some signs to train_tunnel_dobule_str_a
adjusted spawn rates for workcarts
smooth workcart handle movement
workcarts decay and respawn properly
Terrible and / or genius fix for "Misaligned corridor after entranceway elevator"