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Inventory shows selected item info
Supply value element dropdown now only shows items that are tracked by supplies
Career mode squad editor now shows correct unit info including mod values for career units. (on the board, on unit hover, on unit list icon hover)
Cache steam unlocks to a file for offline access
fix materials not saving when applying random customisations
Reduced panel fade transition duration.
[D11][AUDIO] Oops, missed these.
Increased american football velocity.
Trigger hits no longer reduce remaining hits before being destroyed.
Fix paging up to the top on the leaderboards
Merge from steam_inventory
[D11][AUDIO] Final round of audio asset fixes and optimisations.
Cleared the Clicked interaction action on american football platform.
Added OnHit event action to CustomisationItemView.
Setup goal area collider on American football platform.
Removed exit time on American football anim transition so the effect is snappy.
Trophy projectiles now respond to trigger hits too.
Increased ball launcher power so you can reach the goal areas with it.
Fix for the missing inventory updates
Removed the squad editor tutorial passthrough when clicking play buttons.
Fix for deselecting stage of tutorial
Cleaner implementation of last fixes and also now refresh button status so the newly randomised item button gets ticked correctly.
Added angular velocity to ball launcher scripts, gets applied to whatever's launched.
Added ScaleOverTime script, added it to american football, scales to 50% scale over 1.5 seconds.
American football physics material setup, tweaked it's fake gravity boost.
Always use the death match mode definition for career matches
Fix for default squad saving so it works again with the new hash/name setup.
Car5 map tweaks, added default squad.
wip sponsor objectives UI
tweak lighting on space map to reduce specular flickering
tweak career avatar lighting, added cube map
added car5 wip map, missing a default squad for now, set as hidden.
Floating resource widget for click-locking. UI.ResourceWidget.
Can now mousewheel through units in detail view
Winner messages for cops 'n' robbers
Further optimized gerstner GPU wave sampling
Added optimized CPU sampler based on new implementation
Added gerstner wave fade out to shore
Added deep sea gerstner wave crest foam
Update water system prefab w/ pre-generated wave data
Fixed potential worldpos interpolator recision issue in water shaders
Tweaked ocean material
Fix for My Next Match panel not refreshing correctly when swapping save files
Cops n Robbers fixes, with game mode trigger change
Show platforms, trophy stands and correct manager avatars in career mode squad editor.
Award completion bonuses.
Remove completed sponsorships in post match step.
Removed some unused source files.
fix trophy glow line
updated eye face
Sponsorships with EndOfMatch trigger type now get processed at the end of matches.
Sponsorships tab now refreshes when the number of weeks remaining get modified or objectives get failed.
Matches won sponsorship type now works.
order the in-match sponsor objectives list by weeks remaining (sponsorships expiring the soonest first)
Added unit or team icon to objectives (depending on objective type)
Some sponsorship fixes/wording tweaks
UI prefabs.
healing / killing blow sponsorship text tweaks.
merged sponsorship objective match-time stuff to main