193,021 Commits over 4,049 Days - 1.99cph!
Only generate sponsorship offers form sponsors who don't already sponsor you.
Sponsorship DB tool also asigns random colours to sponsors during build.
Added Sponsorship.GetOfferDescription() and Sponsorship.GetProgressDescription().
Set sponsorship slot line colour based on sponsor def.
Building Steam items will now consider event-only items too
merge main to release so Steam build can connect again
Added weeks remaining to sponsorship/protobuf.
Starting populating the sponsorship slot UI with real info.
Added a GenerateSponsorshipOffers career action, added it to the pre match events so new offers are generated each week.
Added number of offers available to blank slots.
Added offers generated event, sponsors tab listens to it, refreshes view if active tab.
Some fixes.
Can now accept sponsorship offers.
Generate sponsorship signing bonus cash transaction.
Generate sponsorship signing news item.
Added offers test data to new career saves.
Modal sponsors view/prefab/setup.
Clicking a blank sponsorship slot in the base view pushes a new sponsors view to select a sponsor from available ones.
Add Steam item definitions file and a script to package all customisation items into it
Cops n robbers use a PlayerComponent instead of a custom TeamMember thing
Team Deathmatch mode now correctly looks at TEAM total kills, not individual user kills
Various SettlementInfoWidget, including a deposit tween tester.
Set first body mesh in UnitView as Skin (fixes bad hover menu placement in tribe create)
Bug fixes. Cleaning up properly when moving back to the main menu.
Fixed haslocalnetworkuser assignment check. Cops 'n' robbers disconnection method update.
Tribe create sliders show correct values.
Better random assigning of values.
Switch everything to new ID format, default squads no longer use IDs as their names
Remove hardcoded asset IDs, add an editor script to update unit IDs in default squads
derp, camera enabled on ingameUI
Fixed buildings that can't decay entering decaying state (was causing the decay bar to show when it shouldn't)
Fixed BuildingView.Show calling base.Hide
Create slots for blank sponsorship deals, show blank appearance.
Added clicked action callback to sponsorship slot panels.
Deleted old UIChooseSponsor
[D11] [UI] changed the 'workbench require' text to textmeshpro which should solve a layout issue in the crafting screen
Add some (currently unused) steam inventory api stuff
Merged building widget to settlement inspector tab
Building editor NRE
changed background on character select
UI now exists in its own scene for easier access.
More nav stuff, hud pretty much working as it should.
[D11][UI] Clear navigation bar when closing the crafting menu
UISponsors uses UICacheList, crates slot instances
tweaked sports arenas so line markings match up better with glow line. added effects and WIP collision mesh so they play an effect now when clicked (this will change to event trigger)