193,078 Commits over 4,049 Days - 1.99cph!

6 Years Ago
changed background on character select
6 Years Ago
UI now exists in its own scene for easier access.
6 Years Ago
More nav stuff, hud pretty much working as it should.
6 Years Ago
[D11][UI] Clear navigation bar when closing the crafting menu
6 Years Ago
merge from main
6 Years Ago
UISponsors uses UICacheList, crates slot instances
6 Years Ago
tweaked sports arenas so line markings match up better with glow line. added effects and WIP collision mesh so they play an effect now when clicked (this will change to event trigger)
6 Years Ago
more
6 Years Ago
Removed unused method from BaseEntity (accidentally added in 29904)
6 Years Ago
Particle effects that are spawned via the effect library switch their simulation space according to their parent
6 Years Ago
reworking UI slot stuff
6 Years Ago
6 Years Ago
more cleanup
6 Years Ago
Configured HUD input events.
6 Years Ago
human lod size tweak
6 Years Ago
code cleanup
6 Years Ago
[D11][UI] Top bar carousel and navigation changed to prefab and set up in scene to prefab Navigation bar improvements Code of conduct compile fix
6 Years Ago
added signing bonus stuff to Sponsorship, SponsorshipValueParams + serialization. generat signing bonus at sponsorship creation.
6 Years Ago
initial scene/ui setup
6 Years Ago
merge from main before scene/ui work
6 Years Ago
last update before I give up on highlighter fixes
6 Years Ago
create test data with new save. add/accept offer functions.
6 Years Ago
.
6 Years Ago
Can now get to the game...
6 Years Ago
human clothing shader and material update before highlight shader update altar wip
6 Years Ago
added CareerSponsorships to Career, holding active and offered sponsorships. serialization of sponsorship data to career saves. more sponsorship protobufs. removed more old sponsorship code.
6 Years Ago
[D11] [UI] Linked up Code of Conduct page to frontend. Made adjustments in PagedUI system to automatically close previous pages when pushing non-carousel pages to screen stack.
6 Years Ago
[D11] Fix for not being able to jump after dying
6 Years Ago
Nav 4
6 Years Ago
Fixed duplicate widgets in main/gui scenes
6 Years Ago
Data fix
6 Years Ago
Nav nuke v3
6 Years Ago
basic Sponsorship.Generate functionality
6 Years Ago
Rigidity shows in building settings editor
6 Years Ago
Nav stack nuke v2
6 Years Ago
Sponsorship database, sponsor DB tool.
6 Years Ago
merge from building collapse
6 Years Ago
mfm
6 Years Ago
Fixed random chance evaluation. Decay logging improvements.
6 Years Ago
Merge
6 Years Ago
[D11] Graphics settings added to Options Menu & Fix for dpad to work on the Death Screen (and to not open Crafting/Inventory whilst dead either)
6 Years Ago
rebaked out ball launcher trophy to fix broken normals, rebuilt trigger anim as it had corrupted on export
6 Years Ago
Added Sponsorship, Sponsorships, SponsorshipOffers definitions to career protobufs. Sponsorship data class + serialization.
6 Years Ago
[D11] [UI] Updated death marker map interface. Updated mask textures to use alpha instead of black for transparency. Updated MaskedColorLerp shader to correctly use alpha values rather than black and white when masking alpha out on materials. Updated Respawn/Death screen visuals to reflect shader change. Added Code of Conduct screen and assets to project. Added Generic Animation controller for simple menu animations.
6 Years Ago
[D11] [UI] tweaks to craft screen visuals replaced the 'new craftable' icon with the new one
6 Years Ago
[D11][UI] When moving an item in the inventory screen the item will now follow the cursor
6 Years Ago
[D11] Fix for Jenkins server build missing bootstrap scene.
6 Years Ago
Bunch more wip sponsorship stuff
6 Years Ago
now only 1 default arena platform. made dunce hat less offensive and re-rendered icon. rebuilt customisation DB
6 Years Ago
[D11] XboxOne test app compile for CrossVoice