249,466 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Simplified CallMethod generated code a bit Fixed BulletsInRadiusEnumerable
4 Years Ago
Moved the warning beep audio source into the cockpit
4 Years Ago
A better place to stop the proximity loop
4 Years Ago
Fixed proximity alert loop audio source not being 3D, and fixed it not stopping when the train engine stops
4 Years Ago
Re-enabled proximity warning after refactoring
4 Years Ago
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4 Years Ago
Add file.AsyncRead(string file, string path, function(string file, string path, int status, string data) callback, bool sync = false)
4 Years Ago
hard tentacle cores Merge branch 'master' of SpaceUsurperUnity hard orb cores hard claw cores hard frame cores Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fixed case where inaccurate spins remaining would display in slots UI
4 Years Ago
Added EnumerableForEachMethodCallGenerator
4 Years Ago
Added a new foot IK anchor trigger that locks the foot IK to a specific transform and updates every frame While standing in this trigger we can use the anchor's transform instead of physics raycasts so it should actually increase performance Added the new trigger to the static elevator lift
4 Years Ago
updated train barricade art fixed slow walking NPCs not playing footstep sounds TunnelDweller NPC will not longer roam far from it's initial spawn position
4 Years Ago
- Added spline for the new station middle rail. - Added ability to specify a spline as forced secondary, making it not be the default route. The middle rail siding was being calculated as the straightest and being assigned as the default.
4 Years Ago
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4 Years Ago
- Added a button to the spline inspector to go straight to the shared splines prefab
4 Years Ago
slowed down run anims
4 Years Ago
Fixed GenericSpawnPoint class not compiling in CLIENT mode
4 Years Ago
Fix new track spline components no longer getting set up correctly when fist added
4 Years Ago
Remove my temp "boarded up" window object from the work cart
4 Years Ago
updated workcart lights + added cover
4 Years Ago
merge from main
4 Years Ago
DoF / Motion blur testing dots on testmap
4 Years Ago
TTT: fix instant reload of dropped weapon
4 Years Ago
Making HotloadResult Json friendly
4 Years Ago
Enable specular by default when creating material from image
4 Years Ago
If there's no valid suffix on texture name, just throw it into the color slot
4 Years Ago
Right clicking an image file in asset browser tries to create a material (needs cleaning up but works)
4 Years Ago
Fixed some invalid codegen
4 Years Ago
revamped random rotation for spawngroups, can now specify an angle snap (45/90/180 etc) added new NPCDwelling underground navmesh now uses 50% less memory
4 Years Ago
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4 Years Ago
Can now specify aliases for parameters when converting to C#
4 Years Ago
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4 Years Ago
Added: - void NPC:SetActivity( ACT_* ) - void NPC:ResetIdealActivity( ACT_* ) - bool NPC:IsGoalActive() - void NPC:ClearBlockingEntity() - NAV_* NPC:GetNavType() - void NPC:SetNavType( NAV_* ) - NAV_NONE, NAV_GROUND, NAV_JUMP, NAV_FLY, NAV_CLIMB
4 Years Ago
Should fix XSS mentioned in #32
4 Years Ago
Add StringTable.Contains Add FileWatch.OnChangedFile AssetList automatically adds all .scss files Renamed AssetList to NetworkAssetList Merge branch 'master' of sbox
4 Years Ago
hard mech cores hard execution cores hard trench cores Merge branch 'master' of SpaceUsurperUnity hard onion cores hard hunter cores
4 Years Ago
Prefabs for signs that show the name of a nearby monument (needs art tweaks + placement)
4 Years Ago
More bespoke puzzle things.
4 Years Ago
Allow HDR colors on TMP_Text (and RustText)
4 Years Ago
Player bullets now fully supported by ECS code gen
4 Years Ago
Don't accept drag action if there's no valid files
4 Years Ago
ModelDoc: Add support for fbx file drag and drop
4 Years Ago
remove debug ddraw
4 Years Ago
barricade setup
4 Years Ago
workcart sounds first pass
4 Years Ago
Basic MethodCallGenerator framework Support for calling subroutines from BulletSystems
4 Years Ago
ModelDoc: New bone "Do Not Discard" true by default AssetBrowser: Refresh Thumbnails/Dump thumbnail are context aware (only allow it for assets that have thumbnails)
4 Years Ago
lets try to recover from internal compiler error yayyy
4 Years Ago
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