192,989 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11][UI] Inventory screen survival bars added and vital preview code moved into hud element
6 Years Ago
mod inventory display scene setup / ui prefabs
6 Years Ago
more mod inventory stuff
6 Years Ago
wip mod inventory stuff
6 Years Ago
Added finance button to career mode bottom bar. Moved wallet balance to top bar.
6 Years Ago
Fixed criminal wanted level not clearing properly on the client due to a serialization error.
6 Years Ago
Unrestrict Finger Poser so it can be used on any entity DModelPanel now properly works when being dragged by the drag'n'drop system
6 Years Ago
Clear crimes and prison sentences when game rounds end
6 Years Ago
Fixed the double spawning of vehicles in new rounds
6 Years Ago
force toggle timers with 2nd power input compile fix always toggle detector state even with no power
6 Years Ago
spawn locations and default squad for car4 map
6 Years Ago
wip car4 map
6 Years Ago
Fixed issues with character initial belt slot selection (fixed bot double weapon selection bug)
6 Years Ago
ceiling light is now electric tonnes of bug fixes icons laser detector pressure pad detector door controller
6 Years Ago
Put healers back in the two default map squads I removed them from.
6 Years Ago
changed fan bonus / change to streak bonus / change
6 Years Ago
Only combine meshes in match mode (map editor fix)
6 Years Ago
created WIP PlayerLine_Halo_B prefab and assigned temporarily to Arena_Platform_B ("Slightly Better") in customisation
6 Years Ago
new maps get created with filename and meta files and auto titled based on the name field - auto incremented if map with same name exists.
6 Years Ago
added text input field next to New Map button for naming the map, hooked it up to new map button script.
6 Years Ago
New Map button now uses the toggles to create a map of the correct match type.
6 Years Ago
Added toggles for map mode (DM/Control) and if the new map is for career mode next to the New Map button in the map editor. Hooked them up to the New Map button script.
6 Years Ago
AND/OR/Timer/Splitter deployables
6 Years Ago
fix for map preview creation NRE when creating a new map file
6 Years Ago
Can now right click mods to equip them. Right click no longer closes career modal windows (escape still does).
6 Years Ago
Merged mod changes to main
6 Years Ago
Merge from main
6 Years Ago
Reworked mod serialization. Added CareerUnitModSlot.Serialization. CareerVersion++ Career mod protobuf changes. Rebuilt protobuf.
6 Years Ago
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6 Years Ago
[D11] Controller Settings for Options Menu & finished Slider buttons - options buttons can now automatically hide on consoles they shouldn't display on and navigation events are generated to exclude these
6 Years Ago
Context menu reworked back to vertical standard sort of thing for now
6 Years Ago
Mods are now all singular and stackable. Slots are now handled differently to support it. (still gotta rework mod serialization to handle it)
6 Years Ago
fixed fake nose mask clipping on edge of glasses, rebuilt confetti cannon prefab so the bone order (?) is correct again
6 Years Ago
Fixed GroupMemberBehaviourCountConsideration returning trash
6 Years Ago
more
6 Years Ago
[D11] [UI] Map no longer fades out when HUD is disabled. Ignores parent alpha canvas'.
6 Years Ago
fix to get career mode starting again
6 Years Ago
more
6 Years Ago
More mod slot reworking. Merge from main.
6 Years Ago
refactored out the slot type array ready to use the new Slots setup
6 Years Ago
fixed normals on fake nose and thick rimmed glasses, rebaked ice cream hat to bake topping directly on to icecream mesh, turned down ball launcher trophy ball glow, rebaked confetti cannon trophy normals
6 Years Ago
re-skinned and re-exported Matts updated mesh
6 Years Ago
Fixed errors when trying to return a generic view (group, etc) to the pool
6 Years Ago
wip Mod/modslot rework
6 Years Ago
Fixed the issue with the toolbar defaults
6 Years Ago
[D11] Fix for hanging on "Preload Assets" on second time into map from frontend. Arguably it should be using the bootstrap query like "IsBootstrapTaskComplete("Bootstrap_WarmupBundle_Init" but both the frontend and the bootstrap are on defines so to support them all properly would be kind of messy, as the older code paths are deprecated, it can be brought in line.
6 Years Ago
Fixed MachineRequirements.WriteToBlackboard returning true when it shouldnt
6 Years Ago
ran clean up tool on units
6 Years Ago
Only generate max of 1 type of each mod slot per unit. Order mod slot appearance consistently across units.
6 Years Ago
Disable physics on trunks when they hit the ground