192,985 Commits over 4,049 Days - 1.99cph!
lots of Building logging.
adding avatar body customisations
Moved some UIWidget events to BaseUIObject
Context widget closes on callback from root menu element animation
Fixed highlighter sometimes not working on resource views
Removed unnecessary IsFromPool field on views
Fixed lingering context menu label text
Added visiblity and FoW flags to entity debug inspector
Entity view highlighting fixes
Added normal offset control to rust/std+wind shader variants
[D11] minor optimisation, NeedsProcessing was always getting called twice.
[D11] Missing Translation
[D11] [UI] Crafting screen changes
[D11] Disabling config write on console
Converted the customisation randomisation debug feature for footage into a real feature, added button.
Customisation randomisation now applies random materials.
Hooked up server browser etc.
devtools for editor mode fixed
[D11] Forgot to include gamesettings script
[D11] WIP Options Menu - Game Settings added
Updated replay controls prefab.
Replay UI can now be toggled with the U key.
Scene.
Added Trailer folder.
Added a bunch of replay files to Trailer/Replays with specific unit combs/arenas/tilesets
[D11][TUTORIAL] Added some custom editor classes to help with the creation of the tutorial events
[D11] [UI] the pinned recipe will now hide by default until you pin something
fluid transfer UI now smoothly transitions the water level
the HUD will now hide when the crafting / inventory menu is open
fixed the description text on the vending machine loot panel
[D11][UI] Craft multiple items now implemented in crafting screen and quick craft screen
Container cleanup.
Fixed machine output container mode.
Fixed vehicle prefab reference error?
Exposed NPC vending machines to SDK prefab list
[D11] oops, some native source files I forgot to add back in August. Code was there in DLLs, and nobody had tried to recompile them.
[D11] Callback support for platform services events (WIP)
Fix roof colider issue inside the cargo ship interior
Context menu closes on MMB down
[D11] Added new filepath for D11_Frontend in Build.cs
Auto open context menu requires 1 or more interactions flagged to auto-open
Context menu positioning uses target entity bounds
Fixed NRE In playerController.MouseOver
Fixed IOE in SmartObject.Reset
Fixed NRE in WetnessTickValue when unit has no wearables component
Fixed Wetness currently stat being simulated
Fixed highlight shader not taking vertex color masking value (BEF-630)
Fixed context menu not copying all command data, causing issues with pooling resets now that context menu doesn't block new interactions/mouseover calls
reduce crowd idle time if devtools enabled
replay customisations fix
pressing R in customisation editor previews a random avatar item for every slot (easier to get footage)
[D11] Wrap possible exception on client
[D11] disable TestLevel (which also excludes it from the bundles now)
Fixed NRE in WetnessTickValue when playing from testbox
Context menu fixes