192,985 Commits over 4,049 Days - 1.99cph!

6 Years Ago
lots of Building logging.
6 Years Ago
Created all options
6 Years Ago
adding avatar body customisations
6 Years Ago
merge from main
6 Years Ago
Moved some UIWidget events to BaseUIObject Context widget closes on callback from root menu element animation Fixed highlighter sometimes not working on resource views
6 Years Ago
Removed unnecessary IsFromPool field on views
6 Years Ago
Fixed lingering context menu label text
6 Years Ago
Nuked unused meta
6 Years Ago
Added visiblity and FoW flags to entity debug inspector Entity view highlighting fixes
6 Years Ago
Added normal offset control to rust/std+wind shader variants
6 Years Ago
[D11] minor optimisation, NeedsProcessing was always getting called twice.
6 Years Ago
[D11] Missing Translation
6 Years Ago
[D11] [UI] Crafting screen changes
6 Years Ago
[D11] Disabling config write on console
6 Years Ago
Converted the customisation randomisation debug feature for footage into a real feature, added button.
6 Years Ago
server info
6 Years Ago
Customisation randomisation now applies random materials.
6 Years Ago
Hooked up server browser etc.
6 Years Ago
devtools for editor mode fixed
6 Years Ago
[D11] Forgot to include gamesettings script
6 Years Ago
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6 Years Ago
[D11] WIP Options Menu - Game Settings added
6 Years Ago
Updated replay controls prefab. Replay UI can now be toggled with the U key. Scene.
6 Years Ago
Added Trailer folder. Added a bunch of replay files to Trailer/Replays with specific unit combs/arenas/tilesets
6 Years Ago
[D11][TUTORIAL] Added some custom editor classes to help with the creation of the tutorial events
6 Years Ago
[D11] [UI] the pinned recipe will now hide by default until you pin something fluid transfer UI now smoothly transitions the water level the HUD will now hide when the crafting / inventory menu is open fixed the description text on the vending machine loot panel
6 Years Ago
[D11][UI] Craft multiple items now implemented in crafting screen and quick craft screen
6 Years Ago
Container cleanup. Fixed machine output container mode.
6 Years Ago
Fixed vehicle prefab reference error?
6 Years Ago
Exposed NPC vending machines to SDK prefab list
6 Years Ago
[D11] oops, some native source files I forgot to add back in August. Code was there in DLLs, and nobody had tried to recompile them.
6 Years Ago
Server browser UI
6 Years Ago
[D11] Callback support for platform services events (WIP)
6 Years Ago
Merge from main
6 Years Ago
Fix roof colider issue inside the cargo ship interior
6 Years Ago
Sleep speed is 20x
6 Years Ago
Save
6 Years Ago
Context menu closes on MMB down
6 Years Ago
Context menu tweaks
6 Years Ago
[D11] Added new filepath for D11_Frontend in Build.cs
6 Years Ago
Auto open context menu requires 1 or more interactions flagged to auto-open Context menu positioning uses target entity bounds Fixed NRE In playerController.MouseOver Fixed IOE in SmartObject.Reset Fixed NRE in WetnessTickValue when unit has no wearables component Fixed Wetness currently stat being simulated Fixed highlight shader not taking vertex color masking value (BEF-630) Fixed context menu not copying all command data, causing issues with pooling resets now that context menu doesn't block new interactions/mouseover calls
6 Years Ago
atmos 45 edits
6 Years Ago
reduce crowd idle time if devtools enabled
6 Years Ago
[D11] Jenkins fix
6 Years Ago
devtools stuff
6 Years Ago
replay customisations fix
6 Years Ago
pressing R in customisation editor previews a random avatar item for every slot (easier to get footage)
6 Years Ago
[D11] Wrap possible exception on client
6 Years Ago
[D11] disable TestLevel (which also excludes it from the bundles now)
6 Years Ago
Fixed NRE in WetnessTickValue when playing from testbox Context menu fixes