192,974 Commits over 4,049 Days - 1.99cph!
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[D11] PS4 sign in thread safety, Engaged controller disconnect/reconnect detection (ps4)
Slightly lowered parent trigger on cargo ship (fix for dropping items in cargo hold)
[D11] Bump protocol after MS
oilrig progress backup + air vent passages
SAM Site model/guide/collider tweaks - closing off base
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Cargo ship ambience zones for below deck areas
Cargo ship water level rumble doesn’t play when you’re below deck
HAB burner sounds
SAM site movement sounds
Merge in building ownership branch.
All looking good. Remove debug prints.
Fixed old bugs with doors and their insideRoom/outsideRoom vars
removed collider from fog plane and simplified mesh
updated tile highlight shader to fix flickering problem at lower resolution ( as in the 50% render scale)
update menu avatar lighting, added placeholder platform
update post process, added bloom on avatar cam, removed from the UI
cargo ship has random layouts
cargo ship has 3 loot rounds notified by horn
sam site no longer stackable
sam site no longer placable on people
sam site only requires hqm to repair
sam site much cheaper to buy
sam rockets more expensive
can no longer shoot through sam bottom
network++
PCBuildingUnitOwner no longer needs to be always added
Testing modes support building ownership
fixed wake showing in cargo ship hull
fixed ambient light in cargo ship hull
alternate cargo ship spawn
fixed LOD issues with cargo ship set 2
tactical gloves provide 80% aimsway reduction instead of 100%
L96 cost increased
L96 durability decrease
pumpkins only have one season
disabled halloween pickups
sam ammo stack fix
static sam site fixes
static sam site repair convar
HAB buoyancy influenced by inflation level
fixed LookRotation error spam
Changed Scarecrow NPC population to 0.
Fixed decay timing being wrong on boats
HAB decays when outdoors
HAB bouyancy decreases with health
can repair hab with cloth
HAB becomes waterlogged and dies when engine is below water level
sam site items and rockets
sam site available at compound
patrol helicopter on vehicle movement layer
Don't allow sending leaderboard requests while a previous one is still pending
updated skybox shader to avoid clipping in the squad editor
added WIP trim
Cargo ship / hull interior lighting pass
Changed gerstner displacement to affect all layers
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DisableInternalCollision fixes
Fixed rhib storage being inaccessable