192,975 Commits over 4,049 Days - 1.99cph!

6 Years Ago
version++
6 Years Ago
Manually disable blank tile colliders in customisation editor CreateDemoteMap, because it's a special case manually created map.
6 Years Ago
Increase Launcher movement range 1->2
6 Years Ago
disabled shadows on debris offset shadow plane to avoid weird shadow during a tile wave
6 Years Ago
Adjust Npgsql timeouts and enable keepalive
6 Years Ago
disabled light from the player area added reflection prob to the board children change the customisation menu order to avoid the camera to go back and forth
6 Years Ago
fix units proxy tag updated space trim added shadow proxy to the board to avoid weird shadow during the intro
6 Years Ago
Disable any invalid mesh renderers in logo creator as backup
6 Years Ago
'Error' messages go to new dump handler
6 Years Ago
hacky fix for stack overflows with decals on 64-bit builds
6 Years Ago
fix missing material on WIP temple B trim
6 Years Ago
Booster attack description tweak
6 Years Ago
Transition between hover points instead of jumping around Fix PlayerRecord cache error Add a define for hover update rate
6 Years Ago
removed human eye lods because I don't think its worth the effort to set them up with blendshapes
6 Years Ago
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
6 Years Ago
changed avatar error to warning
6 Years Ago
human female lods
6 Years Ago
Fix hockey and soccer platform prefabs
6 Years Ago
deleted cloaked.conf to see if it helps our auto merge problem
6 Years Ago
Fixed foot IK when crouching
6 Years Ago
[D11] merge fix from new_frontend branch
6 Years Ago
[D11] some !CLIENT fixes
6 Years Ago
CustomisationController now applies it's own TileSet settings
6 Years Ago
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
6 Years Ago
[D11] couple of fixes for compatibility with old codepath
6 Years Ago
[D11] a couple of changes to facilitate merging back to main
6 Years Ago
[D11] couple of fixes for compatibility with old codepath
6 Years Ago
New PCCheckpointUser for Whacky Races. Don't need PCWhackyRacesUser as only checkpoints are needed and they're general enough to be used in other games modes as well. I still need to test and fix up all this properly on Monday.
6 Years Ago
[D11] disable craggy island, saves package time and memory, no longer used.
6 Years Ago
[D11] respond to some changes on main
6 Years Ago
[D11] respond to some changes on main
6 Years Ago
updated temple trim
6 Years Ago
updated the menu avatar so the reflection probe render correctly
6 Years Ago
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6 Years Ago
update control point mode icon tweak avatar rice texture/ice wip textures
6 Years Ago
King Of The Hill has nothing that needs a custom PlayerComponent
6 Years Ago
Cargo ship waves don’t play when you’re below deck
6 Years Ago
cargo ship save/load fix
6 Years Ago
updated post process stack v2 tweak avatar face textures adding ice skybox,fog/mat
6 Years Ago
Changed tile hover limit from 0.5s debounce to 0.25s throttled Added bounds checking to tile hover Catch exceptions applying player customisations so it can't break game init Change TokenCost to double
6 Years Ago
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
6 Years Ago
merged human lods shelve unit prefab processor now sets up all cached transforms, renderers, hair and bear assets fixed clothing not working with LODs
6 Years Ago
bits
6 Years Ago
fogui no longer overrides console variables on game start causing inconsistencies across different client's fog and farz.
6 Years Ago
set arena platform customs as arenacustomisation layer
6 Years Ago
Automatically exit multiplayer matches when losing connection to the server
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
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