192,970 Commits over 4,049 Days - 1.99cph!
[D11] [UI] more changes to the loot panels
[D11] Fix for null exception on console when closing pause/options menu
Tanning station output to no restriction mode
Make server logs output to a file as well
grey avatar menu bg.
units always celebrate their kills (better for getting footage)
made stick pile gather interaction exclusive to stop all units going to the same pile and picking up one stick each then going to the next pile
Have Wacky Races checkpoint gen skip shops since you can't always get upstairs
Updated material definitions in HAB prefab (ropes)
Ropes moved from basket to balloon - HAB
Updated guide mesh definition in SAM Site prefab
Fix shop heights so that the selling areas don't jut through to the next floor
SAM Site guide mesh
Simplified parts of gibs in an attempt to rid of convex errors
Converting prefab stuff to the new system. BuildingObjectDefinition updated and tested.
Converting prefab stuff to the new system. Updated SceneSaveHook. Untested as this is unused in the project.
Converting prefab stuff to the new system. FindMissingScripts and CheckpointLocationMarker updated and tested.
fixed sam site orientations
Fixed a bug where winners in a checkpoint-based end trigger would get merged together if they had the same username
Sync allies to clients, apparently I forgot to do this
broken ass sam site deployable
AIBehaviour tick NRE prevention, but I don't like it
no inherited velocity on HAB
tonnes of SAM work
tonnes of HAB work
Fixed BEF-626: In tribe create, re-randomising characters creates duplicates on top of the old one
Cargo ship hull interior AI spawns.
Split up saved games into two files (BEF-377)
Restored assignments on the Whacky Races prefab that were lost in the merge.
rebuild customisation DB for fun
removed now unused shit from all the customisation item asset files
Fix unassigned prefab in game mode
Arena ambience is a bit more dense
Jumpsuit mesh/materials/textures (unskinned and missing decals)
Store some stats to the database when the matches finish
made the default platform available again.
added an error stating item type when unable to find an available default item.
[D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.
trees are updated to work with imposters
weapon rack is smaller
made american_football platform resource unavailable
added sports trophies and player areas WIP Built prefabs and resources and rebuilt custom DB