198,762 Commits over 4,140 Days - 2.00cph!
Switched steamworks.FileInfo to ISteamUGC and added "children" and "error" keys (error will only appear as the only key in case of an error)
[D11][Tutorial] Objectives no longer hidden when equipping blueprint planner
[D11][Tutorial] Upgrading shelter now waits until all floor tiles in shelter have been built and upgraded
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Use Roslyn compiler on xb1
Doors culled better when they're interior doors
[D11][UI] fix for wounded player floating in the air
func_breakable will drop _hl1 versions of the HL1 weapons (oopsie)
Added some boilerplate for locks.
excavator monument end of whitebox stage
Doors will now get destroyed when health == 0
[D11][Tutorial] Temp fix for crash when destroying signs
Sorted out door frames, building purchasing etc. now.
[D11] DTLS plugin now accepts certificates and private key data from memory buffers rather than requiring file path to open internally in OpenSSL.
[D11] [UI] fixed the navigation bar in the rename sleeping bag popup, and added a bool into the popup navigation to not close the popup when the button is pressed
Fix for deserializing compressed map files
[D11] Changes to Aim Acceleration & DeadZone defaults, removed Movement Sensitivity and added Camera (Sprinting) Sensitivity. Also added a button for the aim power curve to more easily tweak the values in-game.
Disabled lights on helmet, made lights glass material
[D11][UI] Fix for Research bench crash
[D11] added defines to fix the build compilation error
cherry picking #
32121 compile fix
[D11] DTLS traffic monitor logging less verbose and a little more efficient. Updated test certs and keys encoded with server and client names to verify usage in the handshake.
[D11] DTLS traffic monitor displays in milliseconds rather than to seconds.
Made the owner thing work.
Added light occludee radius scale control
Seperated purchasing off to a seperate object that's placed on the outer doors of purchasable buildings.
Moving purchasing to a seperate entity
Frames now spawn in doors
Increased albedo and normal texture streaming priority
Tweaked filter settings for a variety of texture types
Added default texture import preset to preset manager
[D11][Tutorial] Updated tutorial cave hints
Fixed some materials being explicitly assigned to asset bundles when they shouldn't be