192,975 Commits over 4,049 Days - 1.99cph!

6 Years Ago
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6 Years Ago
sam radius adjustment
6 Years Ago
[D11] [UI] Fixed "MaskedColorLerp" shader incorrectly culling itself, resulting in a blank/empty texture in-game.
6 Years Ago
Entity view prefab processing now uses the new prefab API correctly, retaining GUIDs when updating prefabs from their art asset sources
6 Years Ago
skin approval removed halloween sounds
6 Years Ago
Merged with main. Added sports trophies and platforms
6 Years Ago
[D11][TUTORIAL] added local server to defines switch script
6 Years Ago
merge from main
6 Years Ago
[D11] Fix for missing base call in an override method
6 Years Ago
merge into main
6 Years Ago
wetsuit rad protection lowered (51 rad fix) charitable rust jug colors + desc phrases network++
6 Years Ago
[D11][UI] Missing file from previous commit
6 Years Ago
[D11][UI][WIP] Crafting screen skin select carousel is implemented. Crafting queue panel switches item separator display. Renamed LootPanelWatercatcher method to avoid confusion with inherited method
6 Years Ago
adjust waterplanemask height to be just above water fixed thrown items properly in cargo hold
6 Years Ago
[D11] xb1 sign in and controller disconnect/reconnect detection
6 Years Ago
merge from wakefix
6 Years Ago
potential fix for LOS issues with sam sites fix for cargo ship parenting below hull fix for always layout 1 on cargo ship removed debug.logs on samsite
6 Years Ago
Modified shader Particles/Additive (Soft) fade to ignore water surface
6 Years Ago
deer stag for testing lods (elder male)
6 Years Ago
turned on avatar for human male lods fbx
6 Years Ago
[D11][Tutorial] Merge from console branch
6 Years Ago
Jumpsuit viewmodel model/prefab
6 Years Ago
Added GPU culling/lodding compute shader for instanced rendering
6 Years Ago
Forgotten files
6 Years Ago
[D11] [UI] added waves to the fluid transfer panel, and made the right inventory panels fit properly in their holders
6 Years Ago
Fixed HAB falling out of the sky on server restart
6 Years Ago
[D11] Time of Day display on the Pause/Game Options screen
6 Years Ago
Fixed foot IK in HAB
6 Years Ago
[D11][TUTORIAL] tagged some assets to not be placed inside warmup bundle
6 Years Ago
Update Facepunch.Steamworks
6 Years Ago
spotted a mistake the new highlight shader, still doesn't fix the issue with outlines showing on depleted resources
6 Years Ago
Entity player command can be flagged as required (default is true), allowing for AI autonomous interaction without command flagging
6 Years Ago
Dropped items now inherit parent velocity When parenting an entity with a rigidbody, automatically adjust its velocity to local space DroppedItem and TimedExplosive are flagged as physics driven (better interpolation) Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
6 Years Ago
UnitView refactored to hold arrays of body/meat/skeleton meshes that are managed by Corpse etc Fixed view LODGroup.size being set to 0
6 Years Ago
added gather commands to lots of resources
6 Years Ago
merge some playtest fixes to Steam build
6 Years Ago
more
6 Years Ago
[D11] merge from main + handle new interdependencies
6 Years Ago
wip moving squad editing functionality out of SquadEditorController into new SquadEditor
6 Years Ago
[D11][TUTORIAL] Prevent parts of ApexAI from being stripped
6 Years Ago
Fixed a corrupted texture's alpha channel
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
fixed bulkframes prevent movement cargo ship style2
6 Years Ago
Jumpsuit world model & lods Jumpsuit Model tweaks
6 Years Ago
fixed muting players > entity index 31
6 Years Ago
oilrig progress backup
6 Years Ago
Fix chat clipping on the right edge when wrapping
6 Years Ago
Additional bounce lights inside the hold interior
6 Years Ago
[D11] Exclude editor from this assembly