192,967 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Cherry picked 29389 from main
7 Years Ago
Knowledge component reset for pooling support Hand axe durability doubled
7 Years Ago
Added forward transparent passes to rust/std+wind shader set
7 Years Ago
vm anims, model, textures, material, vm and wm prefabs
7 Years Ago
[D11] [UI] Vending Machine Shop panel set up
7 Years Ago
[D11] [UI] Quick Craft Radial Menu timer and queue displays now work correctly. Updated textures slightly and fixed misc bugs relating to quick craft menu.
7 Years Ago
getting latest
7 Years Ago
7 Years Ago
AvatarRenderer stuff, wip menu avatar
7 Years Ago
Converted gang member...
7 Years Ago
Speaker meshes and textures
7 Years Ago
gibs and collision mesh(es) for rowboat
7 Years Ago
[D11] Gambling wheel and vending machine implementation, Typo fixes
7 Years Ago
Fixed visualFX increasing in scale every time they are re-used from the pool
7 Years Ago
bespoke collider for ch47 tarp
7 Years Ago
covered versions of bradley and ch47 - LODs, colliders, detail maps + prefabs
7 Years Ago
New rowboat to replace asset store art, just needs gibs and collision
7 Years Ago
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7 Years Ago
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7 Years Ago
Converted allies component
7 Years Ago
ItemFilterSet can now filter by combat ability type. Hunters want a ranged weapon instead of just any weapon. ItemFilterSet partials.
7 Years Ago
Added "in supplies" bonus to Find Best Cleaned up debug entity selection, added "sync with player controller" toggle
7 Years Ago
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7 Years Ago
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7 Years Ago
Added escape to back out of a bunch of panels.
7 Years Ago
Action.DepositEntity debug stuff to catch destroyed entities from blackboard data bug
7 Years Ago
IPlayerComponents are resolved on clients
7 Years Ago
storage rack positional interactions
7 Years Ago
added mission count/badge to missions menu button
7 Years Ago
[D11][UI] Adjustments to loot panels
7 Years Ago
VisualFX reset fix
7 Years Ago
Shooter attack range increased 4->5, movement range increased 4->5
7 Years Ago
[D11][UI] Selecting the water catcher panel or looking at weapon Modifications will filter icons and highlight the correct item. Weapon mod info will clamp to screen
7 Years Ago
TileHighlighter.AnchorTile now takes a y offset, nudged tilefall warning highlights up slightly.
7 Years Ago
Trunk save
7 Years Ago
Save
7 Years Ago
Fixed inspector close behaviour not respecting player controller pointer state Removed selected building widget, added basic (placeholder) content to inspector Wood trunks now provide 4 logs
7 Years Ago
avatars now destroy their chat bubbles on disable/destroy.
7 Years Ago
fix for charger attack view losing mesh link after proxies
7 Years Ago
[D11] Disconnect/Kick using the LiteNetLib protocol instead of using a soft packet, This fixes the correct displaying of errors and also makes for sending the reason to server/client so the peer knows why. The reason for this change is you could get disconnected before actually getting the reason from the server which in turn would not update the UI correctly
7 Years Ago
Added helper methods for calling some event method on all IPlayerComponents of the appropriate type
7 Years Ago
[D11] Front-end lobby server launch now uses supplied server map data through existing API, instead of manually downloading. Hooked-up thumbnail image data download.
7 Years Ago
progress backup
7 Years Ago
SelectedBuildingWidget backup in case in this idea sucks.
7 Years Ago
New ICharacterEvents that can be optionally called on IPlayerComponents. Also shuffled some things around.
7 Years Ago
Defaulted tint mask to texture on foliage shader set Fixed tint mask baking failing in some cases Rebaked and updated all tree impostors Nuked all unused impostor tint mask textures