141,098 Commits over 4,352 Days - 1.35cph!

7 Years Ago
manifest double door 2048 texture size
7 Years Ago
merge from main
7 Years Ago
Powerline_pole_b additional LOD
7 Years Ago
Industrial prop e / additional LOD
7 Years Ago
lowered certain horse breed speed bonuses lowered horse speed bonus from horse shoes lowered horse speed bonus from full stamina / road fixed horses being lootable by players other than their rider
7 Years Ago
Softer ambient wave sounds Softer foliage rustles Barefoot footsteps are lighter and less harsh in the high end Polished collectable resource sounds
7 Years Ago
Bug fix
7 Years Ago
network++
7 Years Ago
merge from horse_equipment
7 Years Ago
Set references to variants
7 Years Ago
new pressure pad sounds attack heli rotors are louder updated attack heli MG sound updated bradley coax MG sound
7 Years Ago
Generated female prefab variants
7 Years Ago
fixed being able to right click items into oblivion
7 Years Ago
horses use proper protobufs horse max speed now reflected in info panel
7 Years Ago
Remaining components are set up
7 Years Ago
relaxed trumpet anim
7 Years Ago
less physics weirdness when unequipping saddle bags and items are tossed out of the horse
7 Years Ago
[D11] Added vertex shader LODs to 23 assets (compound scene and launch site)
7 Years Ago
fixed adding items to horse via right click not working
7 Years Ago
[D11] + Mining_quarry_b object removal/manifest updated/scene to prefab
7 Years Ago
All materials set up in female clothing variants
7 Years Ago
fixed invisible slots (again)
7 Years Ago
merge from main
7 Years Ago
removing relevant meshes
7 Years Ago
drumkit ik target updates
7 Years Ago
Setting up female mesh replacement alternative
7 Years Ago
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
7 Years Ago
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
7 Years Ago
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
7 Years Ago
[D11] Disabled ApexSettings check for news
7 Years Ago
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
7 Years Ago
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
7 Years Ago
enable instancing on everything fuck it
7 Years Ago
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
7 Years Ago
enable instancing on all hdrp/layeredlit materials
7 Years Ago
enable instancing on all hdrp/layeredlit materials
7 Years Ago
enable instancing on all hdrp/lit materials
7 Years Ago
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
7 Years Ago
Warehouses - baked LOD rework
7 Years Ago
Change to 2 shadow cascades (from 4)
7 Years Ago
[D11] + Bandit Town object removal/scene to prefab/update game manifest and modified prefabs.
7 Years Ago
Rescaled headlerp so default value is 1 (while preserving same behaviour as before) Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
7 Years Ago
[D11] [UI] Fixed connection indicator hud visibility issue. Updated PS4 platform images.
7 Years Ago
Merge from main
7 Years Ago
Added clothing background overlay icon to locker slots to make it clear which rows can only hold clothing. ItemIcon can now specify a background overlay image for when the slot is empty. Gets hidden when occupied. Updated lootpanel.locker.prefab to use ItemIcon prefab variants.
7 Years Ago
Enabling decals so terrain renders, thanks @unity3d
7 Years Ago
Diesels can be traded for lowgrade at Outpost (Hapis only)
7 Years Ago
[D11] [UI] Fixed Base Stats showing when not on Full or Light hud visibility settings
7 Years Ago
Train crane - baked LOD rework
7 Years Ago
Large industrial prop b LOD4