249,124 Commits over 3,959 Days - 2.62cph!

4 Years Ago
▊▇▌▅▌ ▅▊▄▆ ▌▅ ▆█▉▇▋▅▉█▆▅▅▇ ▆▅▆ ▊▉▋█▋ ▇▋▅▋▍▇▅▉▋▌ ▋▍▉▅ ██▌▌. ▄▉▄▇▌ ▌█▄ ▊▍ ▊▉▄ ▆▋▄▌ ▉▆▌ █▇-▄▄▊▇█▆ ▋▄▋ ▋▌ ▊▋▍ ▊▄▍▆▆▌▊▆▍ ▆▌█▅█▇ ▍▅▍█▊▉▄▊ ██ ▆▆▊▆
4 Years Ago
More mid island
4 Years Ago
Changed all viewmodel PlaySound events to PlaySoundFirstPerson
4 Years Ago
Add PhysicsBody.GravityScale
4 Years Ago
Spawn ent with just eye yaw
4 Years Ago
Fix physgun breaking when grabbed ent is deleted
4 Years Ago
Bump up SetRagdollVelocityFrom linear amount slightly Add remover tool
4 Years Ago
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4 Years Ago
Use convar
4 Years Ago
Viewmodel clothing support
4 Years Ago
██▍'▍ ▇█ ▅▄▄▅▌█▉▇▇▉ ▍▇▅▇▌ ▋▊▋▅▋▄ ▇▍█ ▄▋▋▌▆ █▄ ▇▌▄▆ (▍▆█▌ ▊▄▊▍▊▇▉▄▋ ▌▋ ▌▅▋▉▇▋▄▉▅▄▋)
4 Years Ago
standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
4 Years Ago
█▌▉▉█▊ ▆▄▋ ▇▇▌▅▇▍ ▆▅ ▅▄▉▉▆▇▄▍█▇▅ █▌▆ ▆▍▌▉█ █▍█▍▊█ ▄▆▌▍▇ ▊▋█▅ ▊▉▇█▅▉█▉▍▇ (▅▉▍▅▅ ▍▇▌▉▌ ▅▊▅▌▅ ▅▄▆ ▄▅▊ █▄▊▊▊▉▇▇ ▌▍█ ▉▊▉▌▅▅ ▊ ▍▄▌▅ ▉▍▄█ █▆ ▄█▆█▌▊▋▉)
4 Years Ago
Large wooden box can no longer be clipped into world layer
4 Years Ago
Parent thrusters to physics body bone instead of just the entity
4 Years Ago
Fixed styles now we have transform-offset
4 Years Ago
finished hazard attacks credits stage balance tweaks zapped pattern enemy powerup pattern tweaked zap pattern credits enemy attacks
4 Years Ago
▌█▄ █▅▇▄ ▉▅▉▊ ▍▋ - ▋█▅ ▄▄▍▊▍ ▄█▆ ▉▆▄▄▄▋█▍▍▋ ▋▅▆▉▊▅ ▌▄▆▊▅█▊ ▉▆▋▉▇ ▍▇█▋ ▍▋▍▌▆ ▍█▇▅▋▄ ▄▍▆▌█ ▇▌▋▌▋▌
4 Years Ago
More mid area refinement
4 Years Ago
▋▌▊▄▆ ▉▅▉▌ ▌▅█▇ ▋▄▌▅▋ ▍▌ ▊▉▅▉▇▍▇ ▋▉▅▋▇▅▊▄ ▅▊▅▆ ▍▇█▄█ ▅▋▍▉▄ ▉▇█ █▍▄▆ ▊▄▋▆▆▇▍ ▋▅▌▇▊▊▍▆ ▍█▍▉ ▅█▋█▉ ▍▋▋▄▌▆▌ ▅▊▌ █▉ █▄▋▍ █▇▇▇█ ▆▌▄ ▆▇▍▉▇▌▋ ▍▉▅ ▆█▉▍▌▌ ▍▅▄▋ ▉▊▉ █▅▉▊ ▄▇▅▅ ▊▌▊ ▋█▆▇▋ ▋▄█ ▍▆▋▆█▉ ██▇▇▆▄▉ ▉▌ ▉▇▌▅ ▊▊█ ▄▉▉▍▆▇ ▊▊▇▇▋ ▅▋▆▋▍▅▅▊ ▍▋▌█▌▅ ▆▊▋▍▍▉▇ ▌▉▆ ▅▋▉▆▄
4 Years Ago
Player leaves game correctly when dismounting
4 Years Ago
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4 Years Ago
Mid area WIP
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
▊▄█▋ ▉ ▇██▅▉▋▋▆▉ ▌▅▊▄, ▋▉▌ ▄▅█▋▅
4 Years Ago
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4 Years Ago
▉█▄▇▊▉▉█▌ ▌▆ ▅ ▌▉█▌▌▌▊ ▋▉▉▋▋ ▉▌█▌▇ ▋▋▆▌ █▆▋ ▍▋▍█▅. ▆▉▉▌▊▆█ ▆█ ▇▌▊▇█ ▄▊▆▌ ▌▅▊ ▅▅▅▄ ▆▇'▆ ▋ ▌▄▌▆▉▇▄▆▌▌▉ ▄▉▌▇▌
4 Years Ago
▄▅▇▅▅▊▄ ▍▋█▉▇▅▄▋ ▆▇▅▊▇█▇
4 Years Ago
Refactor reservation/used by stuff down from AICoverPoint to AIPoint
4 Years Ago
▄▉▍▋▆ ▍▅▍▉ -> ▋▄▌▋▍▇▄▉▍
4 Years Ago
█▇▆█▌ ▄▋██ ▇▇▄▅█▊▇▅▇▉/▆▄▉
4 Years Ago
▍▄▉▆ ▇▅▆▍ ▆▄▊▆█▍ ▍▋ /▋▋▉▌▍▇▍ ▄▄ ▊▅▋ ▍▊ ▍▍▌▇▉▉▌ ▇▄▊▇▌▊ ▍▆▆▉▇▋ ▋▌▊▄▆█▊▄▉▆▋ ▄▉ ▄▉▅▊ ▇▄██▍▇▊▍█▄ ▋▍▋▋▄▌▍▅
4 Years Ago
AIInformationZone.GetCellsInRange implementation and visualisation/tester
4 Years Ago
adding camper module LOD
4 Years Ago
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4 Years Ago
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4 Years Ago
AIInformationGrid.GetCell implementation. Added AIInformationGridTester.
4 Years Ago
RenderSpriteSystem / AnimateSpriteSystem updates now managed by unity Using ComponentSystemGroups for ECS bullet systems Refactored PlayerCollisionSystem to deal with per-update shape changes Fixed bug with ECS diamond-player collision detection Components for PlayerCollisionSystem refactor
4 Years Ago
▇▍▊▋▆▄▅██ ██▌▊▇▄▇▋▇ ▇▅▄▊ ▋▉▇ ▅▅▇▍▄, ▇▅ ▄▅▄▆▄▉ ▌▊▍▍ ▊▅▉▅▅▆▄ ▌▄█ ▍▌▄▊ ▆▄ █▅▍▋█▇▅ ▇▋█▆▌▇▅▉▋
4 Years Ago
Viewmodel shadows 🔫👥 Add HideInFirstPerson sceneobjectflags and filter these out when drawing the viewmodel cascade instead of using a culling frustum Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
sound.PlayURL/PlayFile are now also affected by volume_sfx
4 Years Ago
Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward). wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
4 Years Ago
Fixed a crash issue with tp_coastal (Fistful of Frags) and added its icon
4 Years Ago
▅▅█▉▉ ▌██▊▆▄▅█▅▌▊▆ -> ▊▅▋▆▅▋█▋▆▍▊▇
4 Years Ago
▊▍▋▆▄ ▍▄▍▉ ▌▆▇▋
4 Years Ago
▅▊▄▄▊ ▄▉███▉▉▅▅█_▇▇█▅▄▍▊▇▋▉▍▆ █▋ ▊▇▄▌▍▆▌█▅█ ▄▌▋ ▄▆▇▄█▄▆▋ ▄▌▅▆█ (█▆▆▉▊▌▅ ▊▌▅▉▋▅ ▌▉▍▆▍▄▅▆ ▊▅██▉ ▅▅▍▉▉▌▊▉▌▊▅▊ ▌▆ ▊▄▆▅▋ / ▇▇▆▋▌)
4 Years Ago
▊▇▇▌▅ ▆▅▍▆▅▌▋█▊▋▋▍ -> ▋▅▊▌█▆██▇▇▌▉
4 Years Ago
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