192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Mouse buttons should close inspectors when clicking over world layers
7 Years Ago
Fixed errors on 'kill' command
7 Years Ago
Potential NRE fix.
7 Years Ago
Leader's Hut interaction positions
7 Years Ago
Disabled old AI for autonomous hunting and added AI for hunting only player command flagged units. Fixed player command icon not appearing over flagged animals.
7 Years Ago
Player controller now clears last target IInteractable when pointer hits UI
7 Years Ago
adding shdow proxies to all units, updating all the unit prefab and trophies
7 Years Ago
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7 Years Ago
Overhead unit indicators hide bar container if any all are inactive Added Hunt player command
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
art
7 Years Ago
Added explicit tint mask source enum (all white, all black, texture)
7 Years Ago
Renamed and moved billboard bake shader
7 Years Ago
People can now take a corpse from the meat rack to skin it
7 Years Ago
UsersStats is now an IPlayerComponent
7 Years Ago
Updated shaders, more testing
7 Years Ago
[D11] [UI] Re-added "D11_NEWHUD" define for quick chat update in BasePlayer_ClientLocal to fix null instance.
7 Years Ago
Special case for modifying the same player record instead of two different ones, give command
7 Years Ago
Fixed a big bug from an #if CLIENT. Added some callbacks for when a user is created / destroyed.
7 Years Ago
Game manager extensions no longer store their own persisted data types, simplifies class generics Fixed some issues with Possessions pooling (don't create defaults in Setup, moved to init) Added proper VisualFX pooling Version++
7 Years Ago
Set disabled state of end turn button to dark grey. Set end turn button interaction to disabled instead of hiding the button when using end turn is disabled.
7 Years Ago
[D11] Disabled "Generate Mip Maps" on all UI Sprite Textures.
7 Years Ago
set fake_nose, stunner_shades and thick_rimmed_glasses accessories prefabs to Avatar layer
7 Years Ago
[D11][UI] Removed the Selected blueprint detail panel
7 Years Ago
Cusomtisation team colours. Team colour fixes. Server error message reworded.
7 Years Ago
fur items female versions
7 Years Ago
[D11] Map download URL from the CDN hard-coded into server for now.
7 Years Ago
[D11] Revert Project Settings from previous commit
7 Years Ago
[D11] [UI] Attachment slot panel implemented highlighted modifications show details on panel
7 Years Ago
changed testbox back to sandbox and enabled some spawners
7 Years Ago
Removed placeholder cake item, rebuilt db.
7 Years Ago
AI tweaks.
7 Years Ago
merge to main
7 Years Ago
more item type fixes
7 Years Ago
removed 2 old unused types from CustomisationTypes.All, reset all customisation item definition types. customisation++
7 Years Ago
[D11] Call Rich's logger to capture as json on server
7 Years Ago
Gray out drop down and sliders when theyre disabled
7 Years Ago
[D11] [UI] Quick Craft radial menu added with required assets and scripts.
7 Years Ago
[D11] Prevent a translation attempt if a string is empty
7 Years Ago
Distance Consideration tweaks to account for square distance vs non square. Food AI tweaks to stop people favouring far away resources over nearby onesx.
7 Years Ago
[D11] Display meaningful socket error in log, rather than just an int code.
7 Years Ago
some randomisation prep
7 Years Ago
[D11] Temp fix for changes in server data.
7 Years Ago
item details panel now automatically appears for the currently equipped item when entering a new tab
7 Years Ago
7 Years Ago
item unlocks
7 Years Ago
Strobe light LOD0 rotation fix
7 Years Ago
[D11] Just turn off IPv6 stop with all the #if's
7 Years Ago
Reset avatars at init, misc customisation item fixes/cleanup. CustomisationProfile++