194,666 Commits over 4,079 Days - 1.99cph!

7 Years Ago
[D11] Client side of introduction of KeepAlive packet to cover loading - not fully enabled because the active servers need upgrading first.
7 Years Ago
[D11] Server side handling for a KeepAlive packet that the client can send when it is loading, so that we don't just have to rely on long timeouts. Client side code will be committed next, and enabled once servers are upgraded.
7 Years Ago
cherry pick grabber LOS fix
7 Years Ago
KitDatabase returns a non-colour-clashing kit definition for AI teams. Had to change a bunch of KitDatabase/ColourManager stuff for this, so it needs a good testing before merging to main, but it seems to be working.
7 Years Ago
Update GA SDK (fixes freeze on exit)
7 Years Ago
line attack area can now check unit LOS too, set to true for Grabber
7 Years Ago
more...
7 Years Ago
NRE fixes
7 Years Ago
Better caching of goal/plan priorities in AI modules (removes sometimes expensive priority update on every tick, now only happens if the data gets dirty in playmode) UnitCollection.Tick no longer sets position to follow unit average at ground height, removing raycast unless we see a need for such precision
7 Years Ago
more
7 Years Ago
[D11] [UI] visual tweaks to the bootflow screens
7 Years Ago
more atmos 45 stuff
7 Years Ago
[D11] Secondary actions implemented Power bar re added to Hud to stop bows crashing
7 Years Ago
7 Years Ago
font height conversion precache common chars
7 Years Ago
Added anim events for wire renderer visibility
7 Years Ago
[D11] [UI] tweaks to sleeping screen
7 Years Ago
updated vm wire anims, updated cable skinning
7 Years Ago
reverted wire animator back to previous version
7 Years Ago
Compile fix
7 Years Ago
Facts profiler hooks
7 Years Ago
[D11] Fix to litenetlib so that we don't get data messages before a connection has been properly established, it was causing us to throw away messages thinking they were for someone else, since Connection.guid is only setup in OnPeerConnectedEvent. General peer messages are just discarded if the connection isn't established, so they will resent by the normal mechanisms if necessary.
7 Years Ago
Metal Rowboat, materials textures, gibs and lods
7 Years Ago
[D11][UI] Hud now displays secondary action when when highlighting object Added script to switch static controller icons to the correct platform at build time.
7 Years Ago
Added support for trophy material customisation options. Removed material options from soccer ball trophy definition. Fixed dunce hat duplicate material name error. CustomisationProfile++
7 Years Ago
Handling pushing static ui when it already exists on the stack
7 Years Ago
Removed UITutorialPromptYesButton script from the randomise button
7 Years Ago
Removed player command widget script from UI.ResourceWidget causing NREs meta
7 Years Ago
update UI
7 Years Ago
Varied diet removal trigger
7 Years Ago
atmos 45
7 Years Ago
Deleted unused trigger
7 Years Ago
MeasurementOperators extension method to perform measurements. Added effects for poor diet and varied diet.
7 Years Ago
Add caching to player Steam unlocks on server, make it refresh async so it doesn't slow down match setup
7 Years Ago
[D11] Updated incorrect L2/R2 sprite filepaths
7 Years Ago
[D11] [UI] visually updated the 'you are sleeping' screen
7 Years Ago
force update
7 Years Ago
adding missing trim model
7 Years Ago
And more
7 Years Ago
[D11][TUTORIAL] Added Place Monument button within the editor, to apply heightmap + splatmap + terrain modifications to editor maps.
7 Years Ago
More editor fixes
7 Years Ago
material cleaning
7 Years Ago
update temple B, lighting, added trim updated giftbox texture fading a bit the detail on the front
7 Years Ago
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7 Years Ago
Fixed editor array header NREs
7 Years Ago
Rate limited switched from a message box to a chat message.
7 Years Ago
added chat message when attempting a connection to the server
7 Years Ago
Pressing F9 in customisation editor (with devtools enabled) will now toggle the UI there too. Pressing R during avatar customisation will randomise everything, so you can randomise without the UI visible.
7 Years Ago
Removed CanvasGroup from a child element of career squad editor unit button prefab so I can fade the whole thing properly. Career mode squad editor unit buttons respond to mod slot hover events the same way all the other unit lists do.
7 Years Ago
Compile fix