125,568 Commits over 4,171 Days - 1.25cph!

11 Years Ago
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
11 Years Ago
Fixed missing damagetype on pickaxe + balance
11 Years Ago
Refactored terrain modifier system Added terrain height modifier
11 Years Ago
network grid tweak
11 Years Ago
added 1sr set of material examples to the shader test scene.
zon
11 Years Ago
Adjusted animal senses.
zon
11 Years Ago
Ops, re-enabled AIHandler trottling.
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Quick and dirty scale tweaking on the lighthouse. Not final.
11 Years Ago
Bunch of clientside profiling
11 Years Ago
When loading a HeldEntity, reset the owner
11 Years Ago
More profiling
11 Years Ago
Better behaviour for disabled entities
zon
11 Years Ago
Animals now accelerate. Fixed and balanced endurance hunting. Reduced amount of predator animals spawned. Animals now tend to flee further. Animals will now think more frequently if they are moving quickly.
11 Years Ago
base stuff
11 Years Ago
finished the view model anims for the 2handed spear. sounds and prefabs commited as well
11 Years Ago
recoil basics (not working)
11 Years Ago
Fixed assertion weirdness on server startup Fixed Lerp not lerping when far away
11 Years Ago
Attempt to fix "NetException: This message has already been sent!"
11 Years Ago
Made the work queue class generic Fixed stability system huge freezes Warn if loading an entity takes too long
11 Years Ago
Fixed bug in amplify motion not using native code; should be faster now Fixed pvt parallax mapping; wasn't working before Tweaked pvt init order to avoid undefined/black data when swapping from/to non-pvt Changed way pvt blends into base pyramid; now a bit sharper at mid-distance Increased pvt prepass resolution for sharper pages; doubled pvt cache size in fantastic and beautiful quality modes Updated native libs with latest changes
11 Years Ago
Fixed some warnings in server path
11 Years Ago
Updated with native modules from build server
zon
11 Years Ago
Fixed bear prefab id.
zon
11 Years Ago
Animals now lose momentum while stationary.
11 Years Ago
Fix for incorrect terrain overlays affecting mostly the path splat Moar parallax in pvt mode
11 Years Ago
3rd person animations for the 2handed spear hold.
zon
11 Years Ago
Improved animal search pattern and made it reset a little more easily.
11 Years Ago
Added PathFinder namespace (contains standalone pathfinding classes) Added TerrainPath terrain extension (handles terrain-only pathfinding, used for infrastructure) Added TerrainPathConnect terrain modifier (connects object to infrastructure)
zon
11 Years Ago
Animals now weave back and forth as they flee.
zon
11 Years Ago
Fixed a problem where animals wouldn't regain galloping stamina until winded.
11 Years Ago
Salvaged icepick sounds
11 Years Ago
Optimized PathFinder
zon
11 Years Ago
Animals now provide more meat of the (more) appropriate type.
11 Years Ago
Fixed minor bug in PathFinder
zon
11 Years Ago
Animals now respond to attacks.
zon
11 Years Ago
Fixed conditional compilation problem.
zon
11 Years Ago
Animal gallop stamina is now measured in time rather than distance.
zon
11 Years Ago
Merged hunting changes from animals branch.
zon
11 Years Ago
Subtracted the animals merge.
zon
11 Years Ago
Removed overriden bool conversion from TerrainMath.
11 Years Ago
Small pvt cache tweak to avoid hogging all the vram on largest maps
11 Years Ago
working viewpunch
11 Years Ago
merge from main
11 Years Ago
removed debug calls removed thompson conefire
11 Years Ago
Added SpanningTree (calculates minimum spanning tree) Made TerrainPath calculate and use the minimum spanning tree of the path network Changed TerrainPath to run pathfinding in the apply step instead of the add step Changed TerrainGenerator to place infrastructure after heightmap post processing
11 Years Ago
Fixed error in TerrainPath
11 Years Ago
Unity5 b18
11 Years Ago
Updated builder to use b18
11 Years Ago
b18 deferred shaders