249,003 Commits over 3,959 Days - 2.62cph!
Better place to call IFrameUpdate
physbeam update
Rotate thruster ghost to hit normal
Fix weapons creating HUD elements for other players :S
Merge branch 'master' of sbox
Transforming EffectMounts to world space
View rect in ViewDesc
Add a bunch of properties to transitions
Delete unused
Zoom viewport and ingame UI in console
Merge branch 'master' of sbox
PhysicsBody.SetMinSolverIterations
Add bindings for joint EnableLinearConstraint and EnableAngularConstraint
New launch site finishing bits.
Nixed old one.
Remaining new compound setup
Nixed old one
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Compound interactables improvements/cleanup WIP
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Reduced some repetition in bullet system definitions
ECS bullets now keep track of their own local time
ECS bullets can now have lifetimes
Bullet acceleration, implemented onion simplespokes.bullet
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Split up bullet components into separate files
Refactor ECS RepelBullets
ECS bullets have individual time scales
AddTimeScale for ECS bullets
ECS bullet flash color
Fixed error on player death from ECS bullet hit
Fixed ECS bullet flash on player hit
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Fix assert on submitting depth resolve by passing correct info
Refactor how cascade textures are calculated to make it easier to later expand with extra cascade passes
Fix bug where CViewSetup was being unable to be resized properly
Delete a bunch of HLVR rendering code we don't use
merge from keylock_lock_on_deploy
Try to make default spawnlists not marked as userconfig
Moved spawnicon queue behind a convar (spawnicon_queue), defaults to 0, made it target 10fps not 30 when enabled + minor under the hood changes
Prevent crashes when dying NPCs create ragdolls and apply infinite force to them