191,035 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Tribe create spinning fix Fixed highlighter not updating when hair/beard meshes change
7 Years Ago
Tribe create bug fixing
7 Years Ago
Fixed camera paralax not getting re-enabled, probably
7 Years Ago
Fixed generic prompt widget button alignment
7 Years Ago
Fixed MenuScene NRE due to OOE
7 Years Ago
Fucked off Highlighting onvalidate because NRE apparently
7 Years Ago
More tribe create fixes
7 Years Ago
Fixed people getting parented to occupied positions in the tribe view scene
7 Years Ago
cargotest map
7 Years Ago
cargo ship movement volume
7 Years Ago
merge from entity_parenting
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
fixed player model speed being wrong when parented
7 Years Ago
merge from charcreate2
7 Years Ago
MFM
7 Years Ago
Bits
7 Years Ago
OnValidate will set the first interaction position set to default if there isn't a default. Misc interaction position data.
7 Years Ago
skin approval
7 Years Ago
mfm
7 Years Ago
Misc
7 Years Ago
Fixed stupid code making settlement exp from skill gain always be 1
7 Years Ago
temp fixes for sorting issues
7 Years Ago
Fixing more shit
7 Years Ago
wip
7 Years Ago
[D11] Fix someones typo
7 Years Ago
unbroke prebroken terrain material
7 Years Ago
some arid stuff, nothing good
7 Years Ago
Merge from main
7 Years Ago
[D11] Fix CI XboxOne
7 Years Ago
Added parenting trigger Added hovering test platform entity
7 Years Ago
Player movement supports parenting Network lerp supports parenting
7 Years Ago
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
7 Years Ago
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
7 Years Ago
[D11] [UI] Removed a redundant button callback
7 Years Ago
[D11] [UI] New Frontend flow, must use D11_FRONTEND define
7 Years Ago
Button stuff
7 Years Ago
Fixed units not being properly managed during tribe create Fixed tribe create untis not being highlighted, hover button persisting
7 Years Ago
score breakdown audio
7 Years Ago
[D11][UI] Blueprints in crafting screen full navagartble, ordered and scrollable. Manifest updated for UI prefabs Canvas scale between ingame UIs now the same
7 Years Ago
[D11] [UI] added pined recipe, stance indicator, inventory space indicator. updated task list to fit mockup
7 Years Ago
actually save stuff when trying to save stuff.
7 Years Ago
[D11] Add some client logging so it can explain why it disconnected.
7 Years Ago
Config cleanup, tabbed editor window
7 Years Ago
serverside load/saving of daily challenge scores from the temp db. protobuf update.
7 Years Ago
Entity.GetSaveTable and Entity.GetInternalVariable no longer iterate over Inputs and Outputs
7 Years Ago
art
7 Years Ago
[D11] Pull the skinnables into the warmup bundle, and kick off the async load earlier. nb: this won't work with multiple map loads, but that's not possible right now anyway, will fix shortly. Also the async load stalls on the translation initialisation and possibly other file accesses, so these need massaging around.
7 Years Ago
[D11] Use cache server on jenkins and also add xbox
7 Years Ago
only accept scores higher than a players' previous score. wait until score breakdown has completed before showing score table.