190,957 Commits over 4,049 Days - 1.97cph!

7 Years Ago
game mode defs can now specify game mode icon visiblity. hid game mode for daily challenge, moved score text to its position instead. score breakdown categories now show "-" instead of 0 for no points. changed score breakdown colours to match in-game score colour.
7 Years Ago
daily challenge intro words tweak
7 Years Ago
Fix game mode selection bug
7 Years Ago
Added persistent mode testing mode
7 Years Ago
Persistent/Round-based markers in WiseGuysTools window dropdown
7 Years Ago
New PersistentGameMode class. No content yet.
7 Years Ago
update daily challenge UI
7 Years Ago
Merge fixes
7 Years Ago
Fix UI map position at different aspect ratios
7 Years Ago
Fix POI aspect ratio bug
7 Years Ago
wip
7 Years Ago
update menu UI
7 Years Ago
Various tweaks & tunes.
7 Years Ago
Updated probex with fallback multi-pass for GS-less APIs Added probex support for macOS/Metal
7 Years Ago
Update project version to the latest Unity 2018: 2018.2.7f1
7 Years Ago
Missing file & texture clamp.
7 Years Ago
Fixed the charcreate ambient lighting issue for real this time.
7 Years Ago
Scenes
7 Years Ago
scene
7 Years Ago
Various UI utility now uses Camera.main instead of PlayerCamera.component (fixes element positioning relative to converted entity screen pos outside of Game UI/when using other cameras)
7 Years Ago
Daily challenge intro info animation controller, fade in anim. Info now gets shown after turn has started, not as soon as the challenge starts - doesn't cover other UI anims.
7 Years Ago
cargo ship scientist spawn test vertex lighting on wake temp fix for cargo ship ambient lights at night
7 Years Ago
AI work in progress.
7 Years Ago
hats prefab placement tweak WIP hats maya file getting latest
7 Years Ago
More placeholder daily challenge intro UI/setup. UIUnitButton no longer responds to mouse enter events when input is disabled.
7 Years Ago
set frosting hat cost.
7 Years Ago
intro text tweak
7 Years Ago
Added cake body, Added frosting hat, fixed missing texture link on sushi_ebi hat., rebuilt DB
7 Years Ago
Highligther fix (missing mats on player prefab) Fixed tribe customisation mouseover buttons not showing
7 Years Ago
wip placeholder challenge mode info screen
7 Years Ago
merge from main
7 Years Ago
fixed network rotation issues with cargo ship force highest LOD on cargo ship (testing)
7 Years Ago
[D11] Only set buildTarget the once hopefully it should remember and not check everything
7 Years Ago
Attempt to fix a polygon rejection error on a cargo ship collider Took the opportunity to further simplify some colliders
7 Years Ago
missed from last checkin
7 Years Ago
weapon rack update
7 Years Ago
handaxe now goes in Hip 2 slots
7 Years Ago
[D11] Force onto specific node for ps4
7 Years Ago
merging fixes from the bandit town branch
7 Years Ago
Resized bandit town terrain 20% bigger Rescaled all splat maps, biome maps, topologies clean terrain blend map
7 Years Ago
[D11] Add batch files to create a project clone and to open the project in Unity The clone has its own Library directory but shares Assets and ProjectSettings (for client/server testing). OpenUnity.bat requires RUST_UNITY env var to be set e.g RUST_UNITY=C:\Program Files\Unity 2017.2.3f1.
7 Years Ago
daily challenge score protobufs, score client/server basics, daily challenge score table+entry ui code/prefabs.
7 Years Ago
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7 Years Ago
Refactored league table code/prefabs/UI code into ScrollableTable and UILeagueTable setups, so I can reuse it all for the daily challenge score tables next.
7 Years Ago
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7 Years Ago
steam.inf
7 Years Ago
[D11] Just build with one version now hopefully
7 Years Ago
More clean up and sandbox mode work
7 Years Ago
[D11] Stop hogging a node
7 Years Ago
[D11] Try to leave current node available