192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Added ASE v1.5.6
7 Years Ago
tweaked avatar post exposure post process fixed back button not doing anything in the map editor
7 Years Ago
Namespace fix
7 Years Ago
tweaked reflection probe distance/layer culling
7 Years Ago
Added amplify impostors v0.92
7 Years Ago
Proper fix for decal color issues
7 Years Ago
Match intro now actually shows the real map name
7 Years Ago
Activity popup override via data property BuildingView.Update dictionary safety, profiler sample
7 Years Ago
added game option to toggle unit class icons showing with unit health bars, defaults to off.
7 Years Ago
Attempt at fixing decal color issues
7 Years Ago
fix temple A light exclusion layer
7 Years Ago
Remove test code
7 Years Ago
Activity types popup usage is optional
7 Years Ago
Disable crowd waves when streak is too low, reduce number of crowd members interacting
7 Years Ago
fix menu bar raycasting sorting order
7 Years Ago
update main menu ui
7 Years Ago
Fixed some issues with crowds when not 100% full
7 Years Ago
correctly set unit selection filter during turn 5e of tutorial until you can select the mortar
7 Years Ago
built customisation DB for new items
7 Years Ago
Hot air balloon animated mesh
7 Years Ago
tweaked avatar camera frame to avoir the beard clipping
7 Years Ago
Don't delete the customisation slots and make sure all of them are included
7 Years Ago
Remove customizations that the player doesn't have when setting up the match
7 Years Ago
update menu ui
7 Years Ago
Potential fix for sleeping standing up anim bug UI panel noise mat tweak Settlement level up activity/notification color fix
7 Years Ago
added thick rimmed glasses, stunner shades and fake nose accessories
7 Years Ago
Various UI
7 Years Ago
Various unit creation optimsations
7 Years Ago
Fix exception when closing the game
7 Years Ago
Add a message that gets sent to clients when rate limited, and broadcast command shows popup message
7 Years Ago
[D11] Devine fix
7 Years Ago
Entity debug name cache
7 Years Ago
[D11] [UI] Ranged weapon information panel
7 Years Ago
Various data tweaks to tree felling time to make it a bit faster, especially with blade tool. Woodcutting and mining AI uses appropriate jobs instead of Gather.
7 Years Ago
added game icon
7 Years Ago
custom GameAnalytics events
7 Years Ago
Fleeing action now only gets a new destination when we've reached the current one
7 Years Ago
added and setup GameAnalytics, removed FP Analytics.
7 Years Ago
sleeping in unclaimed building uses set next interaction to stop people from sleeping by the fire if the interaction position in the hut is blocked at the time of wanting to sleep.
7 Years Ago
reset the current state when launching a career match in career mode to fix event registration order.
7 Years Ago
not really any changes but just checking in so I can update without having a pending merge
7 Years Ago
NRE fix
7 Years Ago
[D11] Removed placeholder server request example now UI have plumbed it in properly.
7 Years Ago
Scene settings Crafting order listing design updated to match building widget
7 Years Ago
Play online button switches back to default state if the server doesn't send JoinedMatchmaking within 3 seconds (fixes weirdness when rate limited)
7 Years Ago
Merged from AI branch
7 Years Ago
Updated manifest.
7 Years Ago
Ignore auth/match info/ready messages when they have already been sent
7 Years Ago
GoToSmartObject tidyup
7 Years Ago
Removed building panel tooltips