190,958 Commits over 4,049 Days - 1.97cph!

7 Years Ago
[D11] Try to leave current node available
7 Years Ago
scene
7 Years Ago
[D11] Try fix parallel
7 Years Ago
Fixed highlighter not working in tribe create (uses main cam now) All jobs default to off
7 Years Ago
don't crash with empty sound names
7 Years Ago
[D11] Cleaned up
7 Years Ago
attachment position updates
7 Years Ago
[D11] More syntax fixes
7 Years Ago
more daily challenge outcome UI work
7 Years Ago
rebaked nuke icon with different timing
7 Years Ago
[D11] See if its missing steps
7 Years Ago
crunched hat and effects textures. set up nuke explosion prefab and rendered temporary explosion icon.
7 Years Ago
[D11] More Jenkinsfile fixes
7 Years Ago
Commented and summaried most of the base game mode classes.
7 Years Ago
[D11] Fix syntax
7 Years Ago
[D11] Pass buildTarget and change syntax
7 Years Ago
More betterer slidering
7 Years Ago
Tribe create functionality WIP
7 Years Ago
renamed main scene from spacehcess to Clatter
7 Years Ago
Icon capture delay can now be specified per item in the def file
7 Years Ago
Merge
7 Years Ago
basic score submission and DailyChallengeSubmissionHandler, wip.
7 Years Ago
Changed CTRL-T build tool to target 64 bit
7 Years Ago
garage door no longer blocks placing triangle floor
7 Years Ago
null check BiomeMaterialObjects when transitioning season
7 Years Ago
[D11] [UI] Added backing graphic for belt bar icons.
7 Years Ago
instant build cheat now adds the required items to the building
7 Years Ago
OnBuildingFinished now only gets invoked the first time the building is completely finished (use OnUpgradeComplete for upgrades). Upgrades will get force completed if the instant build cheat is enabled.
7 Years Ago
fix for human hair being offset
7 Years Ago
Making sure all game mode virtual methods are commented
7 Years Ago
OnNewConnectionDuringGame method is not needed
7 Years Ago
Added Vertex Lighting toggle to Particles/Additive (Soft) shader
7 Years Ago
reworked jumping pad visual optimized explosion debris particles
7 Years Ago
reworked jumping pad visual optimized explosion debris particles
7 Years Ago
cargo ship movement test and entity cargo ship temp sounds cargo ship wakes cargo ship pathing (OceanPatrolFar)
7 Years Ago
Repair state should always start when building reaches decaying state. NRE fixes related to new ToolUsage stuff. Avoid floating point precision error that could sometimes cause construction to get stuck.
7 Years Ago
Split off fins and turbines from the hull mesh
7 Years Ago
New hemp models
7 Years Ago
Scene2Prefab Bandit town
7 Years Ago
Bandit town custom water surface
7 Years Ago
Skill gain from crafting items. Added skill gain data to a bunch of buildings. Wooden club unlocked along with spear and handaxe.
7 Years Ago
refactoring
7 Years Ago
Fixed settlement experience being added without finishing the default addons first.
7 Years Ago
VehicleManager no longer has any references to game mode
7 Years Ago
NPC manager etc. no longer has any connection to game mode system.
7 Years Ago
Fixed building finished event being invoked when the building wasn't actually finished
7 Years Ago
Failed-to-send net messages now reset current net message Calling net.Start() while a net message is already active now displays a message You can no longer send net messages with no players on the server
7 Years Ago
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
7 Years Ago
bit of cleanup
7 Years Ago
models