191,035 Commits over 4,049 Days - 1.97cph!

7 Years Ago
added Hat_Baseball_cap and rebuilt DB
7 Years Ago
Woodcutting skill gain from cutting down trees. Fixed NRE in TreeParametersEditor.
7 Years Ago
first, basic pass at daily challenge score updates
7 Years Ago
don't clear active constructions list in Building.SetFinished
7 Years Ago
made cherry on frosting hat larger, re-rendered icon, added hat_frosting material variations 4 and 5
7 Years Ago
Game config tweaks
7 Years Ago
[D11] Some logging/timing of console bootup times, to find hot spots.
7 Years Ago
Skill gain and research contribution use intelligence as a multiplier (mapped to 50% - 150%) Added game config button to data browser
7 Years Ago
removed range conditions from move to combat target AI to let the moving handle the range and perception checks
7 Years Ago
fixes
7 Years Ago
Fix again
7 Years Ago
added avatarbody stone with 4 materials
7 Years Ago
Fix some server/client issues/mistakes
7 Years Ago
Persistent game mode WIP. Moved some things into the base class that can be shared. Persistent mode now uses the character select and spawn process properly, although there's no way to change your character once you have one, since that's always been per-round only so far.
7 Years Ago
Merged from main
7 Years Ago
wip daily challenge client/server handlers, results UI, events.
7 Years Ago
Updated the IGameModeSpawnActions. Subclass IRoundBasedGameModeSpawnActions added.
7 Years Ago
[D11] Turn off IPv6 on PS4 ( not supported )
7 Years Ago
DailyChallengeEntry / DailyChallengeDatabase (temp).
7 Years Ago
Added give_settlement_exp console command. Interaction Positions for construction on Campfire-Shelter addon.
7 Years Ago
fixed terrain being too bright in editor mode
7 Years Ago
Stone Axe now has correct offset in hip slots
7 Years Ago
made Hat_Frosting drops on face area higher up, scaled up cherry, fixed some artefacts on frosting_mgao texture
7 Years Ago
score category icons
7 Years Ago
[D11] Server performance analytics web request post. Currently available only with D11_SERVER_ANALYTICS, disabled by default.
7 Years Ago
[D11] Fix PS4 Bundles
7 Years Ago
score breakdown appears one category at a time, increments total score in category steps, puncscales scores.
7 Years Ago
[D11] Corrected Jenkinsfile
7 Years Ago
game mode defs can now specify game mode icon visiblity. hid game mode for daily challenge, moved score text to its position instead. score breakdown categories now show "-" instead of 0 for no points. changed score breakdown colours to match in-game score colour.
7 Years Ago
daily challenge intro words tweak
7 Years Ago
Fix game mode selection bug
7 Years Ago
Added persistent mode testing mode
7 Years Ago
Persistent/Round-based markers in WiseGuysTools window dropdown
7 Years Ago
New PersistentGameMode class. No content yet.
7 Years Ago
update daily challenge UI
7 Years Ago
Merge fixes
7 Years Ago
Fix UI map position at different aspect ratios
7 Years Ago
Fix POI aspect ratio bug
7 Years Ago
wip
7 Years Ago
update menu UI
7 Years Ago
Various tweaks & tunes.
7 Years Ago
Updated probex with fallback multi-pass for GS-less APIs Added probex support for macOS/Metal
7 Years Ago
Update project version to the latest Unity 2018: 2018.2.7f1
7 Years Ago
Missing file & texture clamp.
7 Years Ago
Fixed the charcreate ambient lighting issue for real this time.
7 Years Ago
Scenes
7 Years Ago
scene
7 Years Ago
Various UI utility now uses Camera.main instead of PlayerCamera.component (fixes element positioning relative to converted entity screen pos outside of Game UI/when using other cameras)
7 Years Ago
Daily challenge intro info animation controller, fade in anim. Info now gets shown after turn has started, not as soon as the challenge starts - doesn't cover other UI anims.
7 Years Ago
cargo ship scientist spawn test vertex lighting on wake temp fix for cargo ship ambient lights at night