198,874 Commits over 4,140 Days - 2.00cph!
Fixing PlasticSCM glitch on aircon1
Cleaned up all the window meshes, combining meshes and materials where possible.
Added instancing to client-only path
Optimized process interactions
Fixed server compile
Proplight prefab updates.
Reverting the building instancing stuff
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bug 535, fix for map screen
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Display a message when an entity was refused to be loaded due to them missing Base and Type keys
Dispaly a console warning when scripted_ents library was overridden and is now not a table instead of silently doing nothing
Fixed server asset bundle build time and error spam
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Is dynamic batching actually slower
[D11] disable the prefab unload as it seems to be leading to heap corruption in 2018.3, needs further investigation.
Disabling door LODS for interior rooms
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Let's try SaveAssets after StopAssetEditing (?)
Removed clusterfuck from HTN Definition<T> class that was throwing exceptions during build
Added some debugging options
Removed ItemIcon.DoPrepare warning
Fixed server console being empty in release builds
Making a load of stuff static.
Removed old checking code, made allocation for jobs persistent.
Finished, almost ready to merge
[D11][UI] Enable Take all option in empty slots of lootpanels
[D11] [UI] fix for misaligned text in the code lock screen
[D11][UI] adjustments and bugfixes for the create server screen
alternative big_button model without cable
[D11] [UI] added the xbox logo to the xbox controller image
stopped the code lock numbers from flashing as you press them, and changed the icons to change per platform
added wip icons to the server stats screen
added a missing secondary control to the controls screen for toggling lights