192,957 Commits over 4,049 Days - 1.99cph!
blocked interaction positions are now handled by a list to account for overlapping positions.
Ignore all messages but auth when the client isn't logged in
[D11] Network service port open on the server. Can currently be used to change the network logging verbosity level via http request.
Fixed Nutrition and Temperature tooltip text
Tab toggles unit inspector for selected unit, disabled detail view pending redesign
Added "all" category to building widget
Added building category click sounds
Fixed activity notifications tinting icons badly (now tints background stroke thing, default color is on the prefab otherwise pulls from activity data)
Building assignment slots show on hover regardless of selection
Fixed building widget listing not marking unlocks as seen
Fixed Nutrition and Temperature tooltip text
Tab toggles unit inspector for selected unit, disabled detail view pending redesign
Added "all" category to building widget
Added building category click sounds
Fixed activity notifications tinting icons badly (now tints background stroke thing, default color is on the prefab otherwise pulls from activity data)
Building assignment slots show on hover regardless of selection
Fixed building widget listing not marking unlocks as seen
Added a flag model and a flag pole to the HAB basket model
Fixed the Speed control widget behaviour.
Forgot to remove a temp line
Switched out my custom highlight code for Garry's one. Got rid of more unused stuff.
Add rate limiting logic to the msg handlers
Get the tracer material back
Removing a bunch of unused project assets
Fix for multi-scene setup mismatched lighting issues
Touched lighting settings-only on all scenes
Added custom motion vectors to rust/std wind shader variations
Fixed hot air balloon windsock getting blurred
fix for customisation editor unit colour
Various UI related and hid some status effects.
customisation material fix
Possessions requirements can now all define a settlement level.
Removed requirements from settlement levels, use the possessions parameters and set the required level instead.
Fix for detatching item with null view
Only enable skill based possession requirements if we have a job enabled that uses that skill
started refactoring customisation UI
[D11] Removed some Translate scripts from buttons that were copied across by mistake
Stat bars no longer pass preview image for tooltip
Fixed building tooltips not getting preview image
[D11] Fix for missing client define
[D11] Updated Top Bar & WIP Find/Join Game page
Building widget text hookups