125,568 Commits over 4,171 Days - 1.25cph!

11 Years Ago
Player prefab performance test
11 Years Ago
viewmodel / worldmodel prefabs for the ak47
11 Years Ago
Stability performance vars Workqueue insight
11 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
11 Years Ago
adjusted the timing on the animal animations.
11 Years Ago
time and physics convars for server owners
11 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
11 Years Ago
The lighthouse is now properly bigger, with remade LODs and fixed collision.
11 Years Ago
Workqueue profiling
11 Years Ago
inGroundPathQueue = true
11 Years Ago
More work queue optimizations
11 Years Ago
Time of Day update to 2.3.5 prerelease 3 Added alternative higher-quality scattering model (still unused for now)
zon
11 Years Ago
NPC now update on the network correctly.
11 Years Ago
Updated water to latest version
11 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
11 Years Ago
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11 Years Ago
Server diagnostics
zon
11 Years Ago
NPC can now form groups. Contests are now a group mechanic.
11 Years Ago
Fixed clothes not animating in PlayerModel.unity
11 Years Ago
Send player's belt inventory correctly No active weapon when sleeping
zon
11 Years Ago
Cleaned up how NPC join and leave groups.
zon
11 Years Ago
Fixed contest advance and retreat ranges.
11 Years Ago
made improvements to the third person rifle animations.
11 Years Ago
made the ak47 prefab use the "smg" 3rd person player animations.
zon
11 Years Ago
NPC attacks now align to target more quickly.
11 Years Ago
adjusted the pipe shotgun deploy so it's as quick as the other firearms.
11 Years Ago
First pass at waterpipe shotgun sounds
11 Years Ago
Fixed missing walls etc
11 Years Ago
Include build time in error reports Fixed active weapon not always updating properly
11 Years Ago
Updated water to latest version Added separate pass for beneath the water surface
11 Years Ago
Fixed player belt inventory not really sending in snapshots
11 Years Ago
Fixed torch flicking on for a second when swapped to
11 Years Ago
Made terrain config get stored in an asset to be reused in all scenes
11 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Adjusted meat drop rate.
zon
11 Years Ago
Commented basic NPC and AI classes.
11 Years Ago
Adding today's progress (stonewall_a)
11 Years Ago
Removed AmplifyMotion native-to-managed fallback warming Added exception guards to pvt table add and remove to avoid crash and display more info via warning
zon
11 Years Ago
Animals now have a weighted spawn chance.
zon
11 Years Ago
Removed a stray debug log.
11 Years Ago
checking in some 3rd person animations for the hand2hand punches.
7 Years Ago
[D11] Output debug build on xboxone as development package
11 Years Ago
Cleaning up and optimizing stability system Loading a save pre-warms the stability system Added DebugServer/DebugClient callbacks if entity is in debug mode OnFlagsChanged gets called when entity flags change
11 Years Ago
Tweaks
11 Years Ago
Tweaks
11 Years Ago
Can place supports/pillars on foundation/floor triangle Can attach floor triangles to each other (like normal floors)
11 Years Ago
Extra dedicated server stats
11 Years Ago
Stability support eventually fail gracefully if no ground route found
zon
11 Years Ago
Animal species population now managed using prefab count parameter.