191,035 Commits over 4,049 Days - 1.97cph!

7 Years Ago
AI work in progress.
7 Years Ago
hats prefab placement tweak WIP hats maya file getting latest
7 Years Ago
More placeholder daily challenge intro UI/setup. UIUnitButton no longer responds to mouse enter events when input is disabled.
7 Years Ago
set frosting hat cost.
7 Years Ago
intro text tweak
7 Years Ago
Added cake body, Added frosting hat, fixed missing texture link on sushi_ebi hat., rebuilt DB
7 Years Ago
Highligther fix (missing mats on player prefab) Fixed tribe customisation mouseover buttons not showing
7 Years Ago
wip placeholder challenge mode info screen
7 Years Ago
merge from main
7 Years Ago
fixed network rotation issues with cargo ship force highest LOD on cargo ship (testing)
7 Years Ago
[D11] Only set buildTarget the once hopefully it should remember and not check everything
7 Years Ago
Attempt to fix a polygon rejection error on a cargo ship collider Took the opportunity to further simplify some colliders
7 Years Ago
missed from last checkin
7 Years Ago
weapon rack update
7 Years Ago
handaxe now goes in Hip 2 slots
7 Years Ago
[D11] Force onto specific node for ps4
7 Years Ago
merging fixes from the bandit town branch
7 Years Ago
Resized bandit town terrain 20% bigger Rescaled all splat maps, biome maps, topologies clean terrain blend map
7 Years Ago
[D11] Add batch files to create a project clone and to open the project in Unity The clone has its own Library directory but shares Assets and ProjectSettings (for client/server testing). OpenUnity.bat requires RUST_UNITY env var to be set e.g RUST_UNITY=C:\Program Files\Unity 2017.2.3f1.
7 Years Ago
daily challenge score protobufs, score client/server basics, daily challenge score table+entry ui code/prefabs.
7 Years Ago
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7 Years Ago
Refactored league table code/prefabs/UI code into ScrollableTable and UILeagueTable setups, so I can reuse it all for the daily challenge score tables next.
7 Years Ago
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7 Years Ago
steam.inf
7 Years Ago
[D11] Just build with one version now hopefully
7 Years Ago
More clean up and sandbox mode work
7 Years Ago
[D11] Stop hogging a node
7 Years Ago
[D11] Try to leave current node available
7 Years Ago
scene
7 Years Ago
[D11] Try fix parallel
7 Years Ago
Fixed highlighter not working in tribe create (uses main cam now) All jobs default to off
7 Years Ago
don't crash with empty sound names
7 Years Ago
[D11] Cleaned up
7 Years Ago
attachment position updates
7 Years Ago
[D11] More syntax fixes
7 Years Ago
more daily challenge outcome UI work
7 Years Ago
rebaked nuke icon with different timing
7 Years Ago
[D11] See if its missing steps
7 Years Ago
crunched hat and effects textures. set up nuke explosion prefab and rendered temporary explosion icon.
7 Years Ago
[D11] More Jenkinsfile fixes
7 Years Ago
Commented and summaried most of the base game mode classes.
7 Years Ago
[D11] Fix syntax
7 Years Ago
[D11] Pass buildTarget and change syntax
7 Years Ago
More betterer slidering
7 Years Ago
Tribe create functionality WIP
7 Years Ago
renamed main scene from spacehcess to Clatter
7 Years Ago
Icon capture delay can now be specified per item in the def file
7 Years Ago
Merge
7 Years Ago
basic score submission and DailyChallengeSubmissionHandler, wip.
7 Years Ago
Changed CTRL-T build tool to target 64 bit