248,651 Commits over 3,928 Days - 2.64cph!

4 Years Ago
merge from main
4 Years Ago
bit of cleanup
4 Years Ago
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4 Years Ago
Add Rect3D AsyncSetTextureData2 doesn't need TextureConfig AsyncSetTextureData2 uses Rect3D Texture cleanup Added NativeEngine.CTextureDesc Interop: using [asref] when returning from native doesn't try to return a ref Bind RenderDevice.GetTextureDesc Add Texture.Width, Height, ImageFormat
4 Years Ago
Fixed skull spike 3 extra materials in lod 1 and 2 Updated prefab.
4 Years Ago
Roof conditional corners only apply when the roof tiers match
4 Years Ago
Improved data index system for the world splines. Fixes new data getting generated sometimes by re-scanning for existing data. Also allows different prefabs with the exact same spline data to share the same data.
4 Years Ago
Enabled grass displacement by default, renamed convar to grass.displacement (from grass.displace) to ensure old config values are ignored
4 Years Ago
NRE fix in BaseMelee.PlayerAttack when hitting world with a melee weapon
4 Years Ago
Merge from main
4 Years Ago
Play the old phone dialling sfx when a number is being entered in the dial UI Play the sounds of 8 numbers being entered when dialling a directory number
4 Years Ago
Fixed ringing sound not looping
4 Years Ago
Switched remote ringing sound to the correct sfx
4 Years Ago
Merge Workcart -> WorkcartRotation
4 Years Ago
4 Years Ago
Allow player to see the tooltip for as long as they're looking at the lock. Only start the timer until it shows again when they look away.
4 Years Ago
Only show the info on how to break a car's lock at most once every five minutes, instead of every time the player looks at the lock (fixes it showing up too much if e.g. a player who doesn't have access is riding on the back in a flatbed)
4 Years Ago
When a telephone is disconnected the client can now tell whether the disconnect happened because of the local phone or the remote phone Exposed FailedRemoteHangUp and FailedSelfHangUp sfx fields
4 Years Ago
Added profiling for train code.
4 Years Ago
Fixed an incorrect instrument tip telling players to turn off num lock to play instruments Changed priority of instrument tips so that the full keyboard tip appears before the other instrument tips (should help players that don't have a numpad at all)
4 Years Ago
Fixed build placement guide sometimes not getting tinted when equipping the planner
4 Years Ago
Merge Main -> Workcart
4 Years Ago
Fix workshop not saving dirt parameter values when exporting/publishing Increase texture size limit on hoodie from 1024 to 2048
4 Years Ago
Basic image loading Fixed scroll direction
4 Years Ago
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4 Years Ago
Mouse wheel scrolling basics
4 Years Ago
some ui_ debug convars Remove F_STENCIL_MASKING from ui shaders Added NativeRect Bind RenderContext.SetScissorRect UI overflow != visible scissor culls
4 Years Ago
Cull panels if overflow != visible
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
credits stuff more credits pixels ffd icon laser sight lost when hit credits text more credits text credits crawler text
4 Years Ago
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4 Years Ago
Integration for centralized banning (see https://wiki.facepunch.com/rust/centralized-banning)
4 Years Ago
Text tweak Panel children sorting Friend list ordering Fixed redrawing text for no reason Update baseaccess.txt Classes use HashSet Design tweaks
4 Years Ago
No longer receive high amounts of radiation walking past Launch site main building S2P LS
4 Years Ago
Friend List
4 Years Ago
Update steam_api64.dll Adding Facepunch.Steamworks steam_client forwards steam callbacks, so we don't have to fuck about with shit Remove old manual steam stuff and use fpsw instead
4 Years Ago
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4 Years Ago
API Tests
4 Years Ago
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4 Years Ago
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4 Years Ago
Restored menuui and menuvideo from xmas themed
4 Years Ago
Steam client callbacks
4 Years Ago
skin approval hacks
4 Years Ago
skin approval
4 Years Ago
Steam Client boilerplate
4 Years Ago
merge from save202
4 Years Ago
UserData + Replicated Convar binds