192,393 Commits over 4,049 Days - 1.98cph!

7 Years Ago
[D11] [UI] Fix to vital bars not updating with the correct values. Now correctly updates based on containers and using the conditions the items require for their consumable effects.
7 Years Ago
Moved console commands out of unity project, into server project. (need to remove #ifdefs still). GameHost standalone #ifdef
7 Years Ago
Missed bits
7 Years Ago
Removed SimTick from AI action execution, actions instead have built in tick rate/throttling (leave on 0 for every frame)
7 Years Ago
waterline test
7 Years Ago
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
7 Years Ago
MissionDatabase standalone server only stuff
7 Years Ago
moved client-only currency method and callbacks out of PlayerRecord.
7 Years Ago
Deleted clientside DailyChallengeDatabase
7 Years Ago
Deleted clientside PlayerDatabase.cs, DeletePlayerDB.cs. #ifdef'd some more Player and PlayerRecord to suit.
7 Years Ago
[D11] Rebecca - Texture Metadata - 2nd batch resized textures
7 Years Ago
branch fix
7 Years Ago
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7 Years Ago
[D11] Throw Error in Jenkins
7 Years Ago
More work on AI side.
7 Years Ago
[D11][Jenkins] Disable Win64 and the unneeded methods to debug the master package builds on PS4/XboxOne
7 Years Ago
[D11] [UI] wrapped some functions in the UIHUD in defines to stop errors when not using the new HUD
7 Years Ago
...
7 Years Ago
Set a food type on consumables that don't have one. Yams set to Vegetable type. Only add food items to food supplies.
7 Years Ago
temp checking in wip bits while I fix some PC issues
7 Years Ago
[D11] Fixing a lost reference - includes new gamertag and version number text fields which aren't used yet
7 Years Ago
[D11] [UI] Added a HUD element to visualise players ping, added a HUD element to show players current Coordinates, added a HUD element to visualise current radiation levels, tweaked the appearance of several UI elements and images, added a drop shadow to text that needs it
7 Years Ago
A bit more tidy
7 Years Ago
[D11] Enable package builds on jenkins
7 Years Ago
Cherry picking 28703
7 Years Ago
BEF-290 : fixed items occasionally being improperly dropped by Actions.DespositEntity
7 Years Ago
Removed LOD hacks from cargo ship Removed smooth rotation override from cargo ship (smooth rotation is now default)
7 Years Ago
LOD components support moving objects when isDynamic is true
7 Years Ago
Updated manifest
7 Years Ago
Made AI operate in world space more correctly.
7 Years Ago
PlayerController cleanup/comments
7 Years Ago
UnitFrame cleanup
7 Years Ago
Fixed crafting order pool being filled twice
7 Years Ago
clean up
7 Years Ago
just a bit of tidy
7 Years Ago
[D11] [UI] Left Stick and DPad now work for all transitions and movement on the Main Menu Carousel
7 Years Ago
[D11] Server analytics data expanded to include network statistics.
7 Years Ago
Hopefully fixed highlighting again
7 Years Ago
[D11] bit of code to dump full contents of warmup bundle
7 Years Ago
Building placement settlement radius preview no longer parents to the settlement view when positioning, gets highlighted Settlement view radius rendering refactored and working again with pooling & new highlighter system Fixed Highlighting not getting properly re-enabled after being disabled (when UI is hidden, via F10 to cutscene)
7 Years Ago
Fixed a couple NREs in AI.
7 Years Ago
Fixed out of range errors when playing directly from a game scene
7 Years Ago
[D11][UI][WIP] First pass of new UI Loot panels and prefabs. Removed unneeded log message
7 Years Ago
[D11] Rebecca - Texture metadata - Tex resizing for PS4 build
7 Years Ago
Reduce weapon recoil a little
7 Years Ago
Changed criminal serialization to the new system, with a proper ShouldSerialize check, which stops unnecessary serialization happening all the time when the character changes weapon and other unrelated stuff on the same entity.
7 Years Ago
Fixed wanted stars not resetting when sighted by cops
7 Years Ago
Fixed vehicle collision crimes
7 Years Ago
New character type designed for testing. Goes fast etc
7 Years Ago
15-25 sec interval on charcreate special animations, instead of like 0 seconds.