248,600 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Fix joint binds not marshalling bools correctly Fix debug only error relating to previous damage changes
4 Years Ago
Player shouldn't take damage from native code (will have to route physics damage etc via managed at some point) Default binds: Q = menu, g = drop, v = view
4 Years Ago
Increase default sound distance
4 Years Ago
Screenshots save as jpg by default, in game/screenshots/ Bind F5 to screenshot by default
4 Years Ago
merge from main
4 Years Ago
Just use endpos of the trace for thirdperson collision
4 Years Ago
Add collision to thirdperson camera
4 Years Ago
Add Trace.Radius for sphere traces
4 Years Ago
Add look at camera
4 Years Ago
Adjust engine pitch
4 Years Ago
Refactor some track selection code into BaseTrain
4 Years Ago
Compile fix for track selection
4 Years Ago
Update to the audio manager, do some tricks with the throttle
4 Years Ago
Scene + anim backups
4 Years Ago
Merge from camera_recording
4 Years Ago
Initial work on WorkCart audio manager
4 Years Ago
Merge from main
4 Years Ago
Allow joints to attach to and from ent with body index or name or directly to a physics body
4 Years Ago
Add BodyCount and GetBody (from index or name) to PhysicsGroup
4 Years Ago
AI design hot reloading for all instances of current entity type when saving designs.
4 Years Ago
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4 Years Ago
Bind GetJointHandle from physics aggregate
4 Years Ago
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4 Years Ago
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4 Years Ago
When kinematic trains died and went non-kinematic, they'd sometimes be partly inside something which would cause the rigidbody to go flying off. For simplicity, have trains just gib immediately on death (like most other vehicles) instead of going into "corpse" state for a few seconds.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Store camera animations in Assets/CamRecordings
4 Years Ago
scene2prefab fishing_village a b c
4 Years Ago
Fixed boat condition amounts
4 Years Ago
Add grounded check for fake drag
4 Years Ago
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4 Years Ago
- Add fake side friction for WorkCart when off track, since it doesn't use wheel colliders - Add required vehicle methods: GetLocalVelocityServer, GetAngularVelocityServer, MaxVelocity
4 Years Ago
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4 Years Ago
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4 Years Ago
▆▉▄▌▅▌▍▄▋▉ & ▄▋▌▍▌▌▅ ▉▌█▉▌
4 Years Ago
skin pre approval
4 Years Ago
Ignore screenshots folder
4 Years Ago
Rust semi pistol Pistol hold anims Pistol Holdtype Gun shooting setup Muzzleflash setup Allow particle systems to attach to ModelEntity attachments Allow set int params on animator Temporary holdtype switch test Merge branch 'master' of sbox
4 Years Ago
Better shadercompile icon for tools Add button to edit shader with VSCode or any editor of choice, Clean up ReadVfxFile function Remove Sandbox.Shaders.Base Add stub for postprocessing manager and postprocess base Iterating on post process manager and postprocess base Shut down sbox postprocess manager Merge branch 'master' of sbox
4 Years Ago
Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling
4 Years Ago
Added `OnRequestFullUpdate` game event ( has all the same data as `player_connect_client` event, save for `bot` field. )
4 Years Ago
Fixed func_tracktrain's outputs in Hammer
4 Years Ago
Bug fixes and building tests
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
disable chainsaw debug text
4 Years Ago
designer delete event
4 Years Ago
Fixed standalone build error