192,384 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Added debug name to the "Tried to activate constraint ..." warning. Kill input no longer works on the world entity !Entity.SetSaveValue can no longer override entity class name You can no longer remove player_manager entity
7 Years Ago
adding more WIP trophies/anim comtroller, prefab , icons fixed customisation broken UI scrollview tweak customisation default name so it appears always first some file cleaning
7 Years Ago
Entity.SetHitboxSet no longer assigns non existent hitbox sets when using a string as the first argument resulting in a console warning spam
7 Years Ago
build server batch files now delete the bin or release folders first (to ensure valid resource files). build and run server batch file now chains the separate build and ran batch files together using call.
7 Years Ago
Fix
7 Years Ago
Stat manipulations hold description field in data, return this if not empty instead of raw values
7 Years Ago
Styles again
7 Years Ago
Desired Target will now only be set if we don't already have a player commanded one. Various AI changes to make Desired Target stick better when player commanded.
7 Years Ago
Fixed bad styles
7 Years Ago
TMP styles Added DataAsset.GetTooltipText, overriding for traits
7 Years Ago
More HP for the testing character
7 Years Ago
No longer possible to add the same trait multiple times on tribe create. Hide picked traits on selection screen
7 Years Ago
Lazy cost.
7 Years Ago
Various menu & widget improvs.
7 Years Ago
cargo ship loot tests
7 Years Ago
Added Protocol.GetVersionString(), shows in client UI and server boot. Server boot now states debug or release mode.
7 Years Ago
More improvements to AI orientation when on the Cargo Ship.
7 Years Ago
Editor
7 Years Ago
Expression for max health sim
7 Years Ago
More work on solving orientation for AI on the Cargo Ship.
7 Years Ago
merged from main
7 Years Ago
Hooked up ConsoleInput to standalone server so it can take input and run console commands. Added ConsoleCommandContext. Moved ConsoleInput out of unity into standalone.
7 Years Ago
Added experimental support for Facepunch.ExpressionStrings to StatBasedStatSimulator
7 Years Ago
Handle the case where a steam ticket isn't valid so the server doesn't get an NRE (even though it's handled correctly)
7 Years Ago
More progress on AI heading/orientation when on the Cargo Ship.
7 Years Ago
PlayerGrid now lives in world space, and other world vs local space things related to AI.
7 Years Ago
removed all standalone server ifdefs from console system and commands now that they're only in the standalone project
7 Years Ago
ambientLightLOD set to isDynamic
7 Years Ago
Added lifeboat arms to the cargo ship scene
7 Years Ago
Missing new icon.
7 Years Ago
Trait pass
7 Years Ago
deleted ConsoleWindow
7 Years Ago
made the run server batch file not specific to my own machine path locations.
7 Years Ago
Cargo ship lifeboat arms prefabs and meshes
7 Years Ago
adding WIP trophies def/shader/icons etc.... update standard shader
7 Years Ago
Players update their network group even when standing still while parented Players update their server query position even when standing still while parented (for AI queries)
7 Years Ago
Trait & stat pools. Stat slider tweak.
7 Years Ago
moved server side message handlers out of unity and into standalone server project
7 Years Ago
Stat sliders on char create will respect default values
7 Years Ago
grass on island 01
7 Years Ago
Players don't inherit network group when parented
7 Years Ago
[D11] [UI] Fix to vital bars not updating with the correct values. Now correctly updates based on containers and using the conditions the items require for their consumable effects.
7 Years Ago
Moved console commands out of unity project, into server project. (need to remove #ifdefs still). GameHost standalone #ifdef
7 Years Ago
Missed bits
7 Years Ago
Removed SimTick from AI action execution, actions instead have built in tick rate/throttling (leave on 0 for every frame)
7 Years Ago
waterline test
7 Years Ago
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
7 Years Ago
MissionDatabase standalone server only stuff
7 Years Ago
moved client-only currency method and callbacks out of PlayerRecord.
7 Years Ago
Deleted clientside DailyChallengeDatabase