130,426 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
            
            
            
                
                Fixed NREs when calling HTML functions before it's ready
                
                
                
                
             
         
        
            
            
            
                
                Fixed command line values not being set
                
                
                
                
             
         
        
            
            
            
                
                Removed AI entity decision lerping
                
                
                
                
             
         
        
            
            
            
                
                Updated items from newly modular item site - this breaks everything
                
                
                
                
             
         
        
            
            
            
                
                -new flashlight animations
                
                
                
                
             
         
        
            
            
            
                
                Made context menus work again
                
                
                
                
             
         
        
            
            
            
                
                Fixed item containers not creating
                
                
                
                
             
         
        
            
            
            
                
                Burnable/Fuel, removed redundant bullshit
                
                
                
                
             
         
        
            
            
            
                
                Deploying from a stack now doesn't use entire stack
                
                
                
                
             
         
        
            
            
            
                
                Handle stackable variable properly
                
                
                
                
             
         
        
            
            
            
                
                Cooking/Spoiling now works again
                
                
                
                
             
         
        
        
        
            
            
            
                
                -made some improvements to some of the animations for the hatchet, and bolt action. Also tweaked the playback values so the weapons don't look like they're being swung by a 75 year old man with arthritis.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed fuckups from last night's commits
                
                
                
                
             
         
        
            
            
            
                
                Better way of handling targets and obstacles
Simplified and improved follow and obstacle avoidance behaviours
                
                
                
                
             
         
        
            
            
            
                
                Removed some unused variables
                
                
                
                
             
         
        
        
            
            
            
                
                finished the rest of the animations for the flashlight
                
                
                
                
             
         
        
            
            
            
                
                Forest type 3 WIP. Such trees, wow.
                
                
                
                
             
         
        
            
            
            
                
                Socket based building system WIP
                
                
                
                
             
         
        
            
            
            
                
                Added socket icons for easier editing
Now change construction parts with left/right (temporary)
                
                
                
                
             
         
        
            
            
            
                
                Added next/previous key bindings
Added hack so mouse wheel calls next/previous automatically
Can change building parts using next/previous
                
                
                
                
             
         
        
            
            
            
                
                Construction ghost shader/effect - this is shit - lets get something better
                
                
                
                
             
         
        
            
            
            
                
                Added custom obstacle data structures
                
                
                
                
             
         
        
        
        
            
            
            
                
                Split ObjectInfo into TargetInfo and ObstacleInfo
                
                
                
                
             
         
        
            
            
            
                
                Added utility methods to get any 2 components of a Vector3 as a Vector2
                
                
                
                
             
         
        
            
            
            
                
                Added editor gizmo to circle obstacle
                
                
                
                
             
         
        
            
            
            
                
                Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation