198,742 Commits over 4,140 Days - 2.00cph!

7 Years Ago
ugly as shit task popup
7 Years Ago
[D11] SendReport now includes error handling, and quick fix to prevent OptionsUI from always defaulting to the first page
7 Years Ago
[D11] WIP lightbar - forgot this
7 Years Ago
[D11] WIP - Expose lightbar setting/reset on PS4 (does nothing on other platforms) - support added for critical health + activating the torch
7 Years Ago
expose FCVAR_ARCHIVE_GAMECONSOLE & FCVAR_ARCHIVE_XBOX to Lua
7 Years Ago
tier 3 house source
7 Years Ago
Fixed unit list task indicator
7 Years Ago
Removed a bunch of copy pasted components in unit list task indicators
7 Years Ago
Fixed missing new overlay assignment on building upgrades ui
7 Years Ago
[D11] Set defaults to include ENABLE_PLAYFABSERVER_API
7 Years Ago
[D11] Fix server builds
7 Years Ago
Replicating deed system
7 Years Ago
[D11] Fix build issue
7 Years Ago
movestate shift key modifier test
7 Years Ago
Pathfinding tests
7 Years Ago
[D11] Disable the leaderboard call I left in for testing
7 Years Ago
[D11] Player Stats now work, There are also calls for getting the Leaderboards
7 Years Ago
Research UI now changes width based on tree width. Tweaks to entity discovery unlock method. Arrays of GameObjects for different research button states.
7 Years Ago
[D11] Fix for Close function in UIControls
7 Years Ago
[D11] [UI] added in the controller map screen, edited the translate class to enable more inline button icons, altered the MapIcons sprite sheet to be a bit neater
7 Years Ago
[D11] Fix for missing CLIENT define
7 Years Ago
[D11][UI]Loading screens added to scene
7 Years Ago
Created proper branch and merged.
7 Years Ago
merge
7 Years Ago
TaskIndicator widget & anims.
7 Years Ago
[D11][Tutorial]Textures Crunched.
7 Years Ago
[D11][Tutorial] Alt Loading Screens Added
7 Years Ago
merge from main
7 Years Ago
Extra enabled highlights for research buttons. Unsaved inspector stuff.
7 Years Ago
BInspector tabs flush with the panel again.
7 Years Ago
Basic persistent deathmatch mode for simple testing. Replaces Killing Spree which was unused.
7 Years Ago
Added spawn effect for spawned SWEPs GitSync - Fixed prop_effect dupe not retaining entity modifiers
7 Years Ago
Spawnmenu icon editor doesn't display an empty Bodygroups tab Invisible children of DHorizontalScroller will no longer affect position of the visible panels
7 Years Ago
Added Entity.IsMarkedForDeletion Fixed gmod_(admin_)cleanup not updating Player.GetCount on clients properly
7 Years Ago
Merge changes from UI in Main.
7 Years Ago
GitHub: * Added Blade Symphony map to its proper cateogry * Fixed table.GetWinningKey with keys lower than -10000 * Fixes for toolgun Think not running in edge cases
7 Years Ago
End-of-round scoreboard fits on-screen properly
7 Years Ago
Refresh inventory when it opens, fixing items not updating if inventory is not open when player enters or exits a vehicle
7 Years Ago
Fixed localization breaking when the game has too many search paths
7 Years Ago
task visual FX fixes
7 Years Ago
unit indicator ping throttle
7 Years Ago
indicator tweaks fixed EntityRef.Entity not being set for new refs (was only being set on load)
7 Years Ago
Another minor edit
7 Years Ago
Another minor HP GUI edit
7 Years Ago
Health bar graphics edit
7 Years Ago
BEF-704: Port settlement inhabitants UI to standalone group members UI BEF-395: Add overhead UI juice/sound when someone crafts something and gains skill
7 Years Ago
HUD ammo adjust
7 Years Ago
Fix health bar issues
7 Years Ago
Merge in the latest from main
7 Years Ago
▊▅▆▍▅ ▇▉▇▅▊▅▅▊█▇ ▄▊▇▄ ▋▅▋▆▆▊▉ ▊▍▋▌█▋/_▄▊▉▇▌_▋▅▇▄▆/█▄▄▉█_▄▇▇▉▊▍▆ ▊▌▌▍▆▊▋▉▉▇▅