248,600 Commits over 3,928 Days - 2.64cph!

4 Years Ago
State delete designer functionality
4 Years Ago
█▅ ▉▊▇▋▆▉
4 Years Ago
Source file update
4 Years Ago
chase wip
4 Years Ago
Road tunnel blockout meshes and prefabs
4 Years Ago
▇▍▋▌ ▉▆█ ▉▇▉▄ ▍▌▄ ▉▍▅▌_▇▅▄▆_▄█ , ▄▆▌▉▍▇▊▇▅ ▉▆▍▇▅▆▋▊▄ ▆█▆ ▉▌▍▆▅▄▅
4 Years Ago
hard intro new attacks hard octopus new attacks hard mech new attacks
4 Years Ago
Added IInventoryEntity Merge branch 'master' of sbox
4 Years Ago
merge from main
4 Years Ago
Fix typo in CommonConstraintConfig.IsValid
4 Years Ago
Better param names in config to avoid typos
4 Years Ago
Add summary for revolute config
4 Years Ago
wip states, cover & design
4 Years Ago
Fix WithLimitEnabled
4 Years Ago
Add WithLinearSpring, WithAngularSpring to weld joint config
4 Years Ago
Add comments for revolute motor funcs
4 Years Ago
▉▋▅ █▉▊█▄▄█▍▇▆ ▇▌ ▅ ▉▍▄▌▊▉▅▉ ▍▅▇▊ ▌█▊ █▋▇ ▇█▆▊▇▉ ▆▄▍▆█ ▌▅▌▆▊▌▅▌▉ ▌▄▊ ▉▉▇▆▋▅▉▌▉ ▉▍ ▄▇ ▌▍▊█ (▊▉▉▍▅▄▄▉█/▅▊█▉▆█ ▇▌▋)
4 Years Ago
Add motor api to revolute joint config (WithLimitEnabled, WithPositionModeMotor, WithVelocityModeMotor)
4 Years Ago
Add motor params to revolute joint config
4 Years Ago
Bind PhysicsJointMotorMode enum
4 Years Ago
Put joints in their own folder, keep it all tidy
4 Years Ago
Add StartsNotActive to common joint config
4 Years Ago
Native helper func to fill out PhysicsJointDesc_t
4 Years Ago
Add friction and breakable impulse limits to common joint config
4 Years Ago
Cleanup duplicate code as much as possible in joint api
4 Years Ago
Update .editorconfig Added Entity.EnableHideInFirstPerson, Entity.EnableShadowInFirstPesron
4 Years Ago
Disable EnableSceneObjectOverride for now Don't create joint if both bodies are null in the config Make sure collision property isn't null before trying to get physics body from it
4 Years Ago
merge from main
4 Years Ago
more nav/cover
4 Years Ago
orb hard attacks hard claw balancing Merge branch 'master' of SpaceUsurperUnity nightmare pattern variety
4 Years Ago
▆▊▇█▆▇▆ ▍▆ ▇▊█▊▄▄▇▊ ▇▊█▋ ▅▋▊ ▉▅▇▄▄▆ █▋▅▍█ ▌▊▄▍ ▉▉▅▍▊ ▄▉▇▉▌▌ ▅▌ ▊▊▄▅▌ ▊▍▄▄▆▍ ▄▌▌▆▊ ▊▅▊▉▇▄▍ ▊▅▅ ▊▄ ▌▋▅▅▄▉▄█ ▍▇▍▄ ▅▌▉
4 Years Ago
▋▇▊▆▌ ▉▋█▅▍▌▊▍ ▉▇▋▆ ▊▊▄ ▊▌ ▊▇█▉██▋█▄█ ▋▍▅▋▌█▋▄▋ ▌▇▉▉▊▄▉
4 Years Ago
▆▄▍▄▇ ▊▇▍▄ ▉▅▌▆▄▊▅▌▄▉/▊█▊/█▍▇▍▊▋█▊▋▅▇
4 Years Ago
▋▋▆▌▍ ▋▌█▍ ▆▇▄▉▉▍███▉/▇▇▇
4 Years Ago
▅█▉▊█▌ █▍▌▌▊▆▌▄ ▆▌▍▌▉▍▆▅▅ ▆▅▊ ▍▉▍▍▍▊, ▉▌▄▊▇▇▆ ▇█▄▊▆▍▄▄ ▉█▇▋▄▋▌ ▆▄▇▆ █▌▍▌ ▄▌▌ ▍▋▄ ▍▉ ▉▊▉▆█ ▆█▍▇▅ ▉▇▄▊▆ ▍▌▊▊▄▆ ▅▌█▇▉▍▌▇ ▍▆▍ ▊▍▌▄█▉▇▄ ▊█▌▇ ▆▊▋█▉, ▍▄▅ ▇▍▆▇▋▅ ▌▍▆▊ ▉▇▌▊▋▅ ▋▅█▇▆▉█▌ ▆▉ ▅▋▋ █▇▇▌▅▉▊▊█ ▇▇▊█▋▍▌▉ █▊▌▊▊▇ ▉▋▌▌▉█▅▅▍▅▅▌▇ ▅▉ ▋▄▄▉▇▌▄▊ ▋▌█▍▋▅ ▉▌▅▋ ▍.▌▄ ▆▋▅▆▆▆ ▇▉▆▍▊▊▍▋ ▊▋ ▄▇▉█▅▄▍▅██▍█ ▆▄▄▇▇██▆ ▌▇▄▊▊▄▉ ▌▋ ▇▋█▍▄ ▄██▇ ▍▆▋▄▌▌▆▍▆ ▆▍▇▇▉▆
4 Years Ago
Refactor the basic train movement and collision code into BaseTrain
4 Years Ago
▅▌▅▆▉▅▉ ▍▉▅
4 Years Ago
Move train collision code to BaseTrain
4 Years Ago
Merge Main -> WorkCart
4 Years Ago
- Get WorkCart rigidbody to sleep and wake appropriately - TriggerBase now passes the actual collider that was hit in OnObjectAdded as well as the object it's on, allowing WorkCart collision effects to handle GameObjects that have multiple colliders
4 Years Ago
merged from main
4 Years Ago
▄▅▍▍▌▍▌ - ▍▌▌▋▄▇ ▌▊▌▊▌▇▌▅▅▋█▇█▄▉▋▉▄▉_▇▊▆_▇▋▍▌▋▆
4 Years Ago
phrases
4 Years Ago
▍▉▉▉▍▅▍▍▉▅▆█▄ ▌▆▊▋▊▆▄▌▊ █▋▅▅ ▇▇ ▅▍▆▄█▊▉▆ ▄▉▉ ▊▋▆▍ ▄▊▆▊ ▇█▍▉▉
4 Years Ago
updated supply drop gun loot table
4 Years Ago
Parent trigger size adjustment
4 Years Ago
More efficient speed calculation for modular vehicles
4 Years Ago
Hurt triggers and repel triggers for WorkCart
4 Years Ago
reduced chance of finding junk in bradley/heli crates
4 Years Ago
updated supply drop loot panel