130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Medium ground foliage progress. All affected by wind.
                
                
                
                
             
         
        
            
            
            
                
                Fixed being stuck in the air (HTML camera was marked as main)
                
                
                
                
             
         
        
            
            
            
                
                Fixed player eyes being offset
                
                
                
                
             
         
        
            
            
            
                
                Fixed trees being fucked (reverted to last sane state
                
                
                
                
             
         
        
        
            
            
            
                
                Added health variables to building blocks
Added item contents to building blocks
Updated network protocol id
Turned off material import on some models
Ignore desktop.ini files
                
                
                
                
             
         
        
            
            
            
                
                Made building block skins modular + incredible
                
                
                
                
             
         
        
            
            
            
                
                Tweaked menu background
Fixed menu background shorts being allwhite
                
                
                
                
             
         
        
            
            
            
                
                BuildingBlocks have different models based on build fraction
Don't send block health to client
Give 100 wood on spawn (for debug)
                
                
                
                
             
         
        
            
            
            
                
                Building Blocks destroyable
Building Blocks get smashed to bits when destroyed
Cut the bit submerged in terrain off when gibbing
                
                
                
                
             
         
        
            
            
            
                
                Smashing up building blocks now gives you resources
                
                
                
                
             
         
        
            
            
            
                
                Added List<>.PickRandom()
                
                
                
                
             
         
        
            
            
            
                
                Moved old terrain textures to backup folder
                
                
                
                
             
         
        
            
            
            
                
                Added color mapping to singlepass terrain and mesh blend shaders
                
                
                
                
             
         
        
            
            
            
                
                Different building block skins based on damage taken
                
                
                
                
             
         
        
            
            
            
                
                Missing spec on ground textures.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged Petur's updated textures
                
                
                
                
             
         
        
            
            
            
                
                Added new procedural terrain prototype (6 splats, biomes, colormap)
                
                
                
                
             
         
        
            
            
            
                
                Ain't nobody puttin materials in ma texture folder
                
                
                
                
             
         
        
            
            
            
                
                Adding quick sleeping anim
                
                
                
                
             
         
        
            
            
            
                
                Added high-pass filtered versions of the 6 used splat textures
                
                
                
                
             
         
        
        
        
            
            
            
                
                Refactored resource giving. Trees now give 1000 wood.
Quality default to the best
                
                
                
                
             
         
        
            
            
            
                
                Asked the dead grass to kindly stop reflecting so much light.
                
                
                
                
             
         
        
            
            
            
                
                bone knife animations done;   added a better particle effect for the torch burn
                
                
                
                
             
         
        
            
            
            
                
                sounds and textures for the new torch particle system
                
                
                
                
             
         
        
        
            
            
            
                
                Made grass sample its color from the terrain colormap
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked procedural terrain material
                
                
                
                
             
         
        
            
            
            
                
                Finished up the basics of the procedural terrain biomes (needs tweaking)
                
                
                
                
             
         
        
            
            
            
                
                Build debug and release versions of dedicated server
                
                
                
                
             
         
        
            
            
            
                
                Updated Amplify Color to latest version
Added full up-to-date Amplify Motion source code
Updated all scenes and prefabs to use the newly open Amplify Motion csharp scripts
Changed all Amplify Motion Effect scripts Quality Steps to 2; double the samples at very little cost
                
                
                
                
             
         
        
            
            
            
                
                ▊▇▊▉▄▉ █▇▍█ ▄▄▉ ▌▌▍▆▆▅▍ █▉▊ ▄▄ (▇▄▉▅▉ ▍▉▉▅▆█▍ ▅▌█ ▍▍▌█ ▇▋ ▆▇▄▋▄▅█)
                
                
                
                
             
         
        
            
            
            
                
                fixed a weird bug with the bone knife animations not playing.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Can repair damaged foundations
Fixed client error when over-building a foundation
Fixed some client errors breaking controls/input
                
                
                
                
             
         
        
        
            
            
            
                
                Updated items from admin site
Normalized resources
                
                
                
                
             
         
        
            
            
            
                
                Fixed frames not costing anything
Fixed hammer building taking 1 resource item at a time (instead of 25)
                
                
                
                
             
         
        
            
            
            
                
                Lets build the osx version with the same case as the old version, so it will launch via steam
                
                
                
                
             
         
        
            
            
            
                
                Error fixes
Background scene now in a prefab which gets created/destroyed when needed
Error reporting reports current level name
Fixed big white dot overlay
                
                
                
                
             
         
        
            
            
            
                
                Show cursor if console is open
                
                
                
                
             
         
        
            
            
            
                
                Made grass wind bending depend on grass height
Tweaked grass texture atlas
                
                
                
                
             
         
        
            
            
            
                
                Framework for death + sleeping ui
Updated branding to better suit new version number format
Disabled select/drag on UI (by default)
Fixed loading progress text wrapping