192,393 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Fix.
7 Years Ago
Holy traits, batman.
7 Years Ago
Fixed NPC addiction stats bugs
7 Years Ago
Fix NPC error message, now get a more correct error message...
7 Years Ago
Dispose method in base class. Bots join and work correctly in persistent modes now.
7 Years Ago
Trait cost values for testing
7 Years Ago
Tweaks
7 Years Ago
Trait cost system, RMB to remove
7 Years Ago
Removed some meaningless warnings from StatCollection Get methods Minor skill def editor cleanup Fixed bad owned by strings in building tooltips
7 Years Ago
Remove unused method
7 Years Ago
higher res foam texture
7 Years Ago
Simplified collider for the cargo ship
7 Years Ago
Rebaked all other tree impostors and bushes
7 Years Ago
Fixed bush_fern material losing diffuse map
7 Years Ago
Fixed and rebaked tree_umbrella_thorn (part 2)
7 Years Ago
Updated before foliage shaders: original, impostor bake and impostor runtime
7 Years Ago
Updated Amplify Impostors to v0.9.0
7 Years Ago
Merge from entity_parenting
7 Years Ago
merge from entity_parenting
7 Years Ago
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
7 Years Ago
Fixed network lerp warnings being logged even with lerp.debug disabled
7 Years Ago
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
7 Years Ago
merge from main
7 Years Ago
merge from entity_parenting
7 Years Ago
windows symbol gen/upload
7 Years Ago
Male nipples don't cast a shadow anymore.
7 Years Ago
fixed mission panels destroying themselves
7 Years Ago
Trait selection back button, prep for text / points hookup
7 Years Ago
Tribe create trait picking
7 Years Ago
added age overlay to humans merge
7 Years Ago
merge
7 Years Ago
Had to add a utility to update asset IDs. In the new prefab system, prefabs can't be edited directly so stuff like OnValidate doesn't really work like it used to. Game basically seems to run fine though.
7 Years Ago
[D11][Jenkins] Always unmount build drive on failure
7 Years Ago
Fixed NREs in AI.
7 Years Ago
Made non positional various interactions on buildings that don't have interaction positions.
7 Years Ago
Main cleanup
7 Years Ago
Tribe create mouse over uses raycast instead of spherecast Tribe create start game button is disabled until you make enough units (configurable per scenario, > 0 or == defined limit)
7 Years Ago
Fixing PlayerCamera.CameraComponent being null or pointing to the wrong camera
7 Years Ago
Dont let AudioManager play anything until game has been fully initialized
7 Years Ago
Refactored UI management to load each screen from separate scenes, mostly so its easier to work with and we dont have to deal with huge merges Added SceneSelection property attribute & drawer for path strings EntityView disables NavMeshAgent via OnValidate, re-enabled after leaving pools Tribe create no longer creates units at world origin, passes in slot positions which should prevent any navmesh init warnings Fixed DOF on menu screens
7 Years Ago
[D11][Jenkins] - mount build drives and unmount
7 Years Ago
Merge from entity_parenting
7 Years Ago
Disable NavMeshAgent on UnitView prefabs.
7 Years Ago
Manifest
7 Years Ago
Merge from main
7 Years Ago
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
7 Years Ago
[D11] Fix for assets pulled into the warmup bundle because they are dependencies, but which were originally in other bundles, not being in the TOC of the warmup bundle so couldn't be loaded at run time. This seemed to mostly affect sound effects.
7 Years Ago
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
7 Years Ago
[D11][Jenkins] - copydir destination builds