248,584 Commits over 3,928 Days - 2.64cph!

4 Years Ago
compile fix
4 Years Ago
Chainsaw never takes more than 3 attempts to start Chainsaw uses 75% less fuel
4 Years Ago
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4 Years Ago
If any of the compilers failed to compile, don't load any of them Merge branch 'master' of sbox
4 Years Ago
Typo :S
4 Years Ago
Redesign physics joint api with builder design
4 Years Ago
Added Entity.Owner
4 Years Ago
SetParent with no transform overload Added PhysicsBody.EnableTouch Rename Entity.Follow to Entity.Hierarchy Added Entity.ActiveChild Added Entity.EnableTouch even though in my tests it does nothing Fix possible NRE in Hotload Fix DebugOverlay.Box depth test wrong way around Added Entity.WorldRot Ball Gun Mockup
4 Years Ago
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4 Years Ago
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4 Years Ago
Detach time fix
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Benchmarking to test differences between legacy
4 Years Ago
Added Entity.EnableShadowCasting, EnableShadowReceive Renamed DrawingEnabled to EnableDrawing Renamed CollisionsEnabled to EnableAllCollisions Call DispatchUpdateTransmitState when changing Entity.Transmit Drop the balls with E (unparent test)
4 Years Ago
Added Entity.ResetInterpolation()
4 Years Ago
Comment out ui render test so there isn't an ugly square in the corner
4 Years Ago
Added Entity.Parent ResetInterp when parent changes Added Entity.WorldPos Added Entity.PhysicsClear() Added "hat" attachment Stick balls on your head Merge branch 'master' of sbox
4 Years Ago
Bind CRenderAttributes
4 Years Ago
Set UI render material and texture from managed
4 Years Ago
Added Entity.FollowedEntity Merge branch 'master' of sbox Interop: Added StringToken type Added BaseEntity.SetParent overload which takes a straight up CTransform instead of a pointer Entity.FollowEntity just calls SetParent String Token return 0 if null Merge branch 'master' of sbox
4 Years Ago
DrawQuad and DrawIndexed in managed
4 Years Ago
Add ArgUShort to InteropGen. Bind 16 bit index buffer.
4 Years Ago
update menu video
4 Years Ago
merge from main
4 Years Ago
Added Entity.IsWorld DevCamera zoom Delete on touch Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Disable WorkCart monitor canvas when >10M away
4 Years Ago
Add collision damage FX for WorkCart
4 Years Ago
Adjust top speed/acceleration/drag/throttle settings
4 Years Ago
Adjust WorkCart acceleration and top speed
4 Years Ago
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4 Years Ago
Increase force-to-derail threshold
4 Years Ago
prevent collection-modified error when spawning unit by path Merge branch 'master' of SpaceUsurperUnity hard tentacle balance hid some loading tips from switch adjust !switch camera
4 Years Ago
Don't show mount interaction on the client if train is dead
4 Years Ago
Train settings edits
4 Years Ago
Improve static collision handling (+static collision bugfix)
4 Years Ago
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4 Years Ago
Fix annoying assert in conical joint swing limit
4 Years Ago
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4 Years Ago
Avoid using vector2 binds for now Add UIRender.DrawSetColor
4 Years Ago
Phrases
4 Years Ago
Add UIRender.DrawQuad
4 Years Ago
Changed shoot / activate default bindings for Switch Changed default deadzones on Switch Changed shoot-when-aiming behaviour, only shoot if near upper deadzone
4 Years Ago
High External Gate now Workbench level 2 - inline with External wall Updated T2 & T3 Tech Tree
4 Years Ago
Added "isSwitch" loading tip condition Fixed co-op in editor while targeting Switch Updated Facepunch.ExpressionStrings Match cached scriptfuncs by alias definitions too
4 Years Ago
Added optional default to ParameterCollection.Get Cached script funcs now need to match alias definitions
4 Years Ago
Updated T2 Tech Tree