198,711 Commits over 4,140 Days - 2.00cph!

7 Years Ago
[D11] [UI] Added Leaderboards assets required for new page in Rust Pulse/Community Hub. Marked Sceneloader as obsolete. Added headers to certain parent classes to tidy up the variables in-editor. Added translations for leaderboard headers/texts. Added leaderboards button to main menu. Renamed sheets to help with searching for them in editor. Added new bar background texture to use for buttons instead of pre-coloured variants.
7 Years Ago
Fixed AI not thinking in some matches under some circumstances. Advancement priority tweaks. Advancement distance tile scoring increased.
7 Years Ago
[D11][Tutorial] Added some wood to make crafting objectives.
7 Years Ago
renaming
7 Years Ago
more renaming
7 Years Ago
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7 Years Ago
more renaming
7 Years Ago
renamed again
7 Years Ago
renamed buildings and fbx files to match current naming
7 Years Ago
[D11] Fixes to Carousel transitions & Background transitions - some early WIP prep for MyGames/MyServers
7 Years Ago
Fixed AI using the advancement priority backwards
7 Years Ago
basic AI booster usage tests
7 Years Ago
Tier check checks if required tier is null
7 Years Ago
[D11] XBox One UDP encryption Release DLL.
7 Years Ago
#unity_editor flag fix
7 Years Ago
reverted my tileset test change on car3
7 Years Ago
renamed ice block prefab to IcePillarTT
7 Years Ago
Let's merge the UI back into Main finally, so I can easily get builds onto the remote server.
7 Years Ago
added new mesh to IceBlockTT prefab
7 Years Ago
7 Years Ago
More unlock data
7 Years Ago
[D11] UDP encryption implemented for XBox One. Disabled by default.
7 Years Ago
Tier I housing is starting unlock. Marked tier unlocks as tier.
7 Years Ago
fix
7 Years Ago
fix?
7 Years Ago
merge link?
7 Years Ago
Stripped the old lighting for Pål
7 Years Ago
Server join UI
7 Years Ago
Server join/info screen. Also had an issue with connection "none" state vs "disconnected". Don't think "none" is needed.
7 Years Ago
Some fixups to server browser and scoreboard
7 Years Ago
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7 Years Ago
DLabel and its derivatives can be properly dropped with drag'n'drop when they are not initially pressed env_wind can no longer freeze the server when improperly configured Invalid panels for tooltips will no longer create errors
7 Years Ago
Added GMod speficic mapping key values to more entities such as prop_door_rotating, func_brush
7 Years Ago
Blood Bag world model fbx, lods, prefab and col.
7 Years Ago
Fixed tier 0 house upgrades Fixed errors with building inspector UI Deleted duplicate exhausted effect
7 Years Ago
Grave unlock quest triggered by witnessing death activity Palisades quest unlock after first animal raid Trigger cleanup, added WorldTrigger for unity physics system triggers to invoke game event/TriggerSettings
7 Years Ago
7 Years Ago
Fixed Unit.Ownership not getting properly populated
7 Years Ago
[D11][TUTORIAL] find food tutorial update
7 Years Ago
Unit station prioritised job associated line
7 Years Ago
[D11][TUTORIAL] all tutorials enabled in the correct order
7 Years Ago
[D11][TUTORIAL] Added extra hints and button prompts to objective 5
7 Years Ago
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7 Years Ago
Job prioritisation basics; -Added JobCondition.Prioritised mode -Added HasPrioritisedJob condition -Added Work.PrioritisedJob with timeout(defaults to 1hr game time) -Added RMB commands to prioritise job associated with target entity RMB to flag resources for gathering only works when you have no unit selected, otherwise it goes to context menu
7 Years Ago
Some more building deed work...
7 Years Ago
[D11][TUTORIAL] Added text popups to find food tutorial.
7 Years Ago
Fixed deployable rotation via R key when deploying freely at an angle
7 Years Ago
Oilrig interior progress / LOD / COL
7 Years Ago
Correctly damage parent entity when explosive is attached to lock (RUST-243)
7 Years Ago
no idea