130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Refactored menu HTML shit
Player model now starts asleep properly
Increased protocol
Third person offsets now in a variable (for editor, prefab editing)
Sleeping screen implemented
                
                
                
                
             
         
        
            
            
            
                
                Fixed menu not showing
Updated protocol properly
                
                
                
                
             
         
        
        
            
            
            
                
                Death screen placeholder implemented
Fixed viewmodels staying after death
                
                
                
                
             
         
        
        
            
            
            
                
                Added server filters html. Tweaked menu GUI structure and CSS. Added basic option screen tabs. 
                
                
                
                
             
         
        
        
            
            
            
                
                Undone branding stomp, select stomp
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                -Added guiWindow directive to handle toggling of in-game windows via keyinput
                
                
                
                
             
         
        
            
            
            
                
                Stopped player window rendering
                
                
                
                
             
         
        
            
            
            
                
                Tweaked procedural terrain biomes
                
                
                
                
             
         
        
            
            
            
                
                Fixed torch prefab Amplify Motion Object script reference
                
                
                
                
             
         
        
            
            
            
                
                some animations for the rocket launcher.
                
                
                
                
             
         
        
            
            
            
                
                Resists and weight bar added
                
                
                
                
             
         
        
            
            
            
                
                Fixed protocol version not being set properly
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed invalid blueprints getting through, causing havok
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed awesome server memory leak
                
                
                
                
             
         
        
            
            
            
                
                Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
                
                
                
                
             
         
        
            
            
            
                
                Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
                
                
                
                
             
         
        
            
            
            
                
                HTML menu scene didn't save
                
                
                
                
             
         
        
            
            
            
                
                Added normals to grass meshes (set to terrain normal)
                
                
                
                
             
         
        
            
            
            
                
                Tightened north biome transition and made it fill only the northern third of the map
                
                
                
                
             
         
        
            
            
            
                
                Moved old trees to legacy folder
                
                
                
                
             
         
        
            
            
            
                
                Added forest type 3 resource prefabs
                
                
                
                
             
         
        
            
            
            
                
                Updated procedural terrain test scene
                
                
                
                
             
         
        
            
            
            
                
                HTML UI can now steal keyboard input
Console Commands can now have no arguments
Console Commands throw warning on incompatible function bind
Added HTML UI chat, removed old chat
Console window swallows keys properly
Show cursor when console window visible
Chat history
Fixed triple headed bear in menu
Fixed belt activating when typing in chat
Fixed server browser error when listing servers with no tags
                
                
                
                
             
         
        
            
            
            
                
                Started on crafting panel html/css. Added some placeholder icons. Added generic item directive and template.
                
                
                
                
             
         
        
        
            
            
            
                
                -finished the rocket launcher animations
                
                
                
                
             
         
        
            
            
            
                
                tweaked some of the animations for the bone knife and waterpipe shotgun.
                
                
                
                
             
         
        
        
            
            
            
                
                Moved cginc files to their own folder so that they can be used by shaders in any subfolder
                
                
                
                
             
         
        
            
            
            
                
                Added first draft of a custom tree billboard shader
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge over tree billboard test texture
                
                
                
                
             
         
        
            
            
            
                
                Further updates for the crafting window.
                
                
                
                
             
         
        
            
            
            
                
                I like big butts, and these new bushes too.
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized billboard shader
                
                
                
                
             
         
        
        
            
            
            
                
                Compile to experimental folder for cleanliness
Remove unused test scene
Add missing meta files
Update css map
                
                
                
                
             
         
        
            
            
            
                
                Made water always render before any other transparent objects
                
                
                
                
             
         
        
            
            
            
                
                Added billboard test to tree_3_1