192,968 Commits over 4,049 Days - 1.99cph!

7 Years Ago
crew building exterior [greybox end]
7 Years Ago
Trying to limit chat spam
7 Years Ago
Some optimisations to item drops.
7 Years Ago
...
7 Years Ago
Entities use a hashed assetid
7 Years Ago
refactored DamageTracker out of a monobeahviour and into a member of CombatTracker, removed related events. Killfeed uses the new setup.
7 Years Ago
more tests
7 Years Ago
Cargo ship hull progress
7 Years Ago
more career sponsor objective stuff
7 Years Ago
Added voice_overdrive, volume and _restart on client to the blocked command list
7 Years Ago
changed size of L96 normals
7 Years Ago
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
7 Years Ago
8x scope, materials, prefab and collision mesh
7 Years Ago
Fixed a crash on srcds when combine soldiers with smg1 die and there isn't a player in first slot
7 Years Ago
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7 Years Ago
Fixed func_breakable_surf crashing when damaged by DMG_BLAST with no inflictor
7 Years Ago
Removed asset bundle splitting, see if that works
7 Years Ago
Cargo ship hull and scene progress
7 Years Ago
crew building WIP
7 Years Ago
Remove game mode colour curves setting since it's no longer used.
7 Years Ago
Reduce max show killer time a bit
7 Years Ago
New 99 bots game mode for testing
7 Years Ago
Bugfix for setting building unit owner
7 Years Ago
When building unit owner is set, if the user entity hasn't come through yet, register and wait for it, then set it when it comes through.
7 Years Ago
Fix custom spread curves sometimes being stomped by modulation Tree fall sound tweaks
7 Years Ago
merge from main
7 Years Ago
Missing files
7 Years Ago
More unit vocalizations Career mode UI sounds General sound tweaks & polish
7 Years Ago
Just a little proof-of-concept. Tell the client when we've finished initial sync of global and nearby NetworkEntities, to allow for cross-referencing between them without a chance of some not yet being there. Anything on the client could register to BaseNetworkMessageType.InitialSyncComplete to get the message.
7 Years Ago
Removed 800+ draw calls per frame due to fucking motion vectors.
7 Years Ago
Ambience fix for real this time
7 Years Ago
If no skill gain is defined gain the building skill using a default value defined in config when building. Early exit from skill gain application if we're trying to apply a value of 0.
7 Years Ago
merging from other branches
7 Years Ago
7 Years Ago
Crafting UI progress
7 Years Ago
GPV overriding is now determined by the Goal Wrapper. Fixed people dropping stuff to construct the building instead of depositing.
7 Years Ago
lightened up lod are of leaves texture and set material to use tga instead of psd. tweaked bark tint colour in material a bit to blend better with leaves
7 Years Ago
merge from building rework
7 Years Ago
merge from main
7 Years Ago
Fix for buildings that don't require construction. Fix for view showing all requirements met.
7 Years Ago
update trajectory line adding trajectory shader/ texture
7 Years Ago
Bandit guards are now more reactive to explosives. Guards put at base level of dredge. Bandit town scene2prefab.
7 Years Ago
Support for construction requirements in order
7 Years Ago
HTTP() body won't fail if first byte is 0
7 Years Ago
Fixed Building.CanDeposit not correctly counting registered items
7 Years Ago
Building debug. CanDeposit fix.
7 Years Ago
Various fixes
7 Years Ago
Fixed RHIB glitchy visuals under shader level 300
7 Years Ago
UI edit
7 Years Ago
Emblem UI edits