192,974 Commits over 4,049 Days - 1.99cph!
removed clone entry in foliage.v1
added shadows back to trees (whoops)
Fixed melee attacks registering in AI as the weapon being initiator, not the player.
Improved hostility reaction for guards in bandit town.
fixed big wheel spin speed
updated bandit town with vendors + public works
humanoid vendor functionality
bandit town sell orders
Fix the build!! And some other death cam stuff
Death cam shows an ally if it can't show killer and there are allies around. Doesn't let you change who you're viewing or handle the ally's death properly though - need to integrate with the full spectate cam I think.
Made sure game mode respawn times always long enough for the kill cam
bandit_town water body fix
network++
save++ (166)
Passing the shooter through in the health info on death so the camera can pan over to your killer
Fixed swamp a,b & c water body height collider mismatch
Fixed swamp_b water collider size
Needs now have a condition group for completion.
Hunter Needs Weapon completed if the unit is no longer a hunter.
Skill Gain to Settlement exp multiplier.
Return false in CanPerformJob if job isn't unlocked yet.
Added JobCondition.
Hunter Needs Weapon now checks if we're actually a hunter.
Fix for players getting stuck inside dredge buckets
Slightly increased LOD distances on wooden walkways
Moved big wheel chairs closer
Swamp_a and b fixes - Hero tree layer and map display
Don't trigger settlement XP gain event unless value is non zero
swamp_c loot fix & balance
Fixing Missing Scripts errors in swamp_b
fixed invisible chair pose
Added MonumentIsland test scene
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot
Added respawn_individuals convar (toggles automatic individual respawn)
Added fill_individuals console command (respawns all individuals)
NRE fix in dispenser interactions
rebuilt trees to be one mesh until chopped down
Crafting overlay only shows elements that the selected unit has the correct job for.
Crafting widget won't show items the selected unit can't craft.
Craft command only shows in radial if the selected unit has the correct job.
Simplified swamp tree coliders
Reduced invinsible time at spawn for some NPCs.
updated sitting generic pose RUST-119
Small draw distance changes to water plants and swamp trees
Crafting Station now defines Job and Craftable Items.
Nuked some old stuff that isn't needed anymore.