249,448 Commits over 3,959 Days - 2.63cph!
Fixed some placement and ground watch issues
█▌█/▆▅▉/
▊▌█▆
▌▊▅▍▅▄ .▅▍▉▋▌▍▍▅▊▊▌▌▄
▋▄▄▊ ▍▉▋▊▌▅
█▊▆█▆█ .▍▌▉▍▄▉▆▉▆▇▉▍▆
▉▉▊▌ ▋▋▅▋▄▅
█▇█▆ ▋▄▄▊█▋
.▋▋▋▇▌▍▆▌▉▇▊▍▌
█▇▊▋▌█▋▄▊▍
▇▆▄/▋▆▋/
▋▌▆▉
▇▄▋▌▋▌ .▇▊█▍▉█▊██▇▅▉█
▅▇▉▌ ▍▌▋▍▉▌
▆▅▊▇▄▇ .▆▆█▋▌▆▇▄▌▍▍▊▉
▆▍▊▆ ▇▄▅▌▆▌
▄▄▌▌ ▌▅▌▍▅▉
.▅▆▅▊▌▊▌▄█▍▄▌▄
█▆▌▊▍▇▆▌▉▍
▋▌▉ ▋ ▄█▉▇▊ ▊▊▅▇▆ ▆▋ ▆▉▇ ▄▍▅▋ ▋▄▅▌█▅▅█ ▆▋ ▌▄█▌▅▄
█▇▆██▋▌▉ ▇▆▅▊▄ █▌▍▉▄▋▋ ▍▉ ▄▆▉▅█▇▉▆▋▌▅▉▌ ▋▊▋▇▄▅/▉█▆▍██ ▋▍ ▌██▄▇ ▄▍▆ ▄▍▆▆█▍▅▉ ▆▉█▉▄▆
▆▉▌▉▉▉▅ ▌█▇▍▇▊
▋▉▄▌▍▇ .▊▋▍▉▇▍█▍▌▌▇▅▍
▋▆▅▆▅ ▊▊▇▇ ▍▆ ▉▍▆▌█▇ ▇▆▆▊▋█▄▌▌▅ ▆▉▉▋▊▍
Merge from elevator_block
Fixed top section gibs appearing for every piece of the elevator
Updated ground watch layer to include deployed
Disable update loop on elevator when it's not actively moving
Better LOD values for elevator buttons
Fixed lift cable not animating
Added ground watch components to elevator
Remove unused parent entity
Hopefully fixed thrown explosives getting parented to disabled parents on the client
Expanded bullet penetration bounds on shaft sides
Fixed weird splash sub-particle count spikes on rain.
Clouds cover auroras now + other smaller iterations
Fixed border harshness
box-shadow-* properties
box-shadow-* set tests
box-shadow property
cursor property
pointer-events
Hit test takes into account the border radius
Border shader looks more like real css results now
Fix windmill not rotating to the wind direction
Merge from platform_types
Some more stuff for building
▅▉▍▋ ▇▍▄▆▅ ▇▄▆ ▄▋▊▆█ ▆▉▅▅ ▇▄ ▍▆ ▅▋▅▇▉▅▌▉▅ ▆▆▊▄, ▆▉▌ ██▆ ▍▅▍▍▉██ █▅▅▇▌▉▍█ ▆▅ ▌▌▉▅ ▆▋▍█ ▇▉█▍
Merge from platform_types
Fix StringPool exception when the manifest lists the same string twice (merging? this warns if there's a possible collision anyway)
▄█▅▌▉█▆ ▆▊▌▅ ▅▇▊▌▋▋ ▋█ ▊▊▇▇▉
Codegen to fix merge issue
Merge from platform_types
Disable AnimatorLOD in spectator builds
Disable occlusion culling when the render controller initializes
Hide spectator from snapshots
Disable foliage and decor refresh because they don't get rendered
Move the sky so it doesn't render weird
Update LODs when rendering CCTV, validate images properly too
phase fix !redux
Merge branch 'master' of SpaceUsurperUnity
Fixed color grading / chroma aberration not disabling properly
Blit UI postprocess directly to target
trigger indicator patterns
gutter money passive
shop changes, more-shop-items passive
gutterball effect
shop prices/rarity
can skip buy phase !redux
Scissor culling
Scissor clipping (in shader)
Fixed styles not updating properly when stylesheet changed
Faster font texture setting
Fixed border rounding
Merge from elevator_block
Updated IO socket positions to match new model