198,726 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
7 Years Ago
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7 Years Ago
Disable shadows for bottom level tile sides.
7 Years Ago
Tweaks to AI at the cargo ship.
7 Years Ago
Merge
7 Years Ago
Fix double PlayerComponent Init call (AddComponent calls it already)
7 Years Ago
Some building unit owner stuff. No complete
7 Years Ago
[D11] Remove an old test scene from Build.cs & show loading screen instantly on any connection attempt from Main Menu
7 Years Ago
Fix build errors
7 Years Ago
sam site gibs
7 Years Ago
Unsaved
7 Years Ago
Merge IPlayer branch into Main. It's not finished, but it'll run.
7 Years Ago
Fixed intermittent impostor indirect lighting on standalone macOS/Metal builds
7 Years Ago
Final
7 Years Ago
Inspector & assets
7 Years Ago
Fixed occlusion culling on standalone macOS/Metal builds
7 Years Ago
Backup
7 Years Ago
velocity getters for ch47
7 Years Ago
sam site fixes
7 Years Ago
Move local character static getters from WiseguysUser into PCWorldEntityUser
7 Years Ago
compile fix
7 Years Ago
Added button in Facts debug to trigger an evaluation
7 Years Ago
merge from fixes branch
7 Years Ago
update light layer
7 Years Ago
sam work manifest
7 Years Ago
Fixed fast/underwater blur on Metal
7 Years Ago
Write the correct interaction plan list in BuildingRequirements fact
7 Years Ago
mfm
7 Years Ago
Added GetEntities sample method to EntityGrid, update usage in fact providers and senses tick WIP draft of machine requirements fact
7 Years Ago
wip update space map lighting
7 Years Ago
[D11][Tutorial] Few missing local server defines, enable loading scene again ,stops the double scene loading
7 Years Ago
sam site progress
7 Years Ago
mfm
7 Years Ago
Accessibility fixes WIP. Untested changes allowing the crafting station to be used by more than one owner. Fixed view spawner in editor.
7 Years Ago
tweak bloom setting fixed light layer issue
7 Years Ago
SAM Progress
7 Years Ago
[D11][UI] making the Inventory screen look like the mockup (in progress)
7 Years Ago
[D11][AUDIO] Next lot of audio asset fixes.
7 Years Ago
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7 Years Ago
Adding a merged server collider mesh for HAB
7 Years Ago
[D11] Disable automatic D11_UI_MOUSE define
7 Years Ago
Destroy unreachable items after too many attempts to navigate to them
7 Years Ago
Additional script define logging for jenkins
7 Years Ago
Some fixes for crafting when you unassign a crafter and assign a different one.
7 Years Ago
adding wip crowd stuff
7 Years Ago
merge to main
7 Years Ago
[D11] New server logging now has verbosity levels applied, and the HTTP request API logging uses the same JSON target call.
7 Years Ago
coroutine fix
7 Years Ago
D11_LOCAL_SERVER define to get local server working Temp change to texture quality to skip running out of memory
7 Years Ago
more