198,854 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Added error logging to BaseEntity.PreLoadComponents when we couldnt find a matching field for the data type
7 Years Ago
Fixed UnitPortraits request queue processing causing NRE during load
7 Years Ago
Hide mission panel X. Show player's steam name during practice/daily challenge matches if available, otherwise default back to PLAYER
7 Years Ago
Collaborations reset
7 Years Ago
Nuked some bad metas
7 Years Ago
clear grid positions when an entity enters the pool
7 Years Ago
misc cleanup
7 Years Ago
removed an old test model
7 Years Ago
hot air balloon server and client collider meshes - separated colliders by material on client prefab setup for respective colliders
7 Years Ago
Fix NRE on NetworkUser disconnect
7 Years Ago
Added level components in all scenes
7 Years Ago
More logging
7 Years Ago
Muting saves to the database so you can't reconnect to avoid it
7 Years Ago
StatCollection loading logging upped to error status
7 Years Ago
Some loading / initialisation fixes
7 Years Ago
testmap_small has a networklevel
7 Years Ago
Fix bans not saving to the database
7 Years Ago
Remove some redundant database querying
7 Years Ago
steam/offline fixes
7 Years Ago
Deffo the last fix
7 Years Ago
Hopefully final fucking fix
7 Years Ago
Moving stuff into an editor def
7 Years Ago
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
7 Years Ago
trying to fix sleeping while standing with animation
7 Years Ago
Fixed build errors
7 Years Ago
Fixes for server+client asset bundles and running with bundles in the editor
7 Years Ago
add tile fall warning shader/update material tweak camera clip plane
7 Years Ago
Rename
7 Years Ago
merge
7 Years Ago
Rename
7 Years Ago
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7 Years Ago
Missed one.
7 Years Ago
Fixed a couple of post - merge issues
7 Years Ago
Always reset player parent when respawning
7 Years Ago
[D11] HTTP request/response API added. Used only by server analytics for now.
7 Years Ago
merge
7 Years Ago
[D11] [UI] added in a new quick chat UI, as well as the necessary textures and animations it needed
7 Years Ago
aligned lots of resources to normals
7 Years Ago
tweak post process adjust reflection prob distance
7 Years Ago
Tile top materials now batch and don't change. Added temp tilefall replacement highlight.
7 Years Ago
Null check animator on UnitListWidget elements
7 Years Ago
Null checking in HideWidgetsOnActivate and PointerHoverTweener
7 Years Ago
fixed skies scale
7 Years Ago
fixed a few more square distance usages
7 Years Ago
switched camera to deferred
7 Years Ago
distance consideration fixes
7 Years Ago
same fix for units
7 Years Ago
Also use square distance when getting knowledge data from another unit's Senses
7 Years Ago
Updated Amplify Impostors to 0.9.2r2; to fix shader serialization issues
7 Years Ago
Updated ASE to 1.5.6r7; to fix template updating errors