130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                redid eoka animations so it works like the legacy eoka
added new sounds and special fx for eoka
eoka sounds like some japanese food.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Connection tweak
Hammer non automatic, reduced delay
Reduced ore cook times
Increased shotgun damage
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Generated lootspawn recepies
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed minor bug with the spear idle animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed unused wetness nomal map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Metabolism rate hotfix (servers need to restart)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                server.ip should work again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cleanup & rock textures that don't repeat so terribly much.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed cliff mesh shading artifacts.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Raycast both heightmap and normalmap after the terrain generation was complete (to support grass on terrain blended cliff meshes etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Performance recording stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Warn when a packet can't be sent (debugging)
Fixed packets sometimes being dropped (dissapearing wall glitch)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Metabolism changes now networked immediately
Fixed melee attack swings not playing
Reduced torch brightness
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked rock placement parameters to form bigger, more compressed clusters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up gamesignal bullshit
Animal attack noises
Fixed melee swing animations (properly)
Fixed loaded items not cooking/smelting after a load
network protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved splat and color mapping across the board
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
 
                
                
                
                
                
             
         
        
            
            
            
                
                added effects.footsteps
added effects.ambience
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized how entity positions are networked
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reverted accidental water render queue change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Separated inspector splat type selection from internal splat index
Added conversion methods from splat index to splat type and vice versa
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated splat selections in rad town scenes and prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                improvements to the ak47 animations (fire / depoy / reload)
 
                
                
                
                
                
             
         
        
            
            
            
                
                tone down the ak47 muzzleflash so it's not as blinding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added extra server profiling
Fixed server performance issue(s)
Disabled ambient sound system by default (debugging freezing issue)
Made lanterns destroyable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Log when reporting performance data 
 
                
                
                
                
                
             
         
        
            
            
            
                
                PerformanceReport - use floats not doubles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NPC NREs on startup
RustNative version check
Optimized client tick sending to avoid hitches
Tweaked how entity updates are sent from the server