249,481 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Use current flag instead of next (probably the same thing but this keeps consistency)
4 Years Ago
Refresh vehicle modules
4 Years Ago
Merge from main
4 Years Ago
Roll back module entity changes (causing merge issues)
4 Years Ago
Initial work on making reactive targets accept electrical inputs. One bug remains with chained targets. Due to engine limitations, reactive targets no longer decay (now same as pressure plates)
4 Years Ago
Increase maximum length of drain calculation
4 Years Ago
Show clone option by default when mousing over plants while holding RMB (save opening entity menu)
4 Years Ago
Gravity warning when connecting fluid entities will now be more accurate and take into account whether a prop is powered
4 Years Ago
Merge from main
4 Years Ago
Add missing files Set isReadable to false on TMP font atlases?
4 Years Ago
Add header above toolbar to show demo name and recorded date
4 Years Ago
Remove some hidden out of bundle references to the full fonts
4 Years Ago
StateDebugInfo now tracks state change type (enter/exit) and the world position at which the AI state changed.
4 Years Ago
Remove from benchmark list
4 Years Ago
Remove benchmark scene
4 Years Ago
Added StateDebugInfo, keep a history of the last 20 states and durations for a brain. (editor only)
4 Years Ago
Pulled HumanBrain / CH47Brain states out into partials instead of the main brain files, to make it clearer what's common and not. Removed some calculations on variables that never get used, distance checks, inverseloops etc. Some basic state cleanup.
4 Years Ago
Fix gib rotation
4 Years Ago
Fix LiquidContainer server NRE
4 Years Ago
missions baseline
4 Years Ago
Enable CPU boost when loading on switch Clean up asset bundle manifests before generating Disable anti aliasing on Switch by default Upgrade to Unity 2019.3.14f1 Removed replay diagnostic injection for now Asset changes after upgrade
4 Years Ago
Not for next update: Fixed GMOD_SendToClient having inflated buffer sizes
4 Years Ago
Preventative fix for large Lua files causing clients to get stuck on loading or completely breaking a server with autorefresh
4 Years Ago
HTTP global always returns a boolean, not only on success
4 Years Ago
Train tunnels progress / straight pieces / curves / stops
4 Years Ago
Fixed SetMaterial PVS with missing materials fix not working with CaPiTaLiZeD materials
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
merge nextbot performance changes
4 Years Ago
merge slider constraint fix
4 Years Ago
Update ci.yml
4 Years Ago
Ensure slider constraint with bad values does not cause crazy physics and cause potential crashes
4 Years Ago
Server's IP address can be selected and copied in the server browser.
4 Years Ago
Make IP address in server browser selectable (#1707)
4 Years Ago
Disabling some of the usage of Hierarchy group outside of the editor
4 Years Ago
Folder renames More refactoring Test refactor/cleanup Sandbox.Library absorbed
4 Years Ago
Puzzle 'simplelight' HDRP light fixes. Sat dish monument fixes. Sewer branch fixes. Moved sewer branch puzzle into lighting group to merge proof the custom stuff there Fixed new cliffs clipping into underground areas in sewer branch
4 Years Ago
Fix SteamServer not being initialized
4 Years Ago
Drinking tea now hydrates the player
4 Years Ago
Moving Html parser to namespace Refactor Stripped HtmlEntity, Added HtmlEntity tests
4 Years Ago
Trimmed HtmlNodeCollection Remove Overlap Strip save/write/commentnode HtmlAttributeCollection stripped More trimming More trim Start HtmlParser unit test Strip ServerSideCode parsing Handle unclosed tags in a more permissive, expected way More stripping HtmlParser unit tests
4 Years Ago
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
4 Years Ago
Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
4 Years Ago
Merge from dialogue_graph
4 Years Ago
Merge from main
4 Years Ago
Add new toolbar
4 Years Ago
Merge from io_pooling
4 Years Ago
Added AIThinkMode to base brain, all brains can set their think mode: interval or fixed update, as well as individual tick rates. Moved a bunch of ShouldThink/DoThink logic to base brain so it can be used by all brains instead of each having its own delta implementation, age tracking etc. Added "time in current state" to debug display.
4 Years Ago
Storage background style