193,172 Commits over 4,049 Days - 1.99cph!
Carryables get dropped a bit nicer. Starting items etc.
Fixed impostor baking for renderers with multiple submeshes
black bin, materials and lods like the others
People should now switch an item to the other hand if trying to free up a hand with an item they can't stow.
Role XP tweaks.
rocking chair prefab (contains material for yoke and metal wheel)
Effects use NotificationTextData (consistent with needs and general activity generation, enabling support for collated text templates)
Contextual role assignment UI, popup
Fixed building addon button tooltip lingering after click
more mapdatabase, map rotation handling, client UI for map rotation, mapdb has events for map rotation events, map buttons refresh their visual state on rotation change
Disabled clipping; touched shaders
Added short description for game modes, fixed the description being messed up on the countdown screen
[D11] More console changes, allows for package builds (with manual intervention for now), and loading into a level from FE.
BEF-283: Building requirements for levelling up a settlement don't require the building to be constructed
Building ownership assignment UI actually works
[D11] More changes to get console versions working - wip
[D11] Added ability to disable steam via build defines
[D11] More changes to help get console working
Round end summary screen now actually does something, supports custom text
topology edits to craggy island
swamp trees population prefabs
[D11] Added EAC_DISABLED for console builds to disable via build defines
Let HH start with 1 player. Easier for testing
Now supporting draw results (more than one winner)
Minor UI edit. Ready button is a bit bigger ¯\_(ツ)_/¯
IsRunning flag message for clients
Moved isrunning check so it actually works
Fixed foam computation causing gradient waves in high values; tweaked to roughly match
Fixed foam modulated by reflection; white foam is white
Foam in rivers now animates with waves
Fixed ocean color global shader property not linear
Fixed visibility toggle not working on some water bodies
Added water body component to generated rivers
Restore is isRunning console flag
HH mode requires at least two players to start
Fixed a glitch in ceiling light UVs
Don't show nav arrow when close to target (basically when in gang building)
Wooden cabin material update
Added swamps to procedural map, added ocean
Bandit town dredge update