193,164 Commits over 4,049 Days - 1.99cph!

7 Years Ago
osx sdl builds compile
7 Years Ago
Another ps4 shader fix.
7 Years Ago
Prebuilt native dlls for ps4, these are built from the respective directories in Plugins folder at the top of the tree, using premake to generate the solutions and then build them and copy them here.
7 Years Ago
osx messagebox
7 Years Ago
inputsystem uses SDL2 framework
7 Years Ago
sdl/osx joystick stuff
7 Years Ago
remove GetCursorPosition hack for SDL osx builds
7 Years Ago
Enable json.net for PS4 build
7 Years Ago
Editor script changes for building asset bundles and doing the actual build for consoles
7 Years Ago
sdl2 merges
7 Years Ago
NPCs now respect aggression range better when receiving noise sensations.
7 Years Ago
Missed another shader fix for ps4
7 Years Ago
Initial JIT fixes, this is enough to get into the main menu, there will likely be lots more. Unity docs suggest this kind of code doesn't actually need to be called but my experiences have been otherwise, need to look into and potentially raise a question about it.
7 Years Ago
Checking in stuff from yesterday
7 Years Ago
WIP ps4 shader fixes. It is not possible to test any of these changes yet, it is just needed to get everyone able to build and run the console versions. It is also not designed to be merged back into the main branch, I will need to test that these changes are ok on the original platforms and if not, make them conditional.
7 Years Ago
Have players actually join the gang they select in HH mode
7 Years Ago
Another fix for number of junkpile scientists that can spawn in the game at once.
7 Years Ago
Gang safe cash stats now show in UI. Removed local player code from the score trigger UI as well, since it's all on the server now so there's never a local player.
7 Years Ago
Telling gang safes to start empty instead of getting their standard starting items
7 Years Ago
Fixed round winner name sometimes being clipped
7 Years Ago
Fixed a bug with end of round overlay - it was actually only showing the winner on listen server. Now client is asking the server for the winner.
7 Years Ago
Character select now allows selection via arrow keys
7 Years Ago
Working on end trigger for new game mode
7 Years Ago
Updated bandit town scene and prefab (swamp water)
7 Years Ago
Updated main camera prefab
7 Years Ago
Fixed edge case in edit-mode camera scripts causing error spam Fixed radial mesh edge case when using high far clip planes (e.g. scene camera)
7 Years Ago
Fixed empty height slope map causing problems when terrain doesn't exist yet
7 Years Ago
Countdown screen now shows real info
7 Years Ago
Removed the hard-coded "You're a cop btw"
7 Years Ago
Improved scene camera handling on edit-mode camera scripts; multi scene-views now supported Fixed scene camera frame delay on post opaque component causing artifacts on water Enabled ocean radial mesh again, now showing in all views, edit and play modes Fixed ocean atmospheric scattering in all modes Updated ocean prefab Nuked placeholder water materials; no longer necessary
7 Years Ago
Fix bugs and add keyboard shortcuts.
7 Years Ago
update temple B env
7 Years Ago
UI bits
7 Years Ago
Added hapis old rock cave prefab for modders working to restore old procgen maps
7 Years Ago
Added Water_Body to Prefab in bandit_town scene; swamp now working with updated system Removed SwampWater prefab; no longer needed
7 Years Ago
Updated neutral_dungeon_lighting to latest main camera and sky dome
7 Years Ago
Fixed potential NRE in tod sky probex code
7 Years Ago
Renamed Water component to WaterSystem Renamed Water prefab to Water System Updated neutral_dungeon_lighting prefab to include Water System More seamless edit-mode for some components running on camera
7 Years Ago
Dredge progress
7 Years Ago
Serialization fixes
7 Years Ago
Icon color refactoring
7 Years Ago
Added SwampWater prefab
7 Years Ago
Merge from water3
7 Years Ago
Merge from main