198,699 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed DMenu's non self deleting submenus not opening in some cases Updated TTT to its latest version
7 Years Ago
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7 Years Ago
NetworkUser stripped down to support the bare minimum.
7 Years Ago
getting latest for other branch
7 Years Ago
new piece
7 Years Ago
turned off subd modifier from human
7 Years Ago
project backups
7 Years Ago
Removed source files commited to wrong repo
7 Years Ago
new piece wip
7 Years Ago
Trait picker UI respects compatibility, appends cost and compatiblity messages to tooltip text Optionally hide stat manipulations from tooltips/other UI
7 Years Ago
new work
7 Years Ago
Missing namespace
7 Years Ago
Added missing attribute definitions
7 Years Ago
Fixed crappy bug in BaseUIObject that resulted in the building inspector window being unresponsive and closing on click Fixed command buttons not showing
7 Years Ago
human male asset (nothing hooked up)
7 Years Ago
Building tool use WIP
7 Years Ago
...
7 Years Ago
Removed old networklevel completely
7 Years Ago
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
7 Years Ago
Replaced PlayerCommandTypes enum with PlayerCommandDefinition asset type, commands UI pulls from these assets so its easier to maintain Added Mine and Chop jobs, updated all resource entities with correct job and command types A little database attribute prep/experiment
7 Years Ago
[D11] Merge 28935 + Sleeping bag message
7 Years Ago
[D11][#8] Generic loot containers are openable again
7 Years Ago
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
7 Years Ago
Skill gain every minute when dispensing
7 Years Ago
[D11] Take out zip FTM
7 Years Ago
[D11] Try building assets for StandaloneLinux64 and output message in client failure to teams
7 Years Ago
LCtrl + RMB to attack
7 Years Ago
[D11] Added stats output for comparing console texture METAs
7 Years Ago
adding hats model/material/icon WIP definition some file cleaning
7 Years Ago
[D11] Compile fix
7 Years Ago
Tweaked set network rotation on player client.
7 Years Ago
Have game modes sync ReadyPlayerSelections to the client. Will let us update player counts on the character select screen on-the-fly
7 Years Ago
7 Years Ago
Team stuff
7 Years Ago
Clear character selection on disconnect
7 Years Ago
Fix a bug with character selection on reconnect
7 Years Ago
Kill on disconnect
7 Years Ago
Less banding on ghosts. Inactive ghosts use pfx silhouette, but not an outline. Middle ghost is first pick and you work outwards.
7 Years Ago
Auto-balancing teams on join
7 Years Ago
Trait data.
7 Years Ago
merge into main protocol++
7 Years Ago
merge from main
7 Years Ago
compile fixes rhib spawning and detatching loot spawning egression
7 Years Ago
added comment
7 Years Ago
Attempted to copy matrix editor from Unity source but commented out for now because it's no better than our current one
7 Years Ago
use new lighting on cargo ship
7 Years Ago
merge from cargo_ship_lighting
7 Years Ago
Fixed icon rendering on entities with isDynamic set
7 Years Ago
skin approval files
7 Years Ago
Entity view prefab processing updated to use new API, fixed Unit views not getting all their APs generated Compatibility matrix tooltips (still cant work out the weird label cutoff tho) Fixed update ragdoll button Units handle their own prefabs instead of using the base def list, no longer enforce view per gender/age combo Reimported unit views (should fix BEF-521) UnitAges now UnitAgeGroups, various age related refactoring in preparation for supporting an age slider in char create