198,728 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Removed all static events, variables and methods from GameClientInternet and refactored all references so that we can use multiple instances of it going forward. Added a temporary InternetClientProxy static class that redirects everything to a GameClientInternet instance, because everything expects a valid reference at startup.
7 Years Ago
Revert gang trigger
7 Years Ago
gui_loading
7 Years Ago
Update serialization, cleanup, other stuff
7 Years Ago
reenabled sound
7 Years Ago
[D11] Re-enable notifications after solving zip files
7 Years Ago
Almost done...
7 Years Ago
Fixed the default capped value on stats not accounting for % modifier. Made stats debug panel less crazy when dealing with modified stats.
7 Years Ago
▉▇▄█ ▌▋▆▆ ▆▊▌▉▇▊ ▉▅▍ ▌▋▍▌▆▋█▌ ▊▉ ▆▇▅▅▄▄▆▆▋▋ ▅▅▇█ ▌▌▇▇▉▉ ▊▅▉▍.
7 Years Ago
potential fix for all player types animating with a parent
7 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
7 Years Ago
▍█▍▌█▅ ▍▋ ▍▉▊▆▆▅ █▆▋▄▋▋█▉ ▆▇▉▋▍██▋ ▄▆ ▌▅▅▊▆▄
7 Years Ago
Everything's converted to GetManager<T>
7 Years Ago
[D11] Turn off notifications while I work out some kinks
7 Years Ago
fix for broken CopyComponent
7 Years Ago
Using GetManager<T>
7 Years Ago
Save current res as default
7 Years Ago
[D11] Remove zip if already exists
7 Years Ago
Version++
7 Years Ago
▌▅▇▅▌ ▅▇▋▍▊▋▄▋▍▌_▆▇▄█▊█▉▌ ▉▋ ▉▄█▆▇▅
7 Years Ago
added option to unparent instantiated effects, super rough wip trophy rotation (can be enabled per item, defaults to off)
7 Years Ago
Options UI tweaks
7 Years Ago
Safety check default resolution when loading options
7 Years Ago
▋▍▉▆▄▊ ▉▋█▅▋▌▄ ▌▄▋▊▉▇ ▅▌▉▆ ▅▇▄ ▊▄▅ (▅▊▄▄: ▌▍▅▇▍▉ ▌▍▊▆ ▊█▇██▊▉▅▆ ▆█▄▅▋▇ ▍▄▍▉▉▇▉ ▊▌▅▍ ▍█▋▍! ▉▆▆▇▉▋▍ ▊▆▇▉▍▇▋▉!)
7 Years Ago
▆▊▌▄▉ ▋▅▆▆▋▄▅▇
7 Years Ago
Bastards tribe back to hostile to review BEF-436
7 Years Ago
sped up trigger anim a bit on confetti_cannon
7 Years Ago
[D11] Remove the zip after copying
7 Years Ago
▅█ ▄▆ ▋▆
7 Years Ago
M39, lods world model and view model and textures
7 Years Ago
▄▍▊▋▌▉█
7 Years Ago
▉▊▄▉█▊ ▍▋█▆ ▌▊▉ ▋█▋
7 Years Ago
Added InstantiateAnimEvent Addded CustomisationitemView.Preview() Added an editor preview action for CustomisationItemView. Separated confetti cannon particle effects into a prefab. Confetti cannon now creates the effect from an animation event. Set confetti cannon cooldown and enabled delayed destroy on the effect.
7 Years Ago
Everything moved, just need to fix errors.
7 Years Ago
[D11] Copy the zip to the build drive for before deployment
7 Years Ago
fur top world model fix
7 Years Ago
...
7 Years Ago
Create asm def for a lot more stuff, way too big of a checkin...
7 Years Ago
Added resolution, windowed toggle options
7 Years Ago
set up trigger on confetti_cannon to play trigger anim and particle effect
7 Years Ago
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
7 Years Ago
added animation controller and linked up anims for confetti_cannon
7 Years Ago
Fixed bundle assignments on some cargo ship materials
7 Years Ago
▆▄▊▄▄▅▊▋▍▋▄ ▆▆█▄▆▆▅▌▇ ▆▊▌ ▆▇ ▅█▊▊▄▆▌▍ ▇▍▆▋▆▅ (█▉▅▋, ▇▍▋▊ ▄▋▍▌▆▋▇ ▄▊▆█▊)
7 Years Ago
fix some skinning issues
7 Years Ago
Sickle meshes and textures
7 Years Ago
More work on scientists spawning on cargo ship.
7 Years Ago
Biome material library editor cleanup
7 Years Ago
Fixed it being possible to get stuck when cancelling a construction on a building that has 0 deconstruction time
7 Years Ago
Cursed cauldron meshes and prefab