198,728 Commits over 4,140 Days - 2.00cph!
Removed all static events, variables and methods from GameClientInternet and refactored all references so that we can use multiple instances of it going forward.
Added a temporary InternetClientProxy static class that redirects everything to a GameClientInternet instance, because everything expects a valid reference at startup.
Update serialization, cleanup, other stuff
[D11] Re-enable notifications after solving zip files
Fixed the default capped value on stats not accounting for % modifier.
Made stats debug panel less crazy when dealing with modified stats.
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potential fix for all player types animating with a parent
BaseEntity velocity getters return the correct velocity for the local player
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Everything's converted to GetManager<T>
[D11] Turn off notifications while I work out some kinks
fix for broken CopyComponent
Save current res as default
[D11] Remove zip if already exists
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added option to unparent instantiated effects, super rough wip trophy rotation (can be enabled per item, defaults to off)
Safety check default resolution when loading options
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Bastards tribe back to hostile to review BEF-436
sped up trigger anim a bit on confetti_cannon
[D11] Remove the zip after copying
M39, lods world model and view model and textures
Added InstantiateAnimEvent
Addded CustomisationitemView.Preview()
Added an editor preview action for CustomisationItemView.
Separated confetti cannon particle effects into a prefab.
Confetti cannon now creates the effect from an animation event.
Set confetti cannon cooldown and enabled delayed destroy on the effect.
Everything moved, just need to fix errors.
[D11] Copy the zip to the build drive for before deployment
Create asm def for a lot more stuff, way too big of a checkin...
Added resolution, windowed toggle options
set up trigger on confetti_cannon to play trigger anim and particle effect
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
added animation controller and linked up anims for confetti_cannon
Fixed bundle assignments on some cargo ship materials
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Sickle meshes and textures
More work on scientists spawning on cargo ship.
Biome material library editor cleanup
Fixed it being possible to get stuck when cancelling a construction on a building that has 0 deconstruction time
Cursed cauldron meshes and prefab