192,975 Commits over 4,049 Days - 1.99cph!
Removing the default backing fields
List type backing fields generated and properties implemented.
Fixed trees not getting raycasted properly
Tooltip system cleanup, now only 3 prefabs with support for 8 pivots and corresponding arrow graphics, elements that trigger a tooltip can optionally override the pivot
String value properties set
Rebuild layout after inspector tab content refresh
Fixed unit stats tab not showing any stats
Properties implemented for value types
another Hapis startup error fix
Added Consumable meal sizes enum
NRE fix in Roles current goal callback
Support multiple NPCs using the same waypoint set.
Removed the cabinet door from collision on fusebox and lever switch box for ease of movement
Needs must be flagged as game valid to trigger
Job override on interaction wrappers, proper assignment through player commands
Fixed a NRE due to tutorial controller instance not getting set to null when tutorial finishes, then playing a match afterwards, until completion.
Fixed edge case browser opening while jumping
Options Menu max gibs 2000 because
10000 is a bad idea (can be set higher via console effects.maxgibs)
Added Beta5 What's New definition
Network++
Merge from hapis_islands
fixed most of the menu buttons being flagged as editor-only
Waiting reason UI for character select screen
bugfixes for door
removed debug.logs
updated puzzletest scene
Getters and Setter implementation