130,405 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added blended topology type
Optimized terrain raycasting step
                
                
                
                
             
         
        
            
            
            
                
                wooden barricade boilerplate
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added blended topology to cave
                
                
                
                
             
         
        
            
            
            
                
                turn inplace animations for rifle / rock / spear / torch
                
                
                
                
             
         
        
            
            
            
                
                tweaked the inplace turning animations
                
                
                
                
             
         
        
        
            
            
            
                
                stone hatchet world model
                
                
                
                
             
         
        
        
            
            
            
                
                metal helmets protect slightly less, and there is a graident between all of them
metal clothing costs much more
firearms are more expensive and the cost levels between them more apparent
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for awake players not adding comfort
                
                
                
                
             
         
        
            
            
            
                
                Fixed roadside placement delta being too high
                
                
                
                
             
         
        
            
            
            
                
                stone more expensive
armored much more expensive
                
                
                
                
             
         
        
            
            
            
                
                fixed viewmodel fov regressions
sleepingbag uses cloth physics material (test)
                
                
                
                
             
         
        
            
            
            
                
                improved the special fx when shooting cloth material (added flecks of fabric flying out)
                
                
                
                
             
         
        
            
            
            
                
                First pass at bear sounds
                
                
                
                
             
         
        
            
            
            
                
                Reduce falloff distance for impact sounds
                
                
                
                
             
         
        
        
            
            
            
                
                F1 Grenade implementation :D
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated grenade to be in 'Weapons' loot table
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bleeding notification not showing
                
                
                
                
             
         
        
            
            
            
                
                Wood and metal barricades progress so far
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed some barricades pivot placement
                
                
                
                
             
         
        
            
            
            
                
                Made hangar and metal building monuments into two new radtowns with loot
Removed brick building monument
Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
                
                
                
                
             
         
        
            
            
            
                
                Reduced overhang density
Tweaked river rock density and dithering
                
                
                
                
             
         
        
            
            
            
                
                Increased river terrain height modifier fade distance
                
                
                
                
             
         
        
            
            
            
                
                Prefab auto-updates (removed parameter)
                
                
                
                
             
         
        
            
            
            
                
                Only start placing bridges that can actually be completed
                
                
                
                
             
         
        
            
            
            
                
                Protocol++ (network + save)
                
                
                
                
             
         
        
        
        
            
            
            
                
                some rope texture definition improvements
                
                
                
                
             
         
        
        
            
            
            
                
                Minor fix in the two new radtown prefabs
Updated game manifest
                
                
                
                
             
         
        
            
            
            
                
                Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
                
                
                
                
             
         
        
        
            
            
            
                
                grenade bounce sound is no longer 2d
added grenade icon
                
                
                
                
             
         
        
            
            
            
                
                Fixed WoundingEnd bugs (thans bawng
                
                
                
                
             
         
        
            
            
            
                
                radiation balance
grenade balance
explosives use multiple damage types
                
                
                
                
             
         
        
            
            
            
                
                clothing has some minor radiation protection
                
                
                
                
             
         
        
        
            
            
            
                
                radiation damage regression fix