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Merge from patrol_heli_wash
Added the unused wash particles to the patrol helicopter and reduced the cost of the raycast to ground.
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Merge from summer_dlc (liquid spec fix)
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frame pattern sfx
Merge branch 'master' of SpaceUsurperUnity
more frame sfx
laser sfx tweaks
NativePointer can be weak or normal
Added Style.Scale, Style.SetTransform
Added Entity.EngineEntityName
Added Entity.Ang
Entity only dispose nativePointer if both client and server are dead
Calling Delete on LayerPanel more directly deletes layer
Assert if IPreRenderUI.All already contains
Do CleanupConnections in InternalOnDeleted
ESP tests
large wooden walkways backup
Add support for saving File Storage (signs) with demo data
Fixed save loadout command sometimes saving items in an incorrect order
Merge new car-to-player/ai collision work -> Main
Adjusting drag values after some more testing
Adjusting damage and force values
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range
Add additional drag when hitting things as well
Make IHurtTriggerUser server-only
Add an appropriate approximated collision damage and hit force to the car when it hits a human or animal
panel intersecting fix
more conditional fix
Move around some file calls
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adding armored module gibs, fixed some gibs setup
Merge modular car mass and engine power changes -> Main
Bounds and viewmodel fixes
Adjust engine power output to match vehicle weight reduction
Fixes & improved ground fog
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Reduced the mass of all modular car parts by 25%
Merge modular car save file fix -> Main
Fix vehicles thinking they're in a non-working state when loading saves
Fixed broken cabins.
Candle mat.
Merge from Main -> MoreModularCarWork
Iterated on Dredge & fixed its broken ambients
Max punctual lights tweak
Fixed JSON function precision for real
Fixed JSON function precision for real
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
Remove "Torque Limit" from ballsocket tool as it does nothing
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
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