249,965 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Standing on a boogie board or inner tube will now slowly damage it
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
In extremely rare situations, TryConvertPositionToSocketIndex could fail on the client, with the modules not yet positioned correctly. Sync the socket index as a reliable replacement. Protocol++.
5 Years Ago
Merge from main
5 Years Ago
Add a bit of UI for the instant camera
5 Years Ago
Merge from summer_dlc
5 Years Ago
Lowered wave speed boost and speed boost when moving towards land on boogie board
5 Years Ago
Raise water level on above ground pool
5 Years Ago
Check for null string in skin directory lookup Add check in manifest build for null skin names (just a warning for now) Build manifest
5 Years Ago
Emission fixes
5 Years Ago
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5 Years Ago
Change bumper world colliders from a capsule to two spheres, attempting to reduce the chance of getting stuck in something
5 Years Ago
Fix pools showing power consumption in entity info
5 Years Ago
misc balance powerup child pattern uses parents angle fuse balance and spinner more fuse balance trench balance, onion grid improvement onion balance !redux
5 Years Ago
inner tube / boogie board paddling sound voice limiting tweaks
5 Years Ago
velocity-based water entry sounds for players
5 Years Ago
Add a power pole to BillBTestMap
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
restore subtractions due to merge issues
5 Years Ago
Removed the distance var from carstats as it didn't work well
5 Years Ago
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5 Years Ago
Slight craggy firing range tweak
5 Years Ago
More watergun+pistol polish
5 Years Ago
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5 Years Ago
Fix carstats NaN max health showing on partial cars
5 Years Ago
swimwear models and prefabs wip
5 Years Ago
Not vehicles - fix spelling mistake in the description for window embrasures: form -> forms
5 Years Ago
Fix power usage showing as 1 when selecting the vehicle lift in the inventory. Now correctly shows the real use as 20
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Swimwear_03 fbx + prefab Swimwear_04 fbx + prefab Swimwear_05 fbx + prefab
5 Years Ago
x32/x64 -> 32/64bit
5 Years Ago
Fixed a crash when changing r_flashlightdepthres during runtime while having projected textures around
5 Years Ago
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5 Years Ago
Allow all anim SENTs to automagically calculate their default rendergroup, fixing a bunch of render order issues with default tool entities and potentially all addons
5 Years Ago
Fixed PANEL:OnStopDragging being called multiple times per "dragging drop" (Community Contrib)
5 Years Ago
remove OnStopDragging call from DragMouseRelease to prevent double-calling (#1695) DragMouseRelease calls dragndrop.Drop() which, in turn, calls panels' OnStopDragging() by having DragMouseRelease also call OnStopDragging() there was a double-call to that function reproduction: a = vgui.Create("DFrame") a:MakePopup() a:SetSize(300, 400) b = vgui.Create("DButton", a) b:Droppable("a") b:SetSize(120, 80) b:Center() b:SetText("drag'n'drop me") b.OnStopDragging = function() print("Dropped @", FrameNumber()) end
5 Years Ago
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5 Years Ago
a few additional innertube/boogie board paddling sounds watergun shoot volume tweaks
5 Years Ago
Added extra info to "version" command to help debug issues
5 Years Ago
Fixed clientside DTVar callback not being called when setting an "Entity" type property to NULL
5 Years Ago
prevent self crash with ent_info worldspawn
5 Years Ago
Only Add the CSS thruster models to the tool's model list if CSS is mounted Fixed thruster's some effect throwing smoke in too random directions with some models
5 Years Ago
vm waterpistol - updated anims, added admire, animator updates
5 Years Ago
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5 Years Ago
Upload debug branch before default branch (as requested by Alistair)
5 Years Ago
subtracting 52767 52762 Causing multiple issues with skinnable items - unable to leave Staging in this state
5 Years Ago
updating pool collision and caustic in prefab
5 Years Ago
code gen
5 Years Ago
IItemContainerEntity DropItems conflict fix.