192,986 Commits over 4,049 Days - 1.99cph!

7 Years Ago
7 Years Ago
spawn vehicle fix
7 Years Ago
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7 Years Ago
use proper datatype for some linked list iterators
7 Years Ago
spawn vehicle updated
7 Years Ago
states working properly again
7 Years Ago
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7 Years Ago
Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType()
7 Years Ago
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7 Years Ago
GraphicsSettings
7 Years Ago
Settlement claim functionality, AI action
7 Years Ago
Update prefab ID in DoPrepare instead of OnValidate
7 Years Ago
Build script updates
7 Years Ago
Building placement checks for nearest settlement with extra padding (uses the settlement radius value for the building being placed) Added Conditions.SettlementBelongsToMyGroup Fixed tribe leaver unit selection not checking flags correctly Settlement claimable state
7 Years Ago
Wearables & attachments weight in debug view
7 Years Ago
Fixed log stockpile selector using the wrong condition
7 Years Ago
Data
7 Years Ago
Fixed woodcutters chopping down trees when there's no stockpile to fill (StockpileCondition now checks if we can deposit a specific item type) Item pickup check no longer includes weight check from wearables
7 Years Ago
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7 Years Ago
▅▋▆ .█▉▅ ▇.▆
7 Years Ago
ProtoIgnore EntityId.cachedEntity
7 Years Ago
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7 Years Ago
State validation
7 Years Ago
Interpolation
7 Years Ago
CharacterState
7 Years Ago
tunnel B scientists patrols A and B lookat's scene2prefab
7 Years Ago
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7 Years Ago
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7 Years Ago
progress backup / tunnel A scientists patrols
7 Years Ago
People should no longer hunt if they're carrying a unit. IsCarryingUnitCondition has a "Condition" mode.
7 Years Ago
gamebin mount
7 Years Ago
fixup panel message parameters
7 Years Ago
move and attack commands now return false if they invalid actions
7 Years Ago
progress backup
7 Years Ago
More combat callback cleanup
7 Years Ago
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7 Years Ago
Campfires can now be added to existing settlements
7 Years Ago
cmd verification base work
7 Years Ago
Various console command cleanup and error safety checks (resolving a bunch of crap on Sentry) Combat no longer logs "trying to attack an invalid target" as an error, now under editor only combat logs
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Combat targetting callback cleanup
7 Years Ago
Fixed potential NRE in VisualFX destruction
7 Years Ago
Made it impossible for people to own more than 1 building/home (for now) Ownable & Ownership cleanup EntityId caching
7 Years Ago
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7 Years Ago
compound tunnel B improvements light overgrowth pass scene2prefab
7 Years Ago
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7 Years Ago
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7 Years Ago
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