130,610 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fixed the most extreme floating rocks/flowers. Part 2/2.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                increased the size of the horse by 20%
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Map NREs
Removed some redundant raycasters
Switch off some raycasters when not being used
 
                
                
                
                
                
             
         
        
            
            
            
                
                ban command also bans ownerid if using family share
status command now shows family share ownerid
status command takes an optional argument (player search filter)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted water checks to a baked water map lookup for better performance and river support
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bullets in pistol texture
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed main menu NRE
Added "debugmode" start parameter
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged up the SMG and did some animations (deploy/idle)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Randomize monument placement order
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reapplied lighthouse change from changeset 7789
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Spawntables. Climate. Stuff.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                research bench 90% done ( minus artwork )
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed blue shirt collision being scaled by 100x
Fixed metal plate collision being scaled by 0.3x
Fixed hazmat helmet collision being scaled by 10x
Added warnings if skinnedcollider is scaled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing world setup object to PlayerModel scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Huge UI performance increase
Added eraser to map
Map drawing always enabled, pan around with right mouse button
Made console history culling less terrible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                RPG type 3 fbx + prefab + textures + material + LODs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Smoother cross blending of terrain features, prefab mountains and monument terrain requirements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks menu - timings boilerplate
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                view model SMG animations 
setup the SMG mecanim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Faster billboard rendering. Rivers flow down instead of up. Scene stuff.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Goosey has been committing to the wrong branch :S
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rivers and lake are actual water.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pseudo procedural erosion not being applied properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better heightmap distortion
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Halving tree count (Speedtrees in Unity aren't speedy at all)
Reducing animal count
Tweak Menu timings - time layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled checksum disconnect until next month
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of bugfixes for research table
greyout locked slots