192,994 Commits over 4,049 Days - 1.99cph!
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Using Unity SVG stuff to show map overview.
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player.list console command now shows player connected durations.
Player connect time is now stored in PlayerID.
added unban console command.
server console now displays current player count on player disconnections.
datacache & dedicated vpcs
choreoobjects vpc
DataCacheClientID_t = uintp
added ban command to ban (and kick if online) a player from the server for X hours with a reason.
added unban time to PlayerRecord
player auth process checks if they're banned and kicks them with a message stating how long they are banned for.
Fixed deprecated api causing errors on il2cpp
Kick (with reason) server console command.
ConsoleCommand now verifies argument types.
server console commands: help, game.list, matchmaking.list, playerdatabase.stats, player.list, playerdatabase.resetelo, shutdown, stats
super simple console command system, reflection and attribute tags build a dictionary of commands
added auto mute for 20 seconds for chat spamming
can now send server messages to individual clients.
added mute server message.
PlayerDatabase now saves again ;)
renamed PlayerDatabase functions
fixed a NET_Receive crash caused by raknet ptr becoming null in read while loop after getting kicked
fix attempt for server not cleaning up lost connection clients
Another Compound out of bounds fix
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userinfo convars send again
soundscripts can play
upd CStaticProp::CreateVPhysics, PhysCreateWorld_Shared
vending machine works
separate report_soundpatch/cl_report_soundpatch
mathlib, tier1, vstdlib, 261 TODOs
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
Fixed compound workbench not saving on server restart
Fixed water edge shader
Prevent duplicate activity notification spam
Bigger tooltip for activity
Fixed potential NRE when destroying a unit with active visual FX
another pass on out of bound abuse at compound
merged networking refactor to main so we can spot any bugs sooner than later
update soundemittersystem
fixed mismatched datastructures that go to vphysics