192,986 Commits over 4,049 Days - 1.99cph!
Unfinished characterstate work
Fix GetAnimInfo bailing on valid entities
Moved all Senses tick functionality to SensesSystem, Senses holds only data and some lookup API for that data
ItemAction callback cleanup, should fix invalid cast and pop errors if something is hooked up incorrectly
Reset role assignment UI via Refresh override
Updated plugins, fixed a serialization bug.
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compound tunnel B progress backup
Finally found and fixed the random sound effect that plays at the start of matches and career creator.
temp igniter attack sound
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fixed checkpoint model LOD1 floating decal
boot / networkmanager prefab and scene refactor
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FileSystem_GetExecutableDir
Fixed bug with crowd spawning each match and nevr getting destroyed, causing each game you play to stack another crowd on top of the existing ones.
compound tunnel A improvements
scene2prefab
menu player panel now shows correct player level on sever connect
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compound tunnel A
scene2prefab
server now uses cached cmds for each cmd it receives from a client, not a new instance.
added a command cache dictionary to Cmd.
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added unmute command.
console no longer echo's command name when running.
fixed potential NRE in mute cmd for invalid player ID
added mute console command to mute a player for X minutes with a reason
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Using Unity SVG stuff to show map overview.
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player.list console command now shows player connected durations.
Player connect time is now stored in PlayerID.
added unban console command.
server console now displays current player count on player disconnections.