130,610 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed drag and drop out of inventory
Fixed accidentally dropping items in the lines between the slots in inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                drop tables for research table
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                fixed the horse LOD
tweaked some animations on the horse
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-added merge stuff
finalized first pass of research table
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                giddyup - merged research table into main
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                beancan grenade first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                beancan grenade first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed compile errors with grenade
grenade polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced extra-long delay chance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some clutter issues
Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
 
                
                
                
                
                
             
         
        
            
            
            
                
                If too many spawnables on load, delete a bunch of them
Fixed invisible feet shadows
Fixed twitchy shadows when dead/wounded/asleep
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                nerfed arrow projectile velocity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed debug info about texture creation
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass at terrain-approrpiate animal footsteps
Fix missing AudioClip references on wolf SoundDefinitions
Prevent certain important sounds from being stopped early by SoundVoiceLimiter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unparent sounds from effects on destroy instead of only when recycle is called
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweak first person wounded sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pay attention to map size when in EnforceLimits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Baked HapisIsland water map (ignore this in your next merge Petur)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot river physics material (for footsteps)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Map - hide paintbox until cursor unlocked
Fixed NRE in AnimalSkin (horse had no renderers set)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse having no collision
Fixed ironsight zooms being fov dependant
 
                
                
                
                
                
             
         
        
            
            
            
                
                beancan grenade icon update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sounds and special fx for the SMG view model
worldmodel for the SMG all done
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Custom SMG
reduced revolver crafting costs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                increased grenade effectiveness
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated lootspawn to include map
Updated phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawnhandler - enforce limits properly - attempt 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated wick sparks to be emissive
 
                
                
                
                
                
             
         
        
            
            
            
                
                lowered SMG fov
repositioned viewmodel to be lower
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                lowered the horse scale a bit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Research Table art, prefab integration with lods/gibs/col