249,965 Commits over 3,959 Days - 2.63cph!
wip merge from main (broken)
update pool model. LOD, collision, adding steps to increase depth
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TextEntry Construct
Realm Asserts are permissive, targetted
Remove Debug
protect from rogue unremovable layers due to exceptions when creating a panel
Change oninputsubmit to onsubmit
Added Panel.Focus()
Chat WIP
Fixed a crafting with skin case where we needed to check dlc ownership
Set photo frame area and gibs meshes to readable
Fixed incorrect conditions for radical achievement
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WIP model import analyzer
Fixed gamemode not init when changing maps
Added ClientLayer.ClearState
Delete UI Layers when clearing state
Potential method for unlocking skins via existing dlc checks
Reduced crafting time on photoframe
Photo frames can be crafted if DLC is owned - no need for Steam item
Quick pass on all DLC item crafting costs
Fixed instant camera not able to be crafted
Above ground pool cannot be picked up - inline with other large deployables
Entity.Init called after spawn client/serverside
Cleaning up console spam
removed dirt pass on the barrel of the water gun on each albedo version and reduced ao on the barrel.
Switch addons, compile when switching gamemode
Templated versions of Entity.Create
ServerLayer:ServerSpawn
Gamemode is an entity
Added Entity.Transmit (always, never, culled etc)
subtracting
52347 - fix for players stuck inside triggers (ladders)
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Fixed getting banned when deploying unicorn tube
Hide unicorn and horse skin items
elevator prefabs - placeholder hierarchy
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Added a bypass license check option to dlc item for testing
Disabled license checks on summer dlc
Merge from summer_dlc/skins
Fix skins not applying to gibs on boogie board, parasol and chair
Merge from Main -> Vehicles
Sunglasses skins
Fixed sunglasses not being craftable
A couple of minor edits to the new carstats var
Added carstats console var
Refactored both pools to inherit from LiquidContainer in order to work correctly with buckets
Can now drain pools properly by holding RMB while holding a LiquidVessel (jug/bucket/etc)
Player corpses now float in pools
Fixed being able to place water pumps in pool that were on foundations on top of the ocean
Inner Tubes and Boogie boards will now be destroyed instantly if an active vehicle collides with them (boat/minicopter/etc)
storm balance changes
Merge branch 'master' of SpaceUsurperUnity
can access a patterns start time
more storm balance
invasion balance
Speculative PaddlingPool/WaterVolume NRE fixes
Prefab variants and skin setup for mesh replacement inner tubes
IConsumableWaterVolume test.