257,698 Commits over 4,049 Days - 2.65cph!

4 Years Ago
Water treatment plant final pass
4 Years Ago
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4 Years Ago
▄█▋ ▅▉▆▌▆▋▅▊ ▇▉ ▊▇█▆▉█ ▆▅▍▊▊▌▊ ▊█▅▆▄ ▌▄▌ ▄█▊▇▆▍▄ █▋▉▆▉ █▅▉▌. ▍▊▇▇ ▌▄▋▅▆▌▊ ▇▄ ▉▄▌▆ ▊▉▍ ▌▌ ▇▉▆
4 Years Ago
jackhammer skinnable test
4 Years Ago
Refinery pass
4 Years Ago
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4 Years Ago
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4 Years Ago
Bunker textures/materials tweak -ezmeow
4 Years Ago
Satdish Island pass
4 Years Ago
▌▄▅█▍▆ ▆▆▌▅▌▅▄█▋█▌▉▆ "▅▄▄▇▌▄▉" ▋▉ "▍▌▅▋▌▊▆▄▍". ▍▌▇▍▆▅ ▊▍▉▋▄▋▋▄▄ ▉▋▆▌▋ ▇▇'█ ▉▋▆▍▄▄ ▆▇▅ ▊█▍▋▌▆▌▌ ▊▌ ▉▋▊ "▋▆▌▅" ▆▅██▇▊.
4 Years Ago
art source files
4 Years Ago
More fixes, more loot
4 Years Ago
Smarter job scheduling for ECS border warnings Cached BulletSystems are invalidated on stage change
4 Years Ago
Add JointCount and GetJoint to PhysicsGroup Add Body1 and Body2 to PhysicsJoint Network properties needed to render client side balloon constraint
4 Years Ago
Updated ignore.conf for steam srcds related cache things
4 Years Ago
cherry pick tp_coastal and sound.playurl/file volume fixes
4 Years Ago
Move r_flushlod commands to map disconnection (from map loading) to fix l4d map crashes in vphysics
4 Years Ago
▅█▌▉▌▇▆▋ ▊▌▅▄ ▌▋█ ▌▄▄ ▄▋▌▌ ▌▊▆▋▍▍ & █▉▌█▆█▅▊ ▉▋▇▆▍.▋▄▊▆▉▋▍▌ ▉▍ ▍▍▌█▇▊ ▅▆▅▇▆▆▅ ▄▋ ▌▇▊▋▆ ▆▊▋▋▅ ▋▅█▊▄▄▄ ▍▉ ▌█▇▍'▋ ▄▇█▅▌▋█▍▉.
4 Years Ago
More general loot stuff WIP. Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface. Worked a few ultra rare elite crate spawns into relevant high risk places.
4 Years Ago
Probable fix for if BaseFollowPathState starts running before nav data
4 Years Ago
Update translations
4 Years Ago
No Servers Available dialog ! Enable Firebase Analytics for iOS Fix automatic update checker Filter out some more transient errors so they don't go to Sentry Version bump Update translations
4 Years Ago
Version bump
4 Years Ago
Filter out some more transient errors so they don't go to Sentry
4 Years Ago
Fix automatic update checker
4 Years Ago
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4 Years Ago
Monument AI conversion tool now replaces old bandit guard prefabs with the new one. Manifest.
4 Years Ago
new bandit guard prefab, setup, starting point AI design/config.
4 Years Ago
Remaining Site B pass
4 Years Ago
Bandit town test scene
4 Years Ago
No Servers Available dialog
4 Years Ago
Loot/Trigger/Rad/etc pass backup. Small terrain fixes.
4 Years Ago
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4 Years Ago
rename scene
4 Years Ago
merge from outpost
4 Years Ago
merge from main
4 Years Ago
▋▅▆▊▋ ▊▅▋█ ▆▍▄██ ▌▉ █▌▉▋ ██ ▋▇ (█▅▉▌▉▄ ▅ ▊▍▄▌▍▊, ▉▆▄) ▅▋▋ ▉▋▋▉▊▅▆▌▌▌▆▌▇▇ ▌▆▉ ▅▇ ▆▇▄▆▄█▉▍▍▍ ▊█▉▋ ▊▅ ▊▋▉ ▌▊▇▅▇▋
4 Years Ago
camper module - adding gibs/setup, fix collider conditional, setting physic material definition
4 Years Ago
Don't render motion vectors if they aren't needed.
4 Years Ago
Merge from main
4 Years Ago
Effect script changes
4 Years Ago
Motion vector fixes
4 Years Ago
Add Read/Write to Color and Color32 so they can be networked
4 Years Ago
Make toolvismode available even if we're not in dev/tool mdoe
4 Years Ago
Delete codegen files Fixed CodeGen adding multiple groups of `usings` to one file
4 Years Ago
merge from loot_container_size
4 Years Ago
network++
4 Years Ago
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4 Years Ago
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4 Years Ago
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