162,419 Commits over 4,597 Days - 1.47cph!

7 Years Ago
Fix NRE when opening the mining hat in the workshop editor
7 Years Ago
Fix workshop editor generating blank icons for wearables
7 Years Ago
Check engine light fixes on 2 modules.
7 Years Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
7 Years Ago
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7 Years Ago
Code review changes
7 Years Ago
Merge from main
7 Years Ago
Fix broadcast messages not being returned to the pool
7 Years Ago
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7 Years Ago
Merge from comp (device sounds)
7 Years Ago
Ignore replicated convars with no name instead of erroring (why are they there though? modded?)
7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] Server ping: making sure the Unity's main thread and the .net async callback are accessing the connection via a critical section.
7 Years Ago
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7 Years Ago
added movement layer collider to remaining stairs that needed it
7 Years Ago
vehicle part ui sound volume tweaks repairable entities can specify repair effects vehicle modules use metal repair effects
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed issue with first person shadows.
7 Years Ago
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7 Years Ago
Less annoying volumetric noise on headlights
7 Years Ago
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7 Years Ago
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7 Years Ago
fix passenger module collider fixed boat engine material
7 Years Ago
Slightly better mip filtering on dash lights for lower resolutions
7 Years Ago
Various vehicle VFX iterations
7 Years Ago
[D11][#3710] Server is sending the Attack Signal and calling the Attack RPC, which results in the attack animation being played, then interrupted and played again.
7 Years Ago
more position fixes to 3rd person weapon attachments, updated bounds and positions on some world models
7 Years Ago
[D11] Fixed Grass Normals
7 Years Ago
[D11] - Fix to bug 4163, card reader was displaying multiple LOD's
7 Years Ago
[D11][UI][#4084] Added pulse to server list to make it more apparent that an option is selected. Will apply to other menus later
7 Years Ago
Fix for not using max biome in gpu foliage (multiple biome foliage types were getting mixed together)
7 Years Ago
[D11] Fix to bug 4157 - Metal Ore was using wrong fbx.
7 Years Ago
[D11] Changing the scale of the cloud dome to remove the gap between water and the horizon/
7 Years Ago
[D11] Further bug 4020 fixes - Missed one due to unity.
7 Years Ago
[D11] - Fix to bug 4020 - Set up LODGroups on grass/bushes correctly.
7 Years Ago
Fixed "Hammer overlay Z fighting on wooden, stone and sheet metal ramps"
7 Years Ago
[D11] Fix to bug 4142 - Hatchet was missed in first check in.
7 Years Ago
Fixed foundation.steps.stone having shadow casting enabled on the main mesh (in addition to the shadow mesh)
7 Years Ago
Triangle floor and triangle foundation stair socket parameters are more in line
7 Years Ago
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7 Years Ago
[D11] - Updated Grass Meshes to reduce overdraw. Removed needless checkboxes from materials.
7 Years Ago
Fixed triangle spiral stairs making it impossible to replace certain walls after they've been destroyed
7 Years Ago
[Audio] Set up optimized console only Music!
7 Years Ago
Fixed several overlapping placements of the different stair types
7 Years Ago
Engine vfx iteration. Tweaked lerp values in engine script.
7 Years Ago
Put the GPU foliage placement on a define
7 Years Ago
Merge from merge_13.05
7 Years Ago
Fixed "Triangle floor frame cannot be build over furnace like we allow with square "