250,155 Commits over 3,959 Days - 2.63cph!
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update lock/vehicle texture
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adding central lock model, updating vehicle texture
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updated wall_external_high scene for codelock
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
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Remove scriptable objects and associated systems
Update overrides
Got PrefabAttribute gibbables working on modular vehicles
Updated ConstructionSkin to spawn gibs
Fix central locking in the case where the game is saved with a driver in a car with central locking off. Central locking is now correctly re-enabled on load when the driver is kicked out.
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Merge car central locking changes -> Main. New central locking system prevents players without a key from mounting a lockable car, but a driver can unlock the doors if desired once inside. Placeholder graphics for now. Protocol++.
Speculative fix for NRE in TriggerBase
Central locking placeholder visuals
fixed bandit town safe zone
Central locking functionality, along with some refactoring
Updated wind settings on new grass
tweaked co-op player damage
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix json error
build !redux
Got rid of PlayServicesResolver
Players repel speech bubbles again
Attempt to spawn speech bubbles on the side of their target player
!redux
fully encapsulated bandit town in a safe zone
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Models/Vehicles/ art source files
Invalid main menu backgrounds no longer break background switching
JPEG > JPG for 2 backgrounds
Show border warnings for threats outside of screen corners
Corner border warnings are now clamped by screen split line
Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
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Fixed pool, board, gibs errors
Updated beach chair volumes
Removed duplicate volume check on table, accurate volumes, added deployable decay 8/8
barrage goes there n back
fuse respawn pod has proper bounds
tauntSpeech checks correct player in co-op
check min status level instead of target player, sometimes
powerup dropping
dropped status max stack size
status bullets check for nearest player every frame
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Fixed read/write gibs errors on table and chair
Models/Environment/ art source files
Models/Entities/ art source files
Models/Detail Textures/ art source files
Models/Decals/ art source files
Models/Baking Presets/ art source files
Models/Structures/ art source files