192,975 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Added camera control invert options (tilt, rotate, zoom) and scroll speed multipliers
7 Years Ago
Enabled scenario system Fixed button states getting stuck on main menu (was unable to switch between load game and game setup screens)
7 Years Ago
util.Base64Encode: Corrected output for 0 and 1 byte inputs
7 Years Ago
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7 Years Ago
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7 Years Ago
Started expanding Scientists with more spawn control and mobility features.
7 Years Ago
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7 Years Ago
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7 Years Ago
Misc editor stuff
7 Years Ago
Added PersistedEntityData.CreatedTime, renamed scaled property for clarity
7 Years Ago
Fixed people gathering about a million sticks for the fire
7 Years Ago
Physics timestep 0.04 at 1x speed
7 Years Ago
Instanced a few more materials
7 Years Ago
StatsEditor live view
7 Years Ago
Set _ColorLerp, _Wind and _WindExtra as instanced properties on Before/Foliage Enavled GPU instancing on a few materials
7 Years Ago
disabled island02 intro director
7 Years Ago
Improvements to IsBeingAttacked. Fleeing AI now accounts for sleeping units when calculating friendly support.
7 Years Ago
Combat debug panel shows targeting status
7 Years Ago
Proper implementation of TemperatureGrid x,y indexer Should no longer be possible for units with fleeing, dead or disabled flags to dodge
7 Years Ago
downing anim trigger works but anim is bad
7 Years Ago
downed anim setup work (not finished)
7 Years Ago
No longer hardcode enable ragdoll when unit gets the Disabled flag (do it via effect actions instead)
7 Years Ago
rebaked island02
7 Years Ago
HL1 headcrab no longer breaks HL2 headcrab and vice versa
7 Years Ago
Placeholder diving mask and fins art
7 Years Ago
Campfire gives +10 insulation People no longer stay awake if they're cold TemperatureLevelTrigger and Condition types use new TemperatureUtility which samples the temperature grid
7 Years Ago
Player.SetAmmo actually uses the new method with bounds checking
7 Years Ago
Always update unit fog of war radius
7 Years Ago
Fix for dormant ai related changes.
7 Years Ago
Buildings only create their terrain decal in OnCreate (fixes buildings creating terrain decals on load when they have already been persisted
7 Years Ago
Cold and Freezing effects have proper insulation checks
7 Years Ago
Dormant ai bug stuff.
7 Years Ago
Added keyboard camera movement multiplier to options
7 Years Ago
Disabled grass until we can make it good
7 Years Ago
penalty when targeting fleeing units
7 Years Ago
Unit fog of war radius uses Senses.AwarenessRadius
7 Years Ago
Add extra delay to VisualFX destruction
7 Years Ago
Added fleeing below health threshold and various combat AI tweaks
7 Years Ago
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7 Years Ago
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7 Years Ago
last few event hookups for help prompts
7 Years Ago
Version++
7 Years Ago
Don't show for overlay UI for units that are invisible
7 Years Ago
Even more work on dormant ai bug.
7 Years Ago
Fixed unit fog flickering
7 Years Ago
TOD tweak
7 Years Ago
Traditional FogOfWar is default, uses TOD fog color and lower alpha, hides non-player controlled units Buildings can clear fog of war (on by default)
7 Years Ago
More work on dormant ai bug.
7 Years Ago
Improved offshore junkpile spawns Fixed animals spawning inside small cliffs Improved Ch47 drop points (no longer dropping on top of buildings) Added CH47 drop point to SiteA Fixed missing ladder volume from launch site Pumping station has slightly larger prevent building volume Islands WIP
7 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig