198,729 Commits over 4,140 Days - 2.00cph!

7 Years Ago
avatar face icon renderer stuff adding face icon adding icon shader (adding the outline in the shader) tweak temple environment model to attenuate the bright spot in the middle cleaned some unused material
7 Years Ago
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7 Years Ago
Eliminated GC from TOD image effects
7 Years Ago
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7 Years Ago
moved to left side (forgot about the killfeed)
7 Years Ago
wip placeholder objective UI setup
7 Years Ago
Updated impostors to latest
7 Years Ago
more
7 Years Ago
[D11] Fixed missing D11_CONSOLE_PORT defines
7 Years Ago
fixes
7 Years Ago
Some changes to auto checkpoint generation. Try to find some tall buildings to go up - but not every time. Fixed a bugs in the free space finder as well.
7 Years Ago
[D11] UI Controller support and additional support files
7 Years Ago
more
7 Years Ago
Random race checkpoint generation
7 Years Ago
more
7 Years Ago
merges
7 Years Ago
Sceneeditor visuals
7 Years Ago
Custom editor stuff
7 Years Ago
Checkpoint ordering stuff for predefined checkpoints. Will support random checkpoints as well.
7 Years Ago
Class rename
7 Years Ago
removed GC allocs from hostileNote removed GC allocs from LookAtPlant
7 Years Ago
eliminated GC allocs from nametags
7 Years Ago
Fixed recurring GC allocs in postopaque, deferredext, water, atmosvol, TAA, bloom and articulated occludee
7 Years Ago
update temple map lighting adding layer to separate lighting element tweak space environemnt model to avoid UV distortion tweak post process
7 Years Ago
Merge from main
7 Years Ago
Skin update
7 Years Ago
Cherry picking 28046 & 28047
7 Years Ago
Icon update
7 Years Ago
Cherry picking 28048
7 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
7 Years Ago
merge
7 Years Ago
Tidy up
7 Years Ago
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7 Years Ago
UpdateColor NRE fix
7 Years Ago
Completely removing overspawns ????
7 Years Ago
cherrypicking 28044
7 Years Ago
nametag perf test
7 Years Ago
Fixed Definition.GameReady array not being properly populated (checking IsValidAndGameReady during warmup)
7 Years Ago
Cargo ship hull progress
7 Years Ago
UI save
7 Years Ago
Fixed tracers
7 Years Ago
Needs cleanup
7 Years Ago
Fixed building inspector tabs not working properly (occasional index out of range, empty tab content) when selecting a crafting station before selecting other buildings. Inpsector now displays first valid tab for the building type Fixed some missing fields in the need inspector Fixed needs that are not valid for use being triggered Definition.GameReady checks virtual IsValidAndGameReady method
7 Years Ago
progress backup
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Fixed NRE when weapon switching.