250,516 Commits over 3,959 Days - 2.64cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Tweaked visibility of powerup level text on pause screen Merge remote-tracking branch 'origin/master'
5 Years Ago
Fixed condition for global bundle asset load fallback Fixed song AudioClips not being precached for the main menu
5 Years Ago
Create ping categories to reduce impact of miniscule ping differences (#1671) * Create ping categories 0~60 -> 40, 60~100-> 50, ~100-150 -> 100, ~150-200 -> 150, etc. * Update control.Servers.js
5 Years Ago
Servers with ping under 60 now have identical ranking impact from ping
5 Years Ago
[D11] Added "quitdemo" command
5 Years Ago
[D11][UI] Allow access to skin store and create server screen in beta builds with command line -allowOnline
5 Years Ago
Added GM:PreDrawViewModels which is called instead of PreDrawViewModel at the times it has no arguments
5 Years Ago
[D11] Chromatic aberration strength dropped
5 Years Ago
Added GM:PlayerAmmoChanged hook
5 Years Ago
[D11][UI] Disabled Inventory player preview animations Change so that FrontendSFX will play not spawn sound effects. And Moved player preview to reduce memory footprint. Cache top right icons
5 Years Ago
[D11][UI][#4054] Increased size of map tooltips. [#4024] Fixed issues with send feedback popup and popup look
5 Years Ago
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5 Years Ago
Client console deduplication, can be toggled with con_filter_dupe
5 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour webbed icon new dash icon web sfx bullet onDespawn callback centipede death effect death effect centipede2 trap centipede death effect added more dash powerup to tentacle tentacle rotating petrify attack Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup new convert aimer bunch of new shoot sfx Merge branch 'master' of SpaceUsurperUnity fixed some bake errors Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons tweaked convert vibration barrage powerup work Merge remote-tracking branch 'origin/master' into asset-bundles Editor fallback for loading asset bundle manifests Fixed string files not being loaded in the editor
5 Years Ago
[D11] Changing the lumens on various lighting effects to increase brightness
5 Years Ago
[D11] - detail map size reductions
5 Years Ago
[D11] Tweaked material falloffs on terrain for a more natural look.
5 Years Ago
[D11] Fix to bug 4142 - Impact Textures wrap around thrown weapons. Removed ability for thrown weapon materials to receive decals.
5 Years Ago
login view, new background assets
5 Years Ago
[D11] latest ragdoll fixes
5 Years Ago
[D11] latest ragdoll fixes
5 Years Ago
Ramp conditional model fixes
5 Years Ago
Ramp deploy volumes
5 Years Ago
Ramp socket revamp for more reliable placement
5 Years Ago
Misc socket type
5 Years Ago
Ramp conditional model script fixes
5 Years Ago
updated vehicle dashboard, adding low fuel light
5 Years Ago
Compound S2P Added vehicles & vehicles 2 vendors to compound Setup sell orders and costs Prices are temporary ready for public testing
5 Years Ago
Jump effects for new splats and water
5 Years Ago
Building block plywood textures (out of atlas) Renaming/Moving models for clarity
5 Years Ago
Memory stats view
5 Years Ago
merge from main
5 Years Ago
[D11][#4094] Restoring the multiplier for the sky volume. This adjusts the overall exposure depending on the hour of the day and makes the object contours more recognizable during the night.
5 Years Ago
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5 Years Ago
bigger image ipad
5 Years Ago
Asyncbutton iconRight support, FUE rebuild for iPad
5 Years Ago
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5 Years Ago
[D11] - Turned off double sided on player hair materials
5 Years Ago
Smart switch and Alarm craftable Smart switch and Alarm researchable Smart switch and Alarm crafting costs
5 Years Ago
Revert item splitting changes, introduced some regressions
5 Years Ago
Added compound vendor Extra2 prefab S2P compound Compound now sells smart switch and alarm
5 Years Ago
[D11][UI][#4071] Fix for server list scrolling infinitely and other frontend bugs [#4107] fix for high latency displaying at all times [#4103] Moved crafting vital notice
5 Years Ago
update settings view
5 Years Ago
Hubview maxwidth news maxWidth settings menu
5 Years Ago
Fixed water catcher large and small LODs 2, 3 and cull the same distance
5 Years Ago
manifest