192,974 Commits over 4,049 Days - 1.99cph!
resolve ntfs junctions before passing resource directories to cef
added short/long mod description functions to CareerUIUtils.
Mod market now shows the correct (long) mod description text for each mod.
added mod slot display UI to in-game (and squad editor) unit hover info panels.
Extracted triangle walls from roof building blocks
Added mod slots to career squad editor unit button UI
fixed issue with choosing a league sponsor blocking any following career actions in the queue if they require UI modal windows
Exposed some variables from the new spell targeting on to the player prefab
Lowered target radius from 5 to 3
Reenabled some targeting checks
Added a TargetingType to spells, defaulted to FreeAim (old behaviour)
Added a TargetEntity target type that requires the player to target an entity
Uses a lightly modified version of the Use trace to find an appropriate target in front of the player
Added a placeholder indicator to the HUD to show which entity is currently targeted (only visible when a magic appropriate item is equipped)
More general game mode stuff
First healing potion.
Manifest.
Cleanup.
Rings & trinkets don't dress you up in a purple shirt.
Fixed player inventory size set to 6, needs to be 8 to fit the ring slots
Deleted occupationSlots on new jewellery items
Fixed being unable to equip a ring in the second ring slot
Consistent filtering for all our icons.
Some items.
Manifest.
Fixed stat ticks happening more than once per second
Metas. Scene and item fix.
Brute-force organizing icons part 1
sandbox
system flash is ok
use launcher exe for sub-process
Fixed network extrapolation not being allowed to go further than the last tick delta
Improved network extrapolation velocity estimate
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)
Adjust network lerp record time as need when increasing the lerp convars
Allow vis.lerp when playing back a demo
update WIP opportunity panel
Various item & spell things.
Fixed max mana and max stamina values not getting sent to client (fixed mana and stamina bars not appearing correctly after changing gear)
Increased max windx zones to 8; max range to 1000m
Touched relevant shaders
Reset windx zone manager on join server
Updated wind.prefab
Added WindZoneEx and manager components to feed wind animation (up to 4 dir or sph zones atm)
Updated wind.prefab with new components; tweaked default WindZone to match previous anim
Touched relevant shaders
Nuked GlobalWind component
Fixed rand/biome tinting on core/foliage billboard to match main shader
switching to the news tabs resets the scroll view to the top of the list (newest items)
increased MaxTeamRating for AI teams.
added a news item for strong opponent team.
removed "start" week from news feed week headers
fixed bug with NewsItem parsing text as week not week+1
player owned mod items no longer show buy button when browswing market
Decode URI paths before handling asset requests
Same file ext -> mime type behaviour as awesomium imp for asset requests