250,768 Commits over 3,959 Days - 2.64cph!
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fixed missing backface on piano gib
BulletPattern now implements IPropertyContainer
Aspect Ratio header image and updatemockdata
[D11] Textures used for the world setup are place into a separate asset bundle: shared/worldsetup.bundle, which is unloaded on the server once the map generation is complete. + AssetFiddler
Weighting players for some better reliability
Fix ticking getting stuck
Remove any active modifier buffs on init/death/spawn.
stop button height jumping with spinner
New tea recipes/items/tweaks.
[D11][UI] Adjustments to debug recording options - FPS demo playback added
[D11] Stops chicken ragdoll's being pinned to the groun by a spring joint.
hooked up water pump on anim material and tweaked lod distance
Render from a list, add some styling
[D11] [UI] Fixed server favouriting not working when leaving server.
[D11] - Fix to bug 4083, trousers on washing line too small.
Hooked up powered material for powered water purifier
emissive and on materials for water pump and powered purifier
added hose input and outputs to water purifier as separate model as to not interfere with custom skins
Reduced the amount of times red keycard can be used
Added farming vending machine to Hapis Island map
[D11] Bump BETA version numbers for PS4 and XBOX
updated copy and styling for FUE
Fix for broken occlusion delay (also increased it)
update FUE images and structure
[D11] Fixed wrong RPC Been called in SendMapRespawnOptions
Pairing Servers dynamic render
server title on the hub header
[D11][#4058] Sulfur and Stones now have a worldmodel.
[D11][#4056] Compound workbench can no longer be rotated.
adding icons to asyncbutton
height on button
[D11] Updated texture meta report
[D11] Report console texture metas
Read/Write campfire purifier gibs
Revert campfire water purifier to old model/material for skins compatibility