125,608 Commits over 4,171 Days - 1.25cph!
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
added aiming down the sights animations for bolt_rifle and ak47 holdtypes
removed meshes from some of the animation .fbx files
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plants progressively grow over time instead of snapping to new stages
plants always have a small seedling visible when placing
plant cloning baseline
manifest et al
debug removal
python first pass implementation
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
Fixed rare case where stuff would still spawn too close to constructions
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
Fixed some standalone client / server issues
overgrowth atlas textures wip/backup
manifest
python fixes
protocol++
tweaked some sounds for the python revolver
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
python slots
fixed hemp turning brown when picked
fixed attachment points on python revolver
fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
fixed python worldmodel attachment points
first pass of cloning plants
crossbow cheaper
p250 does same damage up close and less damage far away
python increased damage/range
tweaked positioning of 3rd person python model so it sits better in the hand
fixed 3rd person spear holding so it points in the direction the player is actualy facing
tweaked ak47 3rd person anims
Wolf sound polish pass
No more coroutines in the sound system
Python revolver sounds
Mix tweaks
RecalculateBounds takes SkinnedMeshRenderer into account
Updated entity bounds on a bunch of weapons
damage balance for python
limit clones per cutting to 5
phrases
Subtracting
18437 (cc alexrehberg)
Moved all script assets out of the "Content" folder (presumably irrelevant)
Removed PDF from "Content" folder (don't think this is used)
Fixed missing scripts in neutral_dungeon_lighting prefab
Added Tools/Find/Missing Scripts
Fix NRE in
18437 and reapply