192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Remove print
7 Years Ago
Messing with level loading + fixing NPC manager singleton woes
7 Years Ago
Added some damping to the shield animator params on the PlayerModel
7 Years Ago
Mapped Health, Mana and Stamina fields on StatusEffects to appropriate stats (Pool and Per Second modes work) Hooked up crit chance modifier on effects Theoretically hooked up the protection values (Physical, Heat, Cold, Poison, Magic, Decay - same as items) Status Effect protection buffs happens after shield damage has been calculated but before damage is dealt to the player
7 Years Ago
Fix for NRE that could happen as player was disconnecting
7 Years Ago
Interface work, mostly preventing ambiguous calls from combined interfaces
7 Years Ago
Fixing unfinished/broken stuff in NetworkEntity. Got one more thing to fix in ItemTradingEntity
7 Years Ago
More wall placement fixes
7 Years Ago
Added lots of new shit from tests.
7 Years Ago
Merge from main
7 Years Ago
Compile fix, wall placement fixes
7 Years Ago
Added single-pass cube shadow mask for main dir light
7 Years Ago
Fucked a load of shit off
7 Years Ago
Fixed vehicle instability in listen server mode
7 Years Ago
added prelim new facial and eyebrow strands to hair strands maps and updated materials, re-mapped existing styles to compensate for new maps
7 Years Ago
flight ai navigation
7 Years Ago
Misc
7 Years Ago
Wall placement validity checks Building placement full reset between session (fixed errors when starting a new game while placing a wall)
7 Years Ago
Even more on AI
7 Years Ago
More AI work
7 Years Ago
Improved car entry interaction
7 Years Ago
tweaked chainsaw positioning when attacking
7 Years Ago
Cleaned up script.
7 Years Ago
Stamina bar turns red when low.
7 Years Ago
Merged from main
7 Years Ago
spas12 prefabs and sounds
7 Years Ago
Building placement/completion FX bits
7 Years Ago
Knowledge overlay widget no longer requires a selected unit, also filters entities by BaseEntitySettings.ShowInKnowledgeOverlay Building status indicator UI basics Cleaned up CameraOcclusion and removed the debug line drawing
7 Years Ago
merge from main
7 Years Ago
Fixed relationships not loading properly
7 Years Ago
Version++
7 Years Ago
Cleaned up Relationships persistance, using UnitRef to avoid issues with dead units when loading a saved game
7 Years Ago
Various UI things.
7 Years Ago
Unlock notifications auto-hide after a few seconds
7 Years Ago
update logo generator to avoid duplicate model
7 Years Ago
Data save
7 Years Ago
Fixed NRE in Item.PlaceItem
7 Years Ago
Fixed "skip to morning" feature not re-enabling physics simulation...
7 Years Ago
Fixed NRE in TooltipWidget when the target building has an addon under construction
7 Years Ago
Updated steam_api dlls
7 Years Ago
Removed EntityInspectionWidget's hardcoded management of building panel visibility; using HideWidgetsOnActivate instead
7 Years Ago
Fixed UI being interactable when invisible (via F10)
7 Years Ago
Fixed FuelToEffect process not showing in tooltip
7 Years Ago
Added generic value readout UI element, used in tooltips to show building requirements, machine process status etc
7 Years Ago
Merge from main
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Added misisng PersistedEntityComponentData protoInclude for Vehicle.PersistedVehicleData
7 Years Ago
Fixed skybox mismatch with reference Fixed base env reflections
7 Years Ago
update amplify shader randomize team color
7 Years Ago
Fixed NRE in Item.BuildDescriptionString