192,968 Commits over 4,049 Days - 1.99cph!
script to help control various special fx / sounds on the chainsaw
Fixed crafting order creation doubling up from the count displayed in UI
Fixed Unit.items.OnDepositItemToContainer never being invoked
Fixed bad continue in SelectCraftedItemForStockpile
Fixed weapon rack missing a bunch of interactions
Fixed crafting orders being removed when they had no recipient
Fixed NRE in Unit.Crafting.RemoveOrder
Fixed bad loop in SelectCraftedItemForStockpile
Added new EntityRef struct for better saving of entity references with a fallback name field
trying to fix bear skin for females
added vertex colour to fire
Improved crafter stockpiling AI
Added new CraftingOrder.OrderStates value for AwaitingStockpile
Item persists CraftedBy ref, string fallback
trying to make bear item better
Fixed potential NRE in Keywords.CraftRecipient
Fixed potential NRE in CraftItemProcess.Progress getter
Crafters will now pick up items they've made if there is no recipient
Crafting AI module includes item stockpiling goal plan
Item preview renders for a few things that were missing
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Crafting table interactions are all positional, except add building mats
MachineProcessActions durational, returns process.Progress
Crafting orders taken from stations are claimed (assign the crafter property)
Made all combat modules high priority
campfire rocks have vertex colours
tweaked uv3 on heads for better facial hair capmask reexported playermodel
Added Condition.HasOpenCraftingOrders, Action.TakeCraftingOrdersFromStation
TakeFromDispenser.TakeOneItem mode writes to blackboard.item key
Actions.ConsumeItem has new blackboardItem mode, state shows progress properly
MachineProcess.CookCookable destroys corpse entities when they're consumed
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Fixed IsCarryingRequiredTool not checking items in containers
Fixed subscribers subscribing to the same group twice, fixed all visible death bugs.
Fixed testbox_nospawns bounds
Fixed Unit.Roles.DisableRole not unassigning CurrentRole
Added a clear role button to the role assignment foldout
Fixed unitInfoWidget's role selector foldout being badly positioned, hiding the some icons
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
Unit spawner can optionally spawn dead things
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours)
When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
Fixed some combat event spam
Enemy overlay icon, scale lerp
Forgot to hook console system up to receive network messages
Various overlay icons no longer fade out
Projectiles can no longer hit friendly units
Conversation. party and enemy UI widgets use UIElements/pooling
Enemy overlay widget always active, doesn' require selected unit
moved mushrooms to be a dispenser like the rest of the food