192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Tweaked icon rendering Made schema output to two files (so we don't have to manually delete stuff from the json file) This week's skin approvals
7 Years Ago
So much 3rd person stuff I don't even remember it all.
7 Years Ago
Updated Steamworks
7 Years Ago
missed one
7 Years Ago
can now buy mods at the market
7 Years Ago
spit has vertex colours and correct material for visual building
7 Years Ago
added a ModInventory to CareerMarket, protobuf, serialization. New mods generated for the market each week, show up in UI.
7 Years Ago
tidying
7 Years Ago
Merged from temp ai
7 Years Ago
Crafter will drop crafted items if there isn't a stockpile for them
7 Years Ago
▊▇▇▉ ▅██ ▇▅▍ ▌▆▊▆▉-▋▅▊.
7 Years Ago
items M - R
7 Years Ago
water purifier can no longer be placed on barbecue
7 Years Ago
▆▅ █▅█▄▋▌█▄
7 Years Ago
All signs, banners, frames now repairable
7 Years Ago
Items: G - L
7 Years Ago
7 Years Ago
Merged from main
7 Years Ago
▌▊▍▆ ▋█▄▇▅▌▋ ▉▅█▅▋█▊▉▉▄ ▆█▋▆▆▇▌▋ ▊▊ ▊▌▆▉▌▇▌▍▄.
7 Years Ago
Weapon backup.
7 Years Ago
More weapon stuff Manifest
7 Years Ago
Fix classic bug in MaskCollisions
7 Years Ago
Vehicle work, plus removed some listen server things that were only relevant in the old system
7 Years Ago
NPC roaming works. NPCs properly damaged by spells. Manually spawned NPCs not stuck anymore.
7 Years Ago
Manifest.
7 Years Ago
2h and 1h staff setup WIP
7 Years Ago
Fixes
7 Years Ago
Working on vehicles
7 Years Ago
Working on vehicles, plus extra fixes for #defines
7 Years Ago
Removed misplaced event invoke in Items.Add
7 Years Ago
Actions.DropUnit will no longer fail and break if the unit isn't attached
7 Years Ago
CarryUnit also nulls the unit.ContainedBy property Various cook/corpse related AI tweaks
7 Years Ago
Fixed Actions.CarryUnit not properly removing the unit from its container, if applicable
7 Years Ago
Fire takes longer to light
7 Years Ago
Misc
7 Years Ago
More animal in group fixes
7 Years Ago
Lots of work on IsServer/IsClient checks. Tried to also reduce #if defines but without much luck.
7 Years Ago
More non-human unit fixes
7 Years Ago
Fixed various issues related to non-human units in the player's Group Some work on vehicle actions
7 Years Ago
script to help control various special fx / sounds on the chainsaw
7 Years Ago
7 Years Ago
chainsaw prefab + sounds
7 Years Ago
Fixed crafting order creation doubling up from the count displayed in UI
7 Years Ago
Fixed Unit.items.OnDepositItemToContainer never being invoked
7 Years Ago
Fixed bad continue in SelectCraftedItemForStockpile Fixed weapon rack missing a bunch of interactions Fixed crafting orders being removed when they had no recipient
7 Years Ago
Fixed NRE in Unit.Crafting.RemoveOrder
7 Years Ago
Fixed bad loop in SelectCraftedItemForStockpile
7 Years Ago
Fixes
7 Years Ago
Added new EntityRef struct for better saving of entity references with a fallback name field
7 Years Ago
trying to fix bear skin for females added vertex colour to fire