192,957 Commits over 4,049 Days - 1.99cph!
Tweaked icon rendering
Made schema output to two files (so we don't have to manually delete stuff from the json file)
This week's skin approvals
So much 3rd person stuff I don't even remember it all.
can now buy mods at the market
spit has vertex colours and correct material for visual building
added a ModInventory to CareerMarket, protobuf, serialization.
New mods generated for the market each week, show up in UI.
Crafter will drop crafted items if there isn't a stockpile for them
water purifier can no longer be placed on barbecue
All signs, banners, frames now repairable
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More weapon stuff
Manifest
Fix classic bug in MaskCollisions
Vehicle work, plus removed some listen server things that were only relevant in the old system
NPC roaming works.
NPCs properly damaged by spells.
Manually spawned NPCs not stuck anymore.
2h and 1h staff setup WIP
Working on vehicles, plus extra fixes for #defines
Removed misplaced event invoke in Items.Add
Actions.DropUnit will no longer fail and break if the unit isn't attached
CarryUnit also nulls the unit.ContainedBy property
Various cook/corpse related AI tweaks
Fixed Actions.CarryUnit not properly removing the unit from its container, if applicable
Fire takes longer to light
More animal in group fixes
Lots of work on IsServer/IsClient checks. Tried to also reduce #if defines but without much luck.
More non-human unit fixes
Fixed various issues related to non-human units in the player's Group
Some work on vehicle actions
script to help control various special fx / sounds on the chainsaw
Fixed crafting order creation doubling up from the count displayed in UI
Fixed Unit.items.OnDepositItemToContainer never being invoked
Fixed bad continue in SelectCraftedItemForStockpile
Fixed weapon rack missing a bunch of interactions
Fixed crafting orders being removed when they had no recipient
Fixed NRE in Unit.Crafting.RemoveOrder
Fixed bad loop in SelectCraftedItemForStockpile
Added new EntityRef struct for better saving of entity references with a fallback name field
trying to fix bear skin for females
added vertex colour to fire