198,730 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Use settlement at position of camera target instead of nearest to camera to display settlement info
7 Years Ago
Refactoring
7 Years Ago
Fixed compass modifying material asset
7 Years Ago
Notification popup cleanup, title text
7 Years Ago
Better client replication of carrying state. Show in HUD you're carrying item. Item gets disabled in FP mode.
7 Years Ago
Hapis refinery update progress backup
7 Years Ago
Moved notifications to the bottom right of the UI
7 Years Ago
Nixed activity notification tooltips
7 Years Ago
Merge from main
7 Years Ago
Updated bandit town cabins
7 Years Ago
Merging carrying branch
7 Years Ago
Moved some mode stuff around
7 Years Ago
Fixed unit crafting info tab not showing help content when empty Fixed unit inspector not syncing with selected unit panel Removed vitals from unit info stats tab Added Activity collated text template support, popup window on click
7 Years Ago
Renamed some files
7 Years Ago
Added PhysObj.GetPositionMatrix() Added Entity.GetWorldTransformMatrix() Entity.GetSaveTable now works properly with most array fields ( Will show up as 1-based table in Lua )
7 Years Ago
SettlementDesirabilityEvent can now define a minimum Settlement level. StrangerSpawn event can define a list of allowed items as well as a chance to have items. Added an initial wait before people can join the tribe.
7 Years Ago
progress backup
7 Years Ago
Fixed build error
7 Years Ago
UI
7 Years Ago
Save/validates, ui tools tweak
7 Years Ago
JSON functions now can handle \0 properly
7 Years Ago
JSON functions now can handle \0 properly
7 Years Ago
options UI
7 Years Ago
merge from main
7 Years Ago
Fixed HTTP() cutting off post body at the \0
7 Years Ago
Hapis refinery update work
7 Years Ago
Fix a potential NRE/NavAgent error in Sensory System.
7 Years Ago
Fix Junkpile Scientists not registering with Junkpiles properly.
7 Years Ago
merge from main
7 Years Ago
Functional end-of-round overlay, and Countdown screen improvement
7 Years Ago
Don't need respawn hack anymore
7 Years Ago
Clean up warnings
7 Years Ago
Items tracks whether it has any item events active. Cooking interaction waits until it's possible to equip the spear before starting cooking. It's now possible to add blackboard entities to a list of entities required by a behaviour. Simplified the item stowing AI using this list.
7 Years Ago
Finished swamp tree meshes Added leaves and alpha branches to swamp trees Vertex painted swamp cabins Various tweaks and optimizations to the bandit town scene
7 Years Ago
Bundle loading API preparations for the world SDK
7 Years Ago
minor UI tweak, re center map rotation icon update temple B blockout/light.material
7 Years Ago
Updated postfx and ui tweak
7 Years Ago
Paddling anims Animator parameters for sitting state blendtree holdtype setup and placeholder anims entity prefab world model prefab & setup
7 Years Ago
Fixed stowing / equipping data not being reset if using a null callback.
7 Years Ago
BuildResult
7 Years Ago
merge
7 Years Ago
Fixed explosion bug, fixed broken shader, changed some postfx stuff
7 Years Ago
Updated prefabs : TimerSwitch, Splitter, ORSwitch, DoorManipulator, ANDSwitch
7 Years Ago
RoleExperienceEvent can now take experience from different sources. Added TargetValue source which takes the XP value defined in a Unit's settings. Added some XP values to animals (and exposed the value in editor).
7 Years Ago
Cleanup BaseAnimatedUIObject onvalidate
7 Years Ago
Add a copy of the racknet native code. This is Facepunch's wrapper layer in "Networking.cpp/s", merged with the latest full source of raknet, and premake files. I've duplicated dll's premake4.exe but will tidy this up when the structure settles down. Racknet DLL for windows and ps4 (prx) can be built, I haven't tried xbox one yet.
7 Years Ago
Moved over to the new postfx stack
7 Years Ago
Updated simple switch prefab
7 Years Ago
puzzle circuits models/textures/mats
7 Years Ago
Added proper distance check and entity validity check for all properties