191,035 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Fixed NRE in BasePlayer.UpdateHolsterOffsets
7 Years Ago
Fixed NRE in CommunityEntity.AddUI
7 Years Ago
ItemAttachments.Tick is now completely removed from non-editor builds (not stubbed) Entities need to opt-in to receive Tick calls EntityManager ignores entities without tickable components better Replaced Tree.Tick with coroutines
7 Years Ago
Cleaned up activity defs implicit enum conversion crap
7 Years Ago
Junkpile spawn tweaks Always show loot container health
7 Years Ago
Hopefully fixed NRE in building commands and potentially other player commands
7 Years Ago
Loadbalanced AI senses. Misc ai behaviour tweaks.
7 Years Ago
Version++
7 Years Ago
update mini unit frame more unit texture tweak
7 Years Ago
Some more AI tweaks.
7 Years Ago
World backup.
7 Years Ago
Added static building part prefabs water_well_a backup/progress
7 Years Ago
Merged back in subtracted ai stuff.
7 Years Ago
Merged from main
7 Years Ago
Ai behaviour tweaks.
7 Years Ago
baby mesh fix
7 Years Ago
Fixed unit group MemberInfo not being reassigned after a load, broke lots of UI
7 Years Ago
Fixed Create Find Desire action to make a basket not using the correct enum (was serialized with an enum that no longer exists) Fixed an NRE when building an addon The group that is generated for a stranger that's joining a tribe is now destroyed if the invitation is accepted Added a new tribe member cohesion event (positive)
7 Years Ago
Hysteresis on AI distances. Prevents wavering on the edge of two distance-based options
7 Years Ago
Oops
7 Years Ago
That's better
7 Years Ago
Role descriptions on the tribe tracker elements no longer point at the wrong button
7 Years Ago
Fixed new role assignment scroll view not scrolling
7 Years Ago
AI item selection work. Not quite right at the moment
7 Years Ago
Put some checks to try and catch the NRE when right clicking on a building to assign a unit to builder (can't seem to repro in editor) Fixed tribe tracker element descriptions reading "Builder" when initialised if a unit hasn't been assigned a role
7 Years Ago
Missed one file
7 Years Ago
AI stuff. Going to change the ammo checking in ApexSelectItem but saving this version.
7 Years Ago
Removed craft item desire type and fixed various references to it
7 Years Ago
NRE fixes
7 Years Ago
UI save
7 Years Ago
StatTypeSelection is no longer a struct
7 Years Ago
more collaboration scoring fuckery
7 Years Ago
collaborations goal moved social need from bonus to consideration
7 Years Ago
Merge from crafting component stuff
7 Years Ago
Building placement uses material property block, no longer hide preview mesh after confirming placement (hidden on completion)
7 Years Ago
Crafting using the component and orders is now fully working
7 Years Ago
Added a couple of ActivityData constructors
7 Years Ago
Stat manipulator editor fixes UI fuckery
7 Years Ago
fire arrow bugfix
7 Years Ago
Observer shit
7 Years Ago
World stuff. Fireball spell. Items & manifest.
7 Years Ago
UI bits
7 Years Ago
Added button to pick inspection target, fixed inspection not working for all interactables
7 Years Ago
AI work
7 Years Ago
fire arrow fix
7 Years Ago
Save
7 Years Ago
Units can have multiple active roles
7 Years Ago
More fixes
7 Years Ago
More UI fixes
7 Years Ago
Fixes