190,963 Commits over 4,049 Days - 1.97cph!
Removed Entertainment Vital and Fun Need
Dancing effect buffs Mood
Updated hair shader inspector
water_well_a mini monument progress backup
Updated hair spec and rough property names + values on existing materials
Fixed inverted brightness in skin dual layer
added female pubic hair cap with shared skin/hair material to hair_caps branch
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water_well_a mini monument
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
Fixed activity notification portraits getting color from mood gradient
Fixed activity popup not displaying
pass on unit texture mask
adjust color kits / added new one
rerender masks
Fixed activity notification elements not being properly reset
Activity popup window is now modal
Activity popup window shows unit portrait for join requests
Added Happiness stat
Reduced global building durability value by 50%
Updated post processing stack
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
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updated purple loot box model
Reenabled desire expired cohesion event (still happens too frequently but without it cohesion never drops)
fix for newly created key locks
added bone arrow - make plays
added fire arrow
sound updates from manifest (bundle setting)
adding back the stencil part on the unit shader
update unit shader with ramp texture on mask 1 (for future use)
update portrait shader
adding shading ramp
Added a stranger spawn point to Island_01
World backup.
Prefab fixes.
Fixed an exception on load in Senses
Cohesion debug panel
New positive cohesion events for building any building, getting pregnant, babies growing up and generic age changes
Cohesion events won't be processed if they're not marked as IsGameValid
Marked Desire expired event as not game valid (happens way too often)
Added a set_cohesion console command
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
New 1st person deploy sounds for a handful of items
Third person deploy sounds for most held entities
Fixed a few SoundPlayers that were missing sound refs
fixed ch47 rotorblade spin
Fix bug with NPC manager and spawn %
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
key locks can always be opened by the person who placed it but you can still create keys to give to others
Fixed cohesion not being clamped