257,694 Commits over 4,049 Days - 2.65cph!
Dashboard monitor shows fuel status and throttle setting
Climate weather chance params.
RainFoggy/RainClear reworked into RainHeavy/RainMild
Slightly darkened trophy text
Fixed being able to stack skull trophies
Fixed skull trophy not loading properly on client
enable halloween ambience on the correct branch this time
Adjusted mount position, added IK for hands and feet
cherrypick the tooltip fix
i was on the wrong branch again ffs
i was on the wrong branch again ffs
net.SendOmit with a NULL entity acts like net.Broadcast, instead of silently failing
Do not relay RPT concommands to server without RPT being enabled
Restore the old find concommand
slider constraint length < 0 fix
Kayak paddle update.
Updated mesh and textures.
Prefab setup.
Delete GameManager
Make sure all entities are released at game end
Unregister client dlls on disconnect
Clientside hotloading works
Moved access control from Compiler
Create Build-Engine.bat
Removing unused from groups
Retail mode
Update Build-Retail.bat
Exclude lakes from mainland topology generation
Merge from hdrp_backport_andre
Keep this folder here
Added Build-Game.bat
Update vswhere.exe
merge from Halloween_2020
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Work cart is now mountable
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Final colliders: Added glass panels
Detail colliders created for the cabin
Created all detail colliders for the work cart apart from the cabin. Removed WorkCart_COL since we won't be able to use it on a rigidbody (convex rule)