250,921 Commits over 3,959 Days - 2.64cph!
Reduced LOD culling screen relative height on cars from 0.01 to 0.006, so that cars don't get visually culled before players do. Players are at 0.003, but are much smaller than a car.
Boot out currently looting players from engine bay looting when the engine starts
Fixed fresh water getting pushed into salt water container of water purifier and being deleted
Destroy powered water purifier if ground is missing
adding table basic prefab setup/ collider
Don't allow looking modular car storage (engine or storage module) while the car is on. Also added some extra server-side checks to other vehicle actions.
Fixed being able to connect a water purifier to itself
Fixed powered water purifier not loading child entity properly
Update manifest
Fixed engine performance not updating immediately when engine internal items change or break
Fixed deployed vehicle lift not being repairable
Clear use flag on load for onlyOneUser ContainerIOEntity. Fixes vehicle lift getting stuck as "occupied" if it was being used during save. Behaviour now matches StorageContainer.
Tweak reportError - don't push to Sentry in dev mode, always log to the console
tweak table textures/uv
WIP table LOD
Fixed pickup/repair on combiner and purifier
Standardised prefab names for water pump and fluid combiner
Fixcars console command now only fixes cars within 5m of the admin using it. More useful for testers who won't want to fix every car in the world.
Do a soft reload of everything when returning to the app after the connection to the game closes
Fix GameConnection never firing state changes for connected or failed to connect
Added TerrainCollisionProxy scripts to modular cars. Can now enter the Launch Site ditch correctly.
Merge from Main -> Vehicles
Mark WaterPump as a gravity source
Fixed pickup/repair items on water pump
Increase water storage on pump from 500 -> 2000
Cache MaterialSwap instead of GetComponent every frame in LookAtIOEnt
Fixed vehicles with wheel colliders (minicopter, scrap transport heli) not being able to drive or fly into the Launch Site lowered area.
TerrainCollisionProxy scripts added to select colliders on the vehicles, and Terrain Triggers on Launch Site raised by around 2m to catch colliders above the wheels. Also modified TerrainCollisionProxy to be server-only.
Set Reserved4 to true if input 3 is enabled on combiner
Revert construction changes that are no longer needed
Various cleanup
Disable server ticking when the app isn't active
Add alarm notification setting in-app, move logout button to the very bottom of settings
Fix scrolling on the devices page
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Reapplied sprinkler prefab changes that were stomped in merge
modal styling
Add Server Modal
changing everything to components
passing title and description as props
remove button padding
Merge branch 'master' into Modals
Modalbody, footer, header and icon picker + addentity modal
use GameIcon in ModalIconPicker
pass props through to iconpicker
header using GameIcon and prop styling for position
GameIcon style prop, modalbody padding, header props
Pull real data into AddEntityTest
adding iconswitcher functionality back
More data to the modals
Add asyncbuttons to modal footer
new edit entity modal, replace old
set devices to use container, remove unneeded margin
Dialogs on edit switch
notification on smart alarm
adding Delete device modal
add navigation go back on cancel
pageMessage alignment fix
Hook up the new AddServer
Hook up new AddEntity modal
Fix new EditEntity screen
Hook up new confirmation modal
Hook up new confirmation modal
Fix new EditEntity screen
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Hook up new AddEntity modal
Hook up the new AddServer
pageMessage alignment fix
Improved metal impacts.
More file sorting.
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add navigation go back on cancel
adding Delete device modal
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