251,062 Commits over 3,959 Days - 2.64cph!

5 Years Ago
[D11] Reverting the directional shadow maps to medium to test the performance implications on XboxOne and PS4 base.
5 Years Ago
Add more explanations about comments in the mount.cfg file itself to maybe hopefully help people to figure that out
5 Years Ago
Reenabled weight/mass hack for Physgunning ragdolls which is already used for props/etc
5 Years Ago
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5 Years Ago
[D11][#3988] Fix: Filling water purifier with a water jug (2000ml or less) kicks you out of the game
5 Years Ago
Calling ents.CreateClientProp with a model with no physics or no model (and setting it later) will no longer bail mid initialization and cause problems such as the prop not receiving flashlights light at all, etc
5 Years Ago
Merge
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Picking out changes
5 Years Ago
C_BaseEntity::SetModelIndex no longer fails with < -1 indicies (clientside only dynamic models) UTIL_IsValidModel (util.IsValidModel) no longer returns false for precached clientside only dynamic models ents.CreateClientProp automatically precaches the model it is given
5 Years Ago
Fixed issue with winding order when welding vertices
5 Years Ago
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5 Years Ago
[D11] - Fix to bug 2335 - Supermarket overlapping pavement texture
5 Years Ago
ents.CreateClientProp's entity properly initializes its world matrix
5 Years Ago
[D11] Possible fix to Bug 149 - Ore Node Textures disappear when a layer is broken
5 Years Ago
steamworks.FileInfo fileid field is 0 instead of some big number for SteamUGC items
5 Years Ago
[D11] Fix param_patch.sfx, contained main game data, not beta data
5 Years Ago
[D11] Fixes muzzle flash bug 4015
5 Years Ago
[D11] Fixes muzzle flash bug 4015
5 Years Ago
[D11] Switch the PS4 package category to patch or application
5 Years Ago
[D11][#3672] Fixed searchlight cookie
5 Years Ago
[D11][UI][#3989] Updated controls for layout B
5 Years Ago
[D11][UI][#3983] Altered find/join game screen scroll and position to avoid scroll going missing. [#3999] fixed send feedback options sending to the wrong page
5 Years Ago
[D11][UI][#3959] Added scroll bar to options screen
5 Years Ago
Merge from PoseTools2
5 Years Ago
Deleted testing assets
5 Years Ago
PlayerPose saves as local instead of world Create>PlayerPose added to rust folder
5 Years Ago
Merge from old PoseTools branch
5 Years Ago
Enable saving on water purifier output storage (required now that the storage has IO connections)
5 Years Ago
Added Particle scrubber editor tool under Tools/Animation to scrub particle systems at edit time and runtime
5 Years Ago
Reapply fix to allow viewing map while in demo (was stomped in merge) Fixed map fade in/out getting stuck while a demo is paused (wrong timescale) Don't run map interface input while playing demo Updated compass to work while playing a demo
5 Years Ago
Merge from main
5 Years Ago
Unsaved
5 Years Ago
Cleanup
5 Years Ago
Farm house & armory prefab scenes
5 Years Ago
Scene backups
5 Years Ago
WantsPush work. Rewrote the pushing code.
5 Years Ago
WantsPush work. Always apply rotational torque to push, rather than pull.
5 Years Ago
Update preloaded content
5 Years Ago
Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
5 Years Ago
Working on WantsPush.
5 Years Ago
[D11] Fix patch param files, use beta details not the main game
5 Years Ago
prospector core react when snap Merge branch 'master' of SpaceUsurperUnity core short look Merge branch 'master' of SpaceUsurperUnity laser core glare
5 Years Ago
Fix for "Lift occupant gets confused if a previous occupant is still in range when a new occupant is snapped."
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fix compile.
5 Years Ago
Port the vehicles branch version of NearMountPoint to Main. Fixes flickering mount option on listen server.
5 Years Ago
Merge from hdrp/merge-fix-4
5 Years Ago
Adjusted layer settings on the static and deployed vehicle lifts