192,984 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed floating decor rocks
7 Years Ago
Scientist voice com only limit replies when not in a squad.
7 Years Ago
Cherry picking 25305
7 Years Ago
Reject rivers that start too close to other rivers
7 Years Ago
Merged hapis_7 to save157
7 Years Ago
Improved awareness of allies stepping into an npc's line of fire. More optimization when trying to wake up dormant agents.
7 Years Ago
.
7 Years Ago
actually enable single entity on food AI
7 Years Ago
Fixed a debug tools wrapper NRE
7 Years Ago
▉▌▄▌▉▋ █▉▋▊ ▆▇███▇▇ █▆▍█▌
7 Years Ago
Smoother river terrain adjustments
7 Years Ago
Some more stone splat on beaches
7 Years Ago
Cleanup
7 Years Ago
adding wip logo stuff (nothing implemented yet)
7 Years Ago
fixed NRE in GoalPlan. Food AI uses single entity mode again but checks SmartObject viability. Cooked food AI uses same pattern as Eat Something.
7 Years Ago
skightly more trees in temperate field topo
7 Years Ago
apparently I deleted a comment and didn't save it last night
7 Years Ago
Added medium beachside rocks
7 Years Ago
Backup
7 Years Ago
▋▋▄▄▄▉▍ ▉▍▇▉▅
7 Years Ago
▇▄▋▆▉
7 Years Ago
Fixed bug in TryWakeUpDormantAgents introduced in yesterday's optimization. Applied ally awareness again on Scientists.
7 Years Ago
pop changes backup
7 Years Ago
Reworked defend ally goal plan (just makes unit run to ally under attack, doesn't check for perception, other combat modules should take over once the unit gets into range) Added a condition type to check for a unit's role Added a bravery effect for defenders to make them more likely to stay and fight Added a PlayerDisabledRole activity
7 Years Ago
Unsaved change
7 Years Ago
▍▉▆▇▋ ▋▊▉ ▊▉▄▌█
7 Years Ago
New console command to fill a container under cursor (eg. fill_container Berries) Disabled Evaluate Single Entity Per Type on Find something to eat - if multiple units are hungry at the same time and at the same location (eg. waking up in the morning) they would all share the closest food item in a basket and only one would be successful because they would occupy the interaction This change should make multiple units eat from a basket of berries at the same time
7 Years Ago
Cleanup
7 Years Ago
Fixed those occasional ragdoll rootbone errors.
7 Years Ago
Fixed a HitInfo constructor not assigning PointStart (should fix some blocking irregularities)
7 Years Ago
Scene & prefab stuff.
7 Years Ago
Added stone splat to sand
7 Years Ago
Spawn population tweaks
7 Years Ago
Forestside splat tweaks
7 Years Ago
Forest size tweaks
7 Years Ago
▅█▆'█ ▆█▄▉ ▍▆▇▊ ▇▍▊▉ ▇▊▍▄ ▌▅▉▊ █▉ ▍▆▄▅ ▉▅▋▍▆█ ▌▆▍▋█▍ ▉▌▌▅▄ ▋█▆ ▅▅▌█▍▍▌ (▉▄▋▉▌▉▌▊).
7 Years Ago
First try at improving scientist awareness of shooting allies.
7 Years Ago
Backup
7 Years Ago
Register at Crafting Station checks if someone is already using it. Nuked machine process value. EntityValueConsideration is now just consume value. Food AI should now choose better between eating from dispenser and picking up items. Current Goal and Last Goal Plan should now only clear from a break that doesn't set a new GPV. Fixed GoalPlanVariant.CalculateScore inconsitency causing AI to get stuck sometimes.
7 Years Ago
Slight improvement to Scientist voice com.
7 Years Ago
Optimized TryWakeUpDormantAgents
7 Years Ago
arctic pop cave colors/reflectivity tweaks
7 Years Ago
Even more on ducked behaviour for Scientists
7 Years Ago
wip forest pop
7 Years Ago
More on ducked behaviour for Scientists.
7 Years Ago
Tweaks to retreat cover vs flanking cover for Scientists.
7 Years Ago
Scientists should not move when crouched.
7 Years Ago
stunstick glow
7 Years Ago
updated forest population rules in Temperate
7 Years Ago
better melee tip hiding