251,045 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Merge from PoseTools2
5 Years Ago
Juggle the notification type definitions to include server info in everything
5 Years Ago
Include basic server info in all push notifications
5 Years Ago
tweak prospector diamond circle bullet visuals Merge branch 'master' of SpaceUsurperUnity raycast lasers have builtin looping sfx laser settings for other stages Merge branch 'master' of SpaceUsurperUnity laser triangle cores
5 Years Ago
Update dependencies
5 Years Ago
Fix map note markers not updating
5 Years Ago
Don't get the map note type from the Note object - the field itself tells us what it is
5 Years Ago
Try to update expo-web-browser for a bug fix Fix the logout button failing when your token expires Fix login failures not being handled by the authenticating page anymore
5 Years Ago
Backup
5 Years Ago
missing changes
5 Years Ago
Arctic rock formations progress Lowered the triangle counts on all small rock formations Tweaked world_setup spawn settings
5 Years Ago
Fixed some other possible unnecessary script compilations
5 Years Ago
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5 Years Ago
Made resource baking timing output more useful Updated Facepunch.ExpressionStrings Removed some redundant compilation from baking
5 Years Ago
Missing file
5 Years Ago
More
5 Years Ago
DCollapsibleCategory now shows a tiny icon when it is collapsed, telling the player it is collapsed and not empty.
5 Years Ago
Undoing in TextEntry also restores the scroll amount, fixing weird behavior in certain cases (issues/1588)
5 Years Ago
bootstrap canvas NRE fix
5 Years Ago
Added IScriptFunc.IsCompiled
5 Years Ago
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5 Years Ago
[D11] amended water bucket fix
5 Years Ago
[D11] - Further fix to bug 2335 - Supermarket flooring.
5 Years Ago
merge from deployable_decay
5 Years Ago
[D11] Fix to bug 4019 - Water inside Water bucket
5 Years Ago
[Audio] Staff's tweaks - [Audio] Staff's tweaks - [Audio] Finally able to check in new voice limits
5 Years Ago
Backup
5 Years Ago
Updated bootstrap menu
5 Years Ago
[D11] Updates to torch light, and fire arrow lights
5 Years Ago
[D11] Fix to green foam on water. Added Diffusion Profile to shader.
5 Years Ago
[D11] [UI] Adjusted padding on Water Containers loot panel. Fixed translation issues on Water Containers.
5 Years Ago
Fixed script parsing causing a delay in the main menu Fixed hang when switching to workshop or replay tabs
5 Years Ago
Pose assets now use transforms instead of muscle values Reworked everything to use selection instead of gameobject references Save/Load uses file dialogs Deleted old pose assets
5 Years Ago
[D11] Sun: missing define check when playing in Unity editor
5 Years Ago
[D11] Fix lightjob array resetting time and retriggering phantom light flashes.
5 Years Ago
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5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Fixes light job resetting time whenever a light was removed from the lightjob array.
5 Years Ago
[D11] Blacklisting XboxOne Base and XboxOne S to use low resolution shadow maps for performance reasons. PC/Pro consoles and PS4 base can handle 2048-res shadow maps without loosing FPS.
5 Years Ago
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5 Years Ago
[D11] Wrapped entire awake method in #if so the entire method is not called on server.
5 Years Ago
solar panels now decay when placed outside of building privilege
5 Years Ago
[D11] Adjusted collider scaler script to prevent server from warning of an unused variable.
5 Years Ago
Large furnace now decay slightly faster when placed outside of building privilege
5 Years Ago
Sprinkler now decay when placed outside of building privilege
5 Years Ago
Prefab serialization layout auto updates
5 Years Ago
Water barrel now decays quicker when placed outside of building privilege
5 Years Ago
[D11] Updated player spawn filters to prevent spawning in water.
5 Years Ago
chairs now decay when placed outside of building privilege
5 Years Ago
[D11] Change to collider scaler to prevent running on server and to stop the debug logging.