193,218 Commits over 4,049 Days - 1.99cph!
Eliminated GC from QuickCraft.Rebuild
Added metabolismtick convar (time inbetween metabolism updates)
LODs for more things that didn't have them.
Scene stuff
missing interaction positions
Fixed NRE in PlayerModel.DoAimingSounds
Content bundled dungeon meshes.
LOD meshes & setup for the rope bridges.
added help prompt text when trying to start career match with invalid squad
clicking play match with an invalid/incomplete squad for your next career match no longer starts the match and crashes, instead switches to squad editor tab for you to finish your squad.
Added sendnetworkupdate admin console command (useful for testing)
cm se unit list spacing tweak
Added blackboard item craft requirements filter, removed condition from TargetFilter.FindRequiredItemForCrafting
Filter editor cleanup
Fixed a career mode creation bug which was leading to a bunch of other bugs.
Added editor menu option to delete career save file.
Fixed craft order activity displaying the wrong info (requester/crafter were switched around)
Generated enums
Moved all update calls etc. to one place.
LOD meshes for the new creatures.
Animation fixes.
NavMeshObsctacle pool pre allocates, manually init in game bootstrap
UnitCollections view pooling is pre-allocated
Fixed Session.Load not yielding to world manager spawning routine
Various cleanup
moved MatchMode to GameSettings
Spawning shit all uses coroutines
WaitForZonesReady only waits for spawners that have started
merge from junkyard fixes
Removed some debugging shit
added some reason logging to squad verification.
fixed team and unit names not being removed from available name pool when used.
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
Procedural cover point improvements.
More work on scientist behaviour.
Shutdown EAC after disconnecting from the server (crash on exit)
Patrol Helicopter debris wont float in the sky anymore when crashing at junkyard
Dispose ambience culling group in OnApplicationQuit