193,229 Commits over 4,049 Days - 1.99cph!

7 Years Ago
merge from junkyard fixes
7 Years Ago
Removed some debugging shit
7 Years Ago
added some reason logging to squad verification. fixed team and unit names not being removed from available name pool when used.
7 Years Ago
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
7 Years Ago
Misc cleanup
7 Years Ago
Procedural cover point improvements. More work on scientist behaviour.
7 Years Ago
more
7 Years Ago
Shutdown EAC after disconnecting from the server (crash on exit)
7 Years Ago
more
7 Years Ago
Patrol Helicopter debris wont float in the sky anymore when crashing at junkyard
7 Years Ago
Dispose ambience culling group in OnApplicationQuit
7 Years Ago
water_well_e - polish pass
7 Years Ago
WIP ViewFill placement system and building component
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Fix ordering change that was preventing characters from loading in listen server mode
7 Years Ago
updated special fx for a bunch of weapons
7 Years Ago
Fixed saving on server quit
7 Years Ago
Merge bootstrap refactor
7 Years Ago
Added a corpse gathering goal so units fill up meat racks
7 Years Ago
Fixed NRE when users quit while they have no character, and generally fixed up the NetworkSubscriber thing a bit
7 Years Ago
Removed eating on a stick related goal plans from their modules
7 Years Ago
compile fix
7 Years Ago
added tree minigame help added ore minigame help planters now show hydration level via darker soil (once again)
7 Years Ago
Removed a log
7 Years Ago
Drag selects can no longer be started while over UI (previously they could be started but with an incorrect start position)
7 Years Ago
More tests for "crash on exit"
7 Years Ago
Pre build
7 Years Ago
More tests for "crash on exit"
7 Years Ago
More on scientist behaviour.
7 Years Ago
More tests for "crash on exit"
7 Years Ago
Supplies Component now uses a float value for food. Added a calculation of this food value relative to the group size. Inverted some Machine Process Capacity curves. Distance Consideration now returns reverse value removing the need to change every single distance curve in the entire AI.
7 Years Ago
More
7 Years Ago
Skip OnDisable / OnDestroy in a bunch of plugin components
7 Years Ago
Cleanup
7 Years Ago
skin approval
7 Years Ago
World progress
7 Years Ago
Pine trees LODs
7 Years Ago
Another attempt at fixing "crash on exit"
7 Years Ago
basket
7 Years Ago
Save
7 Years Ago
Fixed a lot of build errors and added standalone build testing.
7 Years Ago
Fixes
7 Years Ago
Fixed unit indicators showing during building placement Added role selector to tribe listing UI Added LeanTween
7 Years Ago
Generic role selector component, used by tracker, info widget, map marker and member listing UI
7 Years Ago
basket
7 Years Ago
buiding basket
7 Years Ago
Skip nearly all OnDisable / OnDestroy when closing the game
7 Years Ago
Various scoring tweaks