198,739 Commits over 4,140 Days - 2.00cph!

7 Years Ago
added always on hobo barrel fixed audio on awnings
7 Years Ago
updated all awning prefabs fixed awning NRE removed groundwatch from scientist sentry
7 Years Ago
adding coin ztl
7 Years Ago
adding coin model/setup paricle on the prefab
7 Years Ago
NRE fix, tribe tracker cleanup
7 Years Ago
Worldspace UI can use game camera Settlement stats (happiness, food supply, housing) on UI
7 Years Ago
update biter ztl
7 Years Ago
tweak biter adding base animations / controller
7 Years Ago
skin approval
7 Years Ago
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7 Years Ago
Using models now too
7 Years Ago
Units are assigned to first settlement created, subsequent units are added to the closest settlement Settlement creation UI Unit rotation util stuff moved to UnitView Split UnitView appearance stuff into a partial Moved Action.FollowCombatTarget's sim tick logic to the frame tick impl Settlement UI in world space
7 Years Ago
merge from main
7 Years Ago
Tower scaffolding mesh/lod/prefabs
7 Years Ago
Terrain matching now supports arc roads
7 Years Ago
NPC vending machine tweaks
7 Years Ago
Improved water shader and materials to replicate IOR closer to water Added underwater reflection and proper IOR-based fresnel Added control parameters for near wave normal and displacement scale Fixed regression in caustics when underwater (needs proper water volume)
7 Years Ago
Workaround for using half height floors as shelves behind doors / wall frames
7 Years Ago
Rusty texture variant for compound scaffoldings
7 Years Ago
coin collect fx, audio, floating text and now awards career cash at the end of the match.
7 Years Ago
replaced emergency stairs with final prefabs scene2prefab compound
7 Years Ago
more
7 Years Ago
Compound emergency stairs meshes/coliders/prefabs
7 Years Ago
compound shops and stations decals scene2prefab compound
7 Years Ago
art
7 Years Ago
rat meat and skeleton mesh
7 Years Ago
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7 Years Ago
loading platforms final models/prefabs bag o changes scene2prefab compound
7 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
7 Years Ago
Merge from main
7 Years Ago
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
7 Years Ago
Animal idle wander AI re-enabled
7 Years Ago
wolf backwards root motion (for testing)
7 Years Ago
Improved hostility checks for Scientists.
7 Years Ago
progress backup
7 Years Ago
static small water catcher and t2 bench
7 Years Ago
coin layer change, max active coin cap of 3
7 Years Ago
Reduced penalty for targeting fleeing units. Merged methods for enabling and disabling avoidance into that property that also does it. Commented out the avoidance fuckery in navigation tick.
7 Years Ago
wip collectable coin drop stuff for career mode matches
7 Years Ago
physics tickrate tweak
7 Years Ago
progress backup
7 Years Ago
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
7 Years Ago
Entity.GetSequenceMovement Is now also shared
7 Years Ago
NPC turrets ignore NPCs when targeting.
7 Years Ago
Added Fight chance override for ages / genders. Stags now have some chance to fight
7 Years Ago
Internal SetModel changes clientside to do with automatic SetCollisionBounds call
7 Years Ago
bug fix for help prompts listening for events when they shouldn't
7 Years Ago
Compound walls / added additional LOD level
7 Years Ago
Fixed monster_scientists always having random skins in all cases
7 Years Ago
compound terrain blend map tweak